commands/playing.js
let kuro
let _table = 'playing'
exports.init = function(bot) {
kuro = bot
// Create the table where we will be storing this module's data
kuro.db.schema.createTableIfNotExists(_table, (table) => {
table.increments()
table.string('game')
}).then(() => {
kuro.db.table(_table).then((row) => {
if (row.length > 0) {
// Seems like data is stored. We should apply the status now
kuro.log(`Setting game status to: ${row[0].game}`)
if (row[0].game === '') return kuro.user.setGame(null)
return kuro.user.setGame(row[0].game)
}
// Populate it
kuro.db.table(_table)
.insert({ game: '' })
.then(function() {}) // eslint-disable-line
})
}).catch((error) => { kuro.error(error) })
}
exports.run = function(msg, args) {
if (args.length === 0) {
kuro.user.setGame(null)
this.save('', msg)
return
}
let text = args.join(' ')
kuro.user.setGame(text)
this.save(text, msg)
}
exports.save = function(value, msg) {
kuro.db.table(_table).where('id', 1)
.update({ game: value })
.then(() => {
if (value === '') return kuro.edit(msg, 'You succesfully removed your playing status.')
return kuro.edit(msg, 'Succesfully changed your playing status.')
})
.catch((error) => { kuro.error(error) })
}