File InkPageIndicator.java
has 640 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.androidstudy.andelatrackchallenge.widget;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
Method getUnselectedPath
has 108 lines of code (exceeds 25 allowed). Consider refactoring. Open
private Path getUnselectedPath(int page,
float centerX,
float nextCenterX,
float joiningFraction,
float dotRevealFraction) {
InkPageIndicator
has 32 methods (exceeds 20 allowed). Consider refactoring. Open
public class InkPageIndicator extends View implements ViewPager.OnPageChangeListener,
View.OnAttachStateChangeListener {
// defaults
private static final int DEFAULT_DOT_SIZE = 8; // dp
Method setSelectedPage
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
private void setSelectedPage(int now) {
if (now == currentPage || dotCenterX == null || dotCenterX.length <= now) return;
pageChanging = true;
previousPage = currentPage;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method createMoveSelectedAnimator
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
private ValueAnimator createMoveSelectedAnimator(
final float moveTo, int was, int now, int steps) {
// create the actual move animator
ValueAnimator moveSelected = ValueAnimator.ofFloat(selectedDotX, moveTo);
Method getUnselectedPath
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
private Path getUnselectedPath(int page,
float centerX,
float nextCenterX,
float joiningFraction,
float dotRevealFraction) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onMeasure
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int desiredHeight = getDesiredHeight();
int height;
Method onPageScrolled
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void onPageScrolled(int position, float positionOffset, int positionOffsetPixels) {
if (isAttachedToWindow) {
float fraction = positionOffset;
int currentPosition = pageChanging ? previousPage : currentPage;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getUnselectedPath
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
private Path getUnselectedPath(int page,
float centerX,
float nextCenterX,
float joiningFraction,
float dotRevealFraction) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (initialX1 != finalX1) { // rightward retreat
setFloatValues(initialX1, finalX1);
// create the reveal animations that will run when the retreat passes them
for (int i = 0; i < steps; i++) {
revealAnimations[i] = new PendingRevealAnimator(was + i,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 126.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else { // (initialX2 != finalX2) leftward retreat
setFloatValues(initialX2, finalX2);
// create the reveal animations that will run when the retreat passes them
for (int i = 0; i < steps; i++) {
revealAnimations[i] = new PendingRevealAnimator(was - i,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 126.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
switch (MeasureSpec.getMode(widthMeasureSpec)) {
case MeasureSpec.EXACTLY:
width = MeasureSpec.getSize(widthMeasureSpec);
break;
case MeasureSpec.AT_MOST:
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
switch (MeasureSpec.getMode(heightMeasureSpec)) {
case MeasureSpec.EXACTLY:
height = MeasureSpec.getSize(heightMeasureSpec);
break;
case MeasureSpec.AT_MOST:
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 66.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76