jumaallan/AndelaCryptoApp

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File InkPageIndicator.java has 640 lines of code (exceeds 250 allowed). Consider refactoring.
Open

package com.androidstudy.andelatrackchallenge.widget;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;

    File Easel.java has 370 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    package com.androidstudy.andelatrackchallenge.utils;
    
    /**
     * Created by anonymous on 11/2/17.
     */

      Method getUnselectedPath has 108 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          private Path getUnselectedPath(int page,
                                         float centerX,
                                         float nextCenterX,
                                         float joiningFraction,
                                         float dotRevealFraction) {

        Easel has 33 methods (exceeds 20 allowed). Consider refactoring.
        Open

        public class Easel {
        
            /**
             * Get a darker version of the specified color (10% darker)
             *

          InkPageIndicator has 32 methods (exceeds 20 allowed). Consider refactoring.
          Open

          public class InkPageIndicator extends View implements ViewPager.OnPageChangeListener,
                  View.OnAttachStateChangeListener {
          
              // defaults
              private static final int DEFAULT_DOT_SIZE = 8;                      // dp

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                public static void tint(@NonNull CheckBox checkBox, @ColorInt int color) {
                    final int disabledColor = getDisabledColor(checkBox.getContext());
                    ColorStateList sl = new ColorStateList(new int[][]{
                            new int[]{android.R.attr.state_enabled, -android.R.attr.state_checked},
                            new int[]{android.R.attr.state_enabled, android.R.attr.state_checked},
            app/src/main/java/com/androidstudy/andelatrackchallenge/utils/Easel.java on lines 292..313

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 231.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                public static void tint(@NonNull RadioButton radioButton, @ColorInt int color) {
                    final int disabledColor = getDisabledColor(radioButton.getContext());
                    ColorStateList sl = new ColorStateList(new int[][]{
                            new int[]{android.R.attr.state_enabled, -android.R.attr.state_checked},
                            new int[]{android.R.attr.state_enabled, android.R.attr.state_checked},
            app/src/main/java/com/androidstudy/andelatrackchallenge/utils/Easel.java on lines 186..207

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 231.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            File CardsAdapter.java has 314 lines of code (exceeds 250 allowed). Consider refactoring.
            Open

            package com.androidstudy.andelatrackchallenge.adapter;
            
            import android.animation.Animator;
            import android.animation.AnimatorListenerAdapter;
            import android.content.Context;

              Method updateBackground has 51 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  private void updateBackground(int position, float positionOffset) {
                      @ColorInt
                      int background;
                      @ColorInt
                      int backgroundNext;

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                            if (initialX1 != finalX1) { // rightward retreat
                                setFloatValues(initialX1, finalX1);
                                // create the reveal animations that will run when the retreat passes them
                                for (int i = 0; i < steps; i++) {
                                    revealAnimations[i] = new PendingRevealAnimator(was + i,
                app/src/main/java/com/androidstudy/andelatrackchallenge/widget/InkPageIndicator.java on lines 723..743

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 126.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                            } else { // (initialX2 != finalX2) leftward retreat
                                setFloatValues(initialX2, finalX2);
                                // create the reveal animations that will run when the retreat passes them
                                for (int i = 0; i < steps; i++) {
                                    revealAnimations[i] = new PendingRevealAnimator(was - i,
                app/src/main/java/com/androidstudy/andelatrackchallenge/widget/InkPageIndicator.java on lines 703..723

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 126.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Method getFlagRes has 48 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    @DrawableRes
                    public int getFlagRes() {
                        switch (code) {
                            case "USD":
                                return R.drawable.flag_us;

                  Method updateBackground has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
                  Open

                      private void updateBackground(int position, float positionOffset) {
                          @ColorInt
                          int background;
                          @ColorInt
                          int backgroundNext;

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Method equals has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
                  Open

                      @Override
                      public boolean equals(Object o) {
                          if (this == o) return true;
                          if (o == null || getClass() != o.getClass()) return false;
                  
                  

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          historyRepository.getDailyHistoryFor(country, ApiClient.BTC)
                                  .doOnSubscribe(d -> progressBar.setVisibility(View.VISIBLE))
                                  .doAfterTerminate(() -> progressBar.setVisibility(View.GONE))
                                  .to(AutoDispose.with(AndroidLifecycleScopeProvider.from(this)).forSingle())
                                  .subscribe(historyDb -> {
                  app/src/main/java/com/androidstudy/andelatrackchallenge/ConverterActivity.java on lines 200..210

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 124.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                          historyRepository.getDailyHistoryFor(country, ApiClient.ETH)
                                  .doOnSubscribe(d -> progressBar.setVisibility(View.VISIBLE))
                                  .doAfterTerminate(() -> progressBar.setVisibility(View.GONE))
                                  .to(AutoDispose.with(AndroidLifecycleScopeProvider.from(this)).forSingle())
                                  .subscribe(historyDb -> {
                  app/src/main/java/com/androidstudy/andelatrackchallenge/ConverterActivity.java on lines 188..198

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 124.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Method loadRate has 42 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      public static Single<Country> loadRate(Country oldCountry) {
                          long minutesBefore = System.currentTimeMillis() - (10 * 60 * 1000);
                          if (oldCountry.refreshedAt > minutesBefore)
                              return Single.error(new Throwable("No refresh needed!"));
                  
                  

                    Method finishSetup has 40 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        private void finishSetup() {
                            starImage.setVisibility(country.isFavorite ? View.VISIBLE : View.GONE);
                            cryptoEdit.setEnabled(true);
                            currencyEdit.setEnabled(true);
                            cryptoEdit.setSelection(cryptoEdit.getText().length());

                      Method setSelectedPage has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
                      Open

                          private void setSelectedPage(int now) {
                              if (now == currentPage || dotCenterX == null || dotCenterX.length <= now) return;
                      
                              pageChanging = true;
                              previousPage = currentPage;

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Method createMoveSelectedAnimator has 34 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                          private ValueAnimator createMoveSelectedAnimator(
                                  final float moveTo, int was, int now, int steps) {
                      
                              // create the actual move animator
                              ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo);
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