File keeperBot.ts
has 577 lines of code (exceeds 250 allowed). Consider refactoring. Open
import { DisputeKitClassic, KlerosCore, PNK, RandomizerRNG, BlockHashRNG, SortitionModule } from "../typechain-types";
import request from "graphql-request";
import env from "./utils/env";
import loggerFactory from "./utils/logger";
import { toBigInt, BigNumberish, getNumber } from "ethers";
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Function main
has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring. Open
async function main() {
const { core, sortition, disputeKitClassic } = await getContracts();
const getBlockTime = async () => {
return await ethers.provider.getBlock("latest").then((block) => {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function main
has 167 lines of code (exceeds 25 allowed). Consider refactoring. Open
async function main() {
const { core, sortition, disputeKitClassic } = await getContracts();
const getBlockTime = async () => {
return await ethers.provider.getBlock("latest").then((block) => {
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Function withdrawAppealContribution
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
const withdrawAppealContribution = async (
disputeId: string,
roundId: string,
contribution: Contribution
): Promise<boolean> => {
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Function isRngReady
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
const isRngReady = async () => {
const { randomizerRng, blockHashRNG, sortition } = await getContracts();
const currentRng = await sortition.rng();
if (currentRng === randomizerRng.target) {
const requesterID = await randomizerRng.requesterToID(sortition.target);
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Function executeDelayedStakes
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
const executeDelayedStakes = async () => {
const { sortition } = await getContracts();
// delayedStakes = 1 + delayedStakeWriteIndex - delayedStakeReadIndex
const delayedStakesRemaining =
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Function passPeriod
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
const passPeriod = async (dispute: { id: string }) => {
const { core } = await getContracts();
let success = false;
try {
await core.passPeriod.staticCall(dispute.id);
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Function isRngReady
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
const isRngReady = async () => {
const { randomizerRng, blockHashRNG, sortition } = await getContracts();
const currentRng = await sortition.rng();
if (currentRng === randomizerRng.target) {
const requesterID = await randomizerRng.requesterToID(sortition.target);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (!(await drawJurors(dispute, drawIterations))) {
logger.info(`Failed to draw jurors for dispute #${dispute.id}, skipping it`);
break;
}
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Avoid too many return
statements within this function. Open
return false;
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Similar blocks of code found in 2 locations. Consider refactoring. Open
const hasMaxDrawingTimePassed = async (): Promise<boolean> => {
const maxDrawingTime = await sortition.maxDrawingTime();
const blockTime = await getBlockTime();
return await sortition.lastPhaseChange().then((lastPhaseChange) => {
return toBigInt(blockTime) - lastPhaseChange > maxDrawingTime;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const hasMinStakingTimePassed = async (): Promise<boolean> => {
const minStakingTime = await sortition.minStakingTime();
const blockTime = await getBlockTime();
return await sortition.lastPhaseChange().then((lastPhaseChange) => {
return toBigInt(blockTime) - lastPhaseChange > minStakingTime;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
main()
.then(() => process.exit(0))
.catch((error) => {
console.error(error);
process.exit(1);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 84.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Wontfix
const loggerOptions = env.optionalNoDefault("LOGTAIL_TOKEN_KEEPER_BOT")
? {
transportTargetOptions: {
target: "@logtail/pino",
options: { sourceToken: env.require("LOGTAIL_TOKEN_KEEPER_BOT") },
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 83.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (Number(n) === 0) {
logger.info("RandomizerRNG is NOT ready yet");
return false;
} else {
logger.info(`RandomizerRNG is ready: ${n.toString()}`);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (Number(n) === 0) {
logger.info("BlockHashRNG is NOT ready yet");
return false;
} else {
logger.info(`BlockHashRNG is ready: ${n.toString()}`);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
} catch (e) {
logger.warn(
`WithdrawFeesAndRewards: will fail for dispute #${disputeId}, round #${roundId}, choice ${contribution.choice} and beneficiary ${contribution.contributor.id}, skipping`
);
return success;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Wontfix
const isPhaseDrawing = async (): Promise<boolean> => {
return PHASES[getNumber(await sortition.phase())] === Phase.DRAWING;
};
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Wontfix
if (amountWithdrawn === 0n) {
logger.debug(
`WithdrawFeesAndRewards: no fees or rewards to withdraw for dispute #${disputeId}, round #${roundId}, choice ${contribution.choice} and beneficiary ${contribution.contributor.id}, skipping`
);
return success;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Wontfix
const isPhaseStaking = async (): Promise<boolean> => {
return PHASES[getNumber(await sortition.phase())] === Phase.STAKING;
};
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Wontfix
const isPhaseGenerating = async (): Promise<boolean> => {
return PHASES[getNumber(await sortition.phase())] === Phase.GENERATING;
};
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Shadowed name: 'dispute' Open
logger.info(`Disputes needing more jurors: ${disputesWithoutJurors.map((dispute) => dispute.id)}`);
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- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Identifier 'success' is never reassigned; use 'const' instead of 'let'. Open
let success = false;
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- Exclude checks
Rule: prefer-const
Requires that variable declarations use const
instead of let
and var
if possible.
