kleros/kleros-v2

View on GitHub
contracts/scripts/keeperBot.ts

Summary

Maintainability
F
5 days
Test Coverage

File keeperBot.ts has 577 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import { DisputeKitClassic, KlerosCore, PNK, RandomizerRNG, BlockHashRNG, SortitionModule } from "../typechain-types";
import request from "graphql-request";
import env from "./utils/env";
import loggerFactory from "./utils/logger";
import { toBigInt, BigNumberish, getNumber } from "ethers";
Severity: Major
Found in contracts/scripts/keeperBot.ts - About 1 day to fix

Function main has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring.
Open

async function main() {
  const { core, sortition, disputeKitClassic } = await getContracts();

  const getBlockTime = async () => {
    return await ethers.provider.getBlock("latest").then((block) => {
Severity: Minor
Found in contracts/scripts/keeperBot.ts - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function main has 167 lines of code (exceeds 25 allowed). Consider refactoring.
Open

async function main() {
  const { core, sortition, disputeKitClassic } = await getContracts();

  const getBlockTime = async () => {
    return await ethers.provider.getBlock("latest").then((block) => {
Severity: Major
Found in contracts/scripts/keeperBot.ts - About 6 hrs to fix

Function withdrawAppealContribution has 46 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const withdrawAppealContribution = async (
  disputeId: string,
  roundId: string,
  contribution: Contribution
): Promise<boolean> => {
Severity: Minor
Found in contracts/scripts/keeperBot.ts - About 1 hr to fix

Function isRngReady has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const isRngReady = async () => {
  const { randomizerRng, blockHashRNG, sortition } = await getContracts();
  const currentRng = await sortition.rng();
  if (currentRng === randomizerRng.target) {
    const requesterID = await randomizerRng.requesterToID(sortition.target);
Severity: Minor
Found in contracts/scripts/keeperBot.ts - About 1 hr to fix

Function executeDelayedStakes has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const executeDelayedStakes = async () => {
  const { sortition } = await getContracts();

  // delayedStakes = 1 + delayedStakeWriteIndex - delayedStakeReadIndex
  const delayedStakesRemaining =
Severity: Minor
Found in contracts/scripts/keeperBot.ts - About 1 hr to fix

Function passPeriod has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const passPeriod = async (dispute: { id: string }) => {
  const { core } = await getContracts();
  let success = false;
  try {
    await core.passPeriod.staticCall(dispute.id);
Severity: Minor
Found in contracts/scripts/keeperBot.ts - About 1 hr to fix

Function isRngReady has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

const isRngReady = async () => {
  const { randomizerRng, blockHashRNG, sortition } = await getContracts();
  const currentRng = await sortition.rng();
  if (currentRng === randomizerRng.target) {
    const requesterID = await randomizerRng.requesterToID(sortition.target);
Severity: Minor
Found in contracts/scripts/keeperBot.ts - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid deeply nested control flow statements.
Open

          if (!(await drawJurors(dispute, drawIterations))) {
            logger.info(`Failed to draw jurors for dispute #${dispute.id}, skipping it`);
            break;
          }
Severity: Major
Found in contracts/scripts/keeperBot.ts - About 45 mins to fix

Avoid too many return statements within this function.
Open

    return false;
Severity: Major
Found in contracts/scripts/keeperBot.ts - About 30 mins to fix

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  const hasMaxDrawingTimePassed = async (): Promise<boolean> => {
    const maxDrawingTime = await sortition.maxDrawingTime();
    const blockTime = await getBlockTime();
    return await sortition.lastPhaseChange().then((lastPhaseChange) => {
      return toBigInt(blockTime) - lastPhaseChange > maxDrawingTime;
Severity: Major
Found in contracts/scripts/keeperBot.ts and 1 other location - About 2 hrs to fix
contracts/scripts/keeperBot.ts on lines 448..454

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  const hasMinStakingTimePassed = async (): Promise<boolean> => {
    const minStakingTime = await sortition.minStakingTime();
    const blockTime = await getBlockTime();
    return await sortition.lastPhaseChange().then((lastPhaseChange) => {
      return toBigInt(blockTime) - lastPhaseChange > minStakingTime;
Severity: Major
Found in contracts/scripts/keeperBot.ts and 1 other location - About 2 hrs to fix
contracts/scripts/keeperBot.ts on lines 456..462

