lancew/DojoList

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Remove error control operator '@' on line 85.
Open

function _recaptcha_http_post($host, $path, $data, $port = 80) 
{

        $req = _recaptcha_qsencode($data);

Severity: Minor
Found in lib/recaptchalib.php by phpmd

ErrorControlOperator

Error suppression should be avoided if possible as it doesn't just suppress the error, that you are trying to stop, but will also suppress errors that you didn't predict would ever occur. Consider changing error_reporting() level and/or setting up your own error handler.

Example

function foo($filePath) {
    $file = @fopen($filPath); // hides exceptions
    $key = @$array[$notExistingKey]; // assigns null to $key
}

Source http://phpmd.org/rules/cleancode.html#errorcontroloperator

Function getInputs has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  getInputs: function(form, typeName, name) {
    form = $(form);
    var inputs = form.getElementsByTagName('input');

    if (!typeName && !name) return $A(inputs).map(Element.extend);
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function inspect has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  inspect: function(object) {
    try {
      if (Object.isUndefined(object)) return 'undefined';
      if (object === null) return 'null';
      return object.inspect ? object.inspect() : String(object);
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function initialize has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  initialize: function(request){
    this.request = request;
    var transport  = this.transport  = request.transport,
        readyState = this.readyState = transport.readyState;

Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getOffsetParent has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  getOffsetParent: function(element) {
    if (element.offsetParent) return $(element.offsetParent);
    if (element == document.body) return $(element);

    while ((element = element.parentNode) && element != document.body)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function attrPresence has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    attrPresence: function(nodes, root, attr, combinator) {
      if (!nodes) nodes = root.getElementsByTagName("*");
      if (nodes && combinator) nodes = this[combinator](nodes);
      var results = [];
      for (var i = 0, node; node = nodes[i]; i++)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function clonePosition has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  clonePosition: function(element, source) {
    var options = Object.extend({
      setLeft:    true,
      setTop:     true,
      setWidth:   true,
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function flash has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

function flash($name = null, $value = null)
{
  if(!defined('SID')) trigger_error("Flash messages can't be used because session isn't enabled", E_USER_WARNING);
  static $messages = array();
  $args = func_get_args();
Severity: Minor
Found in lib/limonade.php - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function recaptcha_check_answer has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

function recaptcha_check_answer($privkey, $remoteip, $challenge, $response, $extra_params = array())
{
    if ($privkey == null || $privkey == '') {
        die("To use reCAPTCHA you must get an API key from <a href='http://recaptcha.net/api/getkey'>http://recaptcha.net/api/getkey</a>");
    }
Severity: Minor
Found in lib/recaptchalib.php - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function file_read_chunked has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

function file_read_chunked($filename, $retbytes = true)
{
  $chunksize = 1*(1024*1024); // how many bytes per chunk
  $buffer    = '';
  $cnt       = 0;
Severity: Minor
Found in lib/limonade.php - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The function Dojo_Editform_end() contains an exit expression.
Open

            $fh = fopen($myFile, 'w') or die("can't open file");
Severity: Minor
Found in controllers/dojo.php by phpmd

ExitExpression

Since: 0.2

An exit-expression within regular code is untestable and therefore it should be avoided. Consider to move the exit-expression into some kind of startup script where an error/exception code is returned to the calling environment.

Example

class Foo {
    public function bar($param)  {
        if ($param === 42) {
            exit(23);
        }
    }
}

Source https://phpmd.org/rules/design.html#exitexpression

The function Create_dojo() has an NPath complexity of 1344. The configured NPath complexity threshold is 200.
Open

function Create_dojo($dojo, $file = null)
{
    Backup_data();
    
    $xml = Load_Xml_data();
Severity: Minor
Found in lib/dojo.model.php by phpmd

NPathComplexity

Since: 0.1

The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.

Example

class Foo {
    function bar() {
        // lots of complicated code
    }
}

Source https://phpmd.org/rules/codesize.html#npathcomplexity

Avoid unused parameters such as '$errfile'.
Open

function server_error($errno, $errstr, $errfile=null, $errline=null)
Severity: Minor
Found in lib/limonade/abstract.php by phpmd

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$value'.
Open

function assert_true($value, $message = '<1> should be TRUE')
Severity: Minor
Found in lib/limonade/assertions.php by phpmd

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$value'.
Open

function assert_empty($value, $message = '<1> should be empty')
Severity: Minor
Found in lib/limonade/assertions.php by phpmd

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

Avoid unused parameters such as '$script'.
Open

function test_assert_failure($script, $line, $message)
Severity: Minor
Found in lib/limonade/tests.php by phpmd

UnusedFormalParameter

Since: 0.2

Avoid passing parameters to methods or constructors and then not using those parameters.

Example

class Foo
{
    private function bar($howdy)
    {
        // $howdy is not used
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

The method Admin_importjwm uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

            } else {
                echo "<td>&nbsp;</td>";
            }
Severity: Minor
Found in controllers/admin.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The method Delete_dojo uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

        } else {
            // for every other dojo create a new dojo in the newxml file
            $newxml .= $dojo->asXML();

        }
Severity: Minor
Found in lib/dojo.model.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

The function Dojo_Editform_end() has 131 lines of code. Current threshold is set to 100. Avoid really long methods.
Open

function Dojo_Editform_end() 
{
    if (!Validate_form($_POST) ) {
        $resp = recaptcha_check_answer(
            option('recaptcha_private_key'),
Severity: Minor
Found in controllers/dojo.php by phpmd

Avoid unused local variables such as '$response'.
Open

        $response = Save_Xml_data($xml, 'data/test1.xml');
Severity: Minor
Found in tests-old/data_test.php by phpmd

UnusedLocalVariable

Since: 0.2

Detects when a local variable is declared and/or assigned, but not used.

Example

class Foo {
    public function doSomething()
    {
        $i = 5; // Unused
    }
}

Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable

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