If a variable is only assigned to once when it is declared, it should be declared using 'const'
Notes
- Has Fix
Config
An optional object containing the property "destructuring" with two possible values:
- "any" (default) - If any variable in destructuring can be const, this rule warns for those variables.
- "all" - Only warns if all variables in destructuring can be const.
Examples
"prefer-const": true
"prefer-const": true,[object Object]
Schema
{
"type": "object",
"properties": {
"destructuring": {
"type": "string",
"enum": [
"all",
"any"
]
}
}
}
For more information see this page.
Forbidden 'var' keyword, use 'let' or 'const' instead Open
for (var dispute of unprocessedDisputesInExecution) {
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- Exclude checks
Rule: no-var-keyword
Disallows usage of the var
keyword.
Use let
or const
instead.
Rationale
Declaring variables using var
has several edge case behaviors that make var
unsuitable for modern code.
Variables declared by var
have their parent function block as their scope, ignoring other control flow statements.
var
s have declaration "hoisting" (similar to function
s) and can appear to be used before declaration.
Variables declared by const
and let
instead have as their scope the block in which they are defined,
and are not allowed to used before declaration or be re-declared with another const
or let
.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-var-keyword": true
For more information see this page.
Shadowed name: 'dispute' Open
let disputesWithoutJurors = await filterAsync(disputes, async (dispute) => {
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- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Identifier 'contribution' is never reassigned; use 'const' instead of 'let'. Open
for (let contribution of contributions) {
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- Exclude checks
Rule: prefer-const
Requires that variable declarations use const
instead of let
and var
if possible.
If a variable is only assigned to once when it is declared, it should be declared using 'const'
Notes
- Has Fix
Config
An optional object containing the property "destructuring" with two possible values:
- "any" (default) - If any variable in destructuring can be const, this rule warns for those variables.
- "all" - Only warns if all variables in destructuring can be const.
Examples
"prefer-const": true
"prefer-const": true,[object Object]
Schema
{
"type": "object",
"properties": {
"destructuring": {
"type": "string",
"enum": [
"all",
"any"
]
}
}
}
For more information see this page.
Unnecessary 'await'. Open
return await ethers.provider.getBlock("latest").then((block) => {
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Rule: no-return-await
Disallows unnecessary return await
.
Rationale
An async function always wraps the return value in a Promise.
Using return await
just adds extra time before the overreaching promise is resolved without changing the semantics.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-return-await": true
For more information see this page.
Duplicate variable: 'dispute' Open
for (var dispute of disputes) {
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- Create a ticketCreate a ticket
- Exclude checks
Rule: no-duplicate-variable
Disallows duplicate variable declarations in the same block scope.
This rule is only useful when using the var
keyword -
the compiler will detect redeclarations of let
and const
variables.
Rationale
A variable can be reassigned if necessary - there's no good reason to have a duplicate variable declaration.
Config
You can specify "check-parameters"
to check for variables with the same name as a parameter.
Examples
"no-duplicate-variable": true
"no-duplicate-variable": true,check-parameters
Schema
{
"type": "string",
"enum": [
"check-parameters"
]
}
For more information see this page.
Shadowed name: 'dispute' Open
(dispute) => dispute.id
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- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Shadowed name: 'disputeId' Open
const appealContributionsRequest = (disputeId: string) => `{
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- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Forbidden 'var' keyword, use 'let' or 'const' instead Open
for (var dispute of disputes) {
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- Exclude checks
Rule: no-var-keyword
Disallows usage of the var
keyword.
Use let
or const
instead.
Rationale
Declaring variables using var
has several edge case behaviors that make var
unsuitable for modern code.
Variables declared by var
have their parent function block as their scope, ignoring other control flow statements.
var
s have declaration "hoisting" (similar to function
s) and can appear to be used before declaration.
Variables declared by const
and let
instead have as their scope the block in which they are defined,
and are not allowed to used before declaration or be re-declared with another const
or let
.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-var-keyword": true
For more information see this page.