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

main()
  .then(() => process.exit(0))
  .catch((error) => {
    console.error(error);
    process.exit(1);
Severity: Major
Found in contracts/scripts/keeperBot.ts and 1 other location - About 2 hrs to fix
contracts/scripts/disputeCreatorBot.ts on lines 70..78

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 84.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Wontfix

const loggerOptions = env.optionalNoDefault("LOGTAIL_TOKEN_KEEPER_BOT")
  ? {
      transportTargetOptions: {
        target: "@logtail/pino",
        options: { sourceToken: env.require("LOGTAIL_TOKEN_KEEPER_BOT") },
Severity: Major
Found in contracts/scripts/keeperBot.ts and 2 other locations - About 2 hrs to fix
contracts/scripts/disputeCreatorBot.ts on lines 9..18
contracts/scripts/disputeRelayerBot.ts on lines 18..27

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 83.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (Number(n) === 0) {
      logger.info("RandomizerRNG is NOT ready yet");
      return false;
    } else {
      logger.info(`RandomizerRNG is ready: ${n.toString()}`);
Severity: Major
Found in contracts/scripts/keeperBot.ts and 1 other location - About 1 hr to fix
contracts/scripts/keeperBot.ts on lines 170..176

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (Number(n) === 0) {
      logger.info("BlockHashRNG is NOT ready yet");
      return false;
    } else {
      logger.info(`BlockHashRNG is ready: ${n.toString()}`);
Severity: Major
Found in contracts/scripts/keeperBot.ts and 1 other location - About 1 hr to fix
contracts/scripts/keeperBot.ts on lines 159..165

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 63.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Wontfix

  } catch (e) {
    logger.warn(
      `WithdrawFeesAndRewards: will fail for dispute #${disputeId}, round #${roundId}, choice ${contribution.choice} and beneficiary ${contribution.contributor.id}, skipping`
    );
    return success;
Severity: Minor
Found in contracts/scripts/keeperBot.ts and 1 other location - About 45 mins to fix
contracts/scripts/keeperBot.ts on lines 319..324

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Wontfix

  const isPhaseDrawing = async (): Promise<boolean> => {
    return PHASES[getNumber(await sortition.phase())] === Phase.DRAWING;
  };
Severity: Major
Found in contracts/scripts/keeperBot.ts and 2 other locations - About 45 mins to fix
contracts/scripts/keeperBot.ts on lines 464..466
contracts/scripts/keeperBot.ts on lines 468..470

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Wontfix

  if (amountWithdrawn === 0n) {
    logger.debug(
      `WithdrawFeesAndRewards: no fees or rewards to withdraw for dispute #${disputeId}, round #${roundId}, choice ${contribution.choice} and beneficiary ${contribution.contributor.id}, skipping`
    );
    return success;
Severity: Minor
Found in contracts/scripts/keeperBot.ts and 1 other location - About 45 mins to fix
contracts/scripts/keeperBot.ts on lines 313..318

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Wontfix

  const isPhaseStaking = async (): Promise<boolean> => {
    return PHASES[getNumber(await sortition.phase())] === Phase.STAKING;
  };
Severity: Major
Found in contracts/scripts/keeperBot.ts and 2 other locations - About 45 mins to fix
contracts/scripts/keeperBot.ts on lines 468..470
contracts/scripts/keeperBot.ts on lines 472..474

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Wontfix

  const isPhaseGenerating = async (): Promise<boolean> => {
    return PHASES[getNumber(await sortition.phase())] === Phase.GENERATING;
  };
Severity: Major
Found in contracts/scripts/keeperBot.ts and 2 other locations - About 45 mins to fix
contracts/scripts/keeperBot.ts on lines 464..466
contracts/scripts/keeperBot.ts on lines 472..474

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 50.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Shadowed name: 'dispute'
Open

  logger.info(`Disputes needing more jurors: ${disputesWithoutJurors.map((dispute) => dispute.id)}`);
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Identifier 'success' is never reassigned; use 'const' instead of 'let'.
Open

  let success = false;
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: prefer-const

Requires that variable declarations use const instead of let and var if possible.

If a variable is only assigned to once when it is declared, it should be declared using 'const'

Notes
  • Has Fix

Config

An optional object containing the property "destructuring" with two possible values:

  • "any" (default) - If any variable in destructuring can be const, this rule warns for those variables.
  • "all" - Only warns if all variables in destructuring can be const.
Examples
"prefer-const": true
"prefer-const": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "destructuring": {
      "type": "string",
      "enum": [
        "all",
        "any"
      ]
    }
  }
}

For more information see this page.

Forbidden 'var' keyword, use 'let' or 'const' instead
Open

  for (var dispute of unprocessedDisputesInExecution) {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-var-keyword

Disallows usage of the var keyword.

Use let or const instead.

Rationale

Declaring variables using var has several edge case behaviors that make var unsuitable for modern code. Variables declared by var have their parent function block as their scope, ignoring other control flow statements. vars have declaration "hoisting" (similar to functions) and can appear to be used before declaration.

Variables declared by const and let instead have as their scope the block in which they are defined, and are not allowed to used before declaration or be re-declared with another const or let.

Notes
  • Has Fix

Config

Not configurable.

Examples
"no-var-keyword": true

For more information see this page.

Shadowed name: 'dispute'
Open

  let disputesWithoutJurors = await filterAsync(disputes, async (dispute) => {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Identifier 'contribution' is never reassigned; use 'const' instead of 'let'.
Open

    for (let contribution of contributions) {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: prefer-const

Requires that variable declarations use const instead of let and var if possible.

If a variable is only assigned to once when it is declared, it should be declared using 'const'

Notes
  • Has Fix

Config

An optional object containing the property "destructuring" with two possible values:

  • "any" (default) - If any variable in destructuring can be const, this rule warns for those variables.
  • "all" - Only warns if all variables in destructuring can be const.
Examples
"prefer-const": true
"prefer-const": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "destructuring": {
      "type": "string",
      "enum": [
        "all",
        "any"
      ]
    }
  }
}

For more information see this page.

Unnecessary 'await'.
Open

    return await ethers.provider.getBlock("latest").then((block) => {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-return-await

Disallows unnecessary return await.

Rationale

An async function always wraps the return value in a Promise. Using return await just adds extra time before the overreaching promise is resolved without changing the semantics.

Notes
  • Has Fix

Config

Not configurable.

Examples
"no-return-await": true

For more information see this page.

Duplicate variable: 'dispute'
Open

  for (var dispute of disputes) {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-duplicate-variable

Disallows duplicate variable declarations in the same block scope.

This rule is only useful when using the var keyword - the compiler will detect redeclarations of let and const variables.

Rationale

A variable can be reassigned if necessary - there's no good reason to have a duplicate variable declaration.

Config

You can specify "check-parameters" to check for variables with the same name as a parameter.

Examples
"no-duplicate-variable": true
"no-duplicate-variable": true,check-parameters
Schema
{
  "type": "string",
  "enum": [
    "check-parameters"
  ]
}

For more information see this page.

Shadowed name: 'dispute'
Open

      (dispute) => dispute.id
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Shadowed name: 'disputeId'
Open

  const appealContributionsRequest = (disputeId: string) => `{
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Forbidden 'var' keyword, use 'let' or 'const' instead
Open

  for (var dispute of disputes) {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-var-keyword

Disallows usage of the var keyword.

Use let or const instead.

Rationale

Declaring variables using var has several edge case behaviors that make var unsuitable for modern code. Variables declared by var have their parent function block as their scope, ignoring other control flow statements. vars have declaration "hoisting" (similar to functions) and can appear to be used before declaration.

Variables declared by const and let instead have as their scope the block in which they are defined, and are not allowed to used before declaration or be re-declared with another const or let.

Notes
  • Has Fix

Config

Not configurable.

Examples
"no-var-keyword": true

For more information see this page.

Shadowed name: 'dispute'
Open

  logger.info(`Disputes not yet executed: ${unexecutedDisputes.map((dispute) => dispute.id)}`);
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Unnecessary 'await'.
Open

    return await sortition.lastPhaseChange().then((lastPhaseChange) => {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-return-await

Disallows unnecessary return await.

Rationale

An async function always wraps the return value in a Promise. Using return await just adds extra time before the overreaching promise is resolved without changing the semantics.

Notes
  • Has Fix

Config

Not configurable.