Shadowed name: 'dispute' Open
logger.info(`Disputes not yet executed: ${unexecutedDisputes.map((dispute) => dispute.id)}`);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Unnecessary 'await'. Open
return await sortition.lastPhaseChange().then((lastPhaseChange) => {
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- Exclude checks
Rule: no-return-await
Disallows unnecessary return await
.
Rationale
An async function always wraps the return value in a Promise.
Using return await
just adds extra time before the overreaching promise is resolved without changing the semantics.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-return-await": true
For more information see this page.
Duplicate variable: 'dispute' Open
for (var dispute of unprocessedDisputesInExecution) {
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: no-duplicate-variable
Disallows duplicate variable declarations in the same block scope.
This rule is only useful when using the var
keyword -
the compiler will detect redeclarations of let
and const
variables.
Rationale
A variable can be reassigned if necessary - there's no good reason to have a duplicate variable declaration.
Config
You can specify "check-parameters"
to check for variables with the same name as a parameter.
Examples
"no-duplicate-variable": true
"no-duplicate-variable": true,check-parameters
Schema
{
"type": "string",
"enum": [
"check-parameters"
]
}
For more information see this page.
Forbidden 'var' keyword, use 'let' or 'const' instead Open
for (var dispute of disputes) {
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: no-var-keyword
Disallows usage of the var
keyword.
Use let
or const
instead.
Rationale
Declaring variables using var
has several edge case behaviors that make var
unsuitable for modern code.
Variables declared by var
have their parent function block as their scope, ignoring other control flow statements.
var
s have declaration "hoisting" (similar to function
s) and can appear to be used before declaration.
Variables declared by const
and let
instead have as their scope the block in which they are defined,
and are not allowed to used before declaration or be re-declared with another const
or let
.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-var-keyword": true
For more information see this page.
!= should be !== Open
} while (numberOfMissingRepartitions != 0);
- Read upRead up
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- Exclude checks
Rule: triple-equals
Requires ===
and !==
in place of ==
and !=
.
Config
Two arguments may be optionally provided:
-
"allow-null-check"
allows==
and!=
when comparing tonull
. -
"allow-undefined-check"
allows==
and!=
when comparing toundefined
.
Examples
"triple-equals": true
"triple-equals": true,allow-null-check
"triple-equals": true,allow-undefined-check
Schema
{
"type": "array",
"items": {
"type": "string",
"enum": [
"allow-null-check",
"allow-undefined-check"
]
},
"minLength": 0,
"maxLength": 2
}
For more information see this page.
Shadowed name: 'dispute' Open
logger.info(`Disputes not fully executed: ${unprocessedDisputesInExecution.map((dispute) => dispute.id)}`);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: no-shadowed-variable
Disallows shadowing variable declarations.
Rationale
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs. Shadowing makes it impossible to access the variable in the containing scope and obscures to what value an identifier actually refers. Compare the following snippets:
const a = 'no shadow';
function print() {
console.log(a);
}
print(); // logs 'no shadow'.
const a = 'no shadow';
function print() {
const a = 'shadow'; // TSLint will complain here.
console.log(a);
}
print(); // logs 'shadow'.
ESLint has an equivalent rule. For more background information, refer to this MDN closure doc.
Config
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class"
, "enum"
, "function"
, "import"
, "interface"
, "namespace"
, "typeAlias"
and "typeParameter"
. You can also pass "underscore
" to ignore variable names that begin with _
.
Just set the value to false
for the check you want to disable.
All checks default to true
, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone"
defaults to true
which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false
parameters, classes, enums and variables declared
with let
or const
are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone"
option changes the linting result:
function fn(value) {
if (value) {
const tmp = value; // no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp = undefined;
if (!value) {
const tmp = value; // this line always contains an error
return tmp;
}
}
Examples
"no-shadowed-variable": true
"no-shadowed-variable": true,[object Object]
Schema
{
"type": "object",
"properties": {
"class": {
"type": "boolean"
},
"enum": {
"type": "boolean"
},
"function": {
"type": "boolean"
},
"import": {
"type": "boolean"
},
"interface": {
"type": "boolean"
},
"namespace": {
"type": "boolean"
},
"typeAlias": {
"type": "boolean"
},
"typeParameter": {
"type": "boolean"
},
"temporalDeadZone": {
"type": "boolean"
},
"underscore": {
"type": "boolean"
}
}
}
For more information see this page.
Unnecessary 'await'. Open
return await sortition.lastPhaseChange().then((lastPhaseChange) => {
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Rule: no-return-await
Disallows unnecessary return await
.
Rationale
An async function always wraps the return value in a Promise.
Using return await
just adds extra time before the overreaching promise is resolved without changing the semantics.
Notes
- Has Fix
Config
Not configurable.
Examples
"no-return-await": true
For more information see this page.