Examples
"no-return-await": true

For more information see this page.

Duplicate variable: 'dispute'
Open

  for (var dispute of unprocessedDisputesInExecution) {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-duplicate-variable

Disallows duplicate variable declarations in the same block scope.

This rule is only useful when using the var keyword - the compiler will detect redeclarations of let and const variables.

Rationale

A variable can be reassigned if necessary - there's no good reason to have a duplicate variable declaration.

Config

You can specify "check-parameters" to check for variables with the same name as a parameter.

Examples
"no-duplicate-variable": true
"no-duplicate-variable": true,check-parameters
Schema
{
  "type": "string",
  "enum": [
    "check-parameters"
  ]
}

For more information see this page.

Forbidden 'var' keyword, use 'let' or 'const' instead
Open

  for (var dispute of disputes) {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-var-keyword

Disallows usage of the var keyword.

Use let or const instead.

Rationale

Declaring variables using var has several edge case behaviors that make var unsuitable for modern code. Variables declared by var have their parent function block as their scope, ignoring other control flow statements. vars have declaration "hoisting" (similar to functions) and can appear to be used before declaration.

Variables declared by const and let instead have as their scope the block in which they are defined, and are not allowed to used before declaration or be re-declared with another const or let.

Notes
  • Has Fix

Config

Not configurable.

Examples
"no-var-keyword": true

For more information see this page.

!= should be !==
Open

    } while (numberOfMissingRepartitions != 0);
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: triple-equals

Requires === and !== in place of == and !=.

Config

Two arguments may be optionally provided:

  • "allow-null-check" allows == and != when comparing to null.
  • "allow-undefined-check" allows == and != when comparing to undefined.
Examples
"triple-equals": true
"triple-equals": true,allow-null-check
"triple-equals": true,allow-undefined-check
Schema
{
  "type": "array",
  "items": {
    "type": "string",
    "enum": [
      "allow-null-check",
      "allow-undefined-check"
    ]
  },
  "minLength": 0,
  "maxLength": 2
}

For more information see this page.

Shadowed name: 'dispute'
Open

  logger.info(`Disputes not fully executed: ${unprocessedDisputesInExecution.map((dispute) => dispute.id)}`);
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-shadowed-variable

Disallows shadowing variable declarations.

Rationale

When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:

const a = 'no shadow';
function print() {
    console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
    const a = 'shadow'; // TSLint will complain here.
    console.log(a);
}
print(); // logs 'shadow'.

ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.

Config

You can optionally pass an object to disable checking for certain kinds of declarations. Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias" and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _. Just set the value to false for the check you want to disable. All checks default to true, i.e. are enabled by default. Note that you cannot disable variables and parameters.

The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their temporal dead zone. When set to false parameters, classes, enums and variables declared with let or const are not considered shadowed if the shadowing occurs within their temporal dead zone.

The following example shows how the "temporalDeadZone" option changes the linting result:

function fn(value) {
    if (value) {
        const tmp = value; // no error on this line if "temporalDeadZone" is false
        return tmp;
    }
    let tmp = undefined;
    if (!value) {
        const tmp = value; // this line always contains an error
        return tmp;
    }
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
  "type": "object",
  "properties": {
    "class": {
      "type": "boolean"
    },
    "enum": {
      "type": "boolean"
    },
    "function": {
      "type": "boolean"
    },
    "import": {
      "type": "boolean"
    },
    "interface": {
      "type": "boolean"
    },
    "namespace": {
      "type": "boolean"
    },
    "typeAlias": {
      "type": "boolean"
    },
    "typeParameter": {
      "type": "boolean"
    },
    "temporalDeadZone": {
      "type": "boolean"
    },
    "underscore": {
      "type": "boolean"
    }
  }
}

For more information see this page.

Unnecessary 'await'.
Open

    return await sortition.lastPhaseChange().then((lastPhaseChange) => {
Severity: Minor
Found in contracts/scripts/keeperBot.ts by tslint

Rule: no-return-await

Disallows unnecessary return await.

Rationale

An async function always wraps the return value in a Promise. Using return await just adds extra time before the overreaching promise is resolved without changing the semantics.

Notes
  • Has Fix

Config

Not configurable.

Examples
"no-return-await": true

For more information see this page.

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