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'j' is already defined.
Open

        for (var i = 0, j = 1, nodes = parentNode.childNodes; node = nodes[i]; i++)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Unexpected alert.
Open

                    alert(api + ' not supported by Marker.updateLocation');
Severity: Minor
Found in js/mapstraction.js by eslint

Disallow Use of Alert (no-alert)

JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

alert("here!");

Rule Details

This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

Examples of incorrect code for this rule:

/*eslint no-alert: "error"*/

alert("here!");

confirm("Are you sure?");

prompt("What's your name?", "John Doe");

Examples of correct code for this rule:

/*eslint no-alert: "error"*/

customAlert("Something happened!");

customConfirm("Are you sure?");

customPrompt("Who are you?");

function foo() {
    var alert = myCustomLib.customAlert;
    alert();
}

Related Rules

Unexpected alert.
Open

                alert(api + ' not supported by Mapstration.enableScrollWheelZoom');
Severity: Minor
Found in js/mapstraction.js by eslint

Disallow Use of Alert (no-alert)

JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

alert("here!");

Rule Details

This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

Examples of incorrect code for this rule:

/*eslint no-alert: "error"*/

alert("here!");

confirm("Are you sure?");

prompt("What's your name?", "John Doe");

Examples of correct code for this rule:

/*eslint no-alert: "error"*/

customAlert("Something happened!");

customConfirm("Are you sure?");

customPrompt("Who are you?");

function foo() {
    var alert = myCustomLib.customAlert;
    alert();
}

Related Rules

Expected '===' and instead saw '=='.
Open

    return names.length == 1 && !names[0] ? [] : names;
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

eval can be harmful.
Open

    return this.extractScripts().map(function(script) { return eval(script) });
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Disallow eval() (no-eval)

JavaScript's eval() function is potentially dangerous and is often misused. Using eval() on untrusted code can open a program up to several different injection attacks. The use of eval() in most contexts can be substituted for a better, alternative approach to a problem.

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

Rule Details

This rule is aimed at preventing potentially dangerous, unnecessary, and slow code by disallowing the use of the eval() function. As such, it will warn whenever the eval() function is used.

Examples of incorrect code for this rule:

/*eslint no-eval: "error"*/

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

(0, eval)("var a = 0");

var foo = eval;
foo("var a = 0");

// This `this` is the global object.
this.eval("var a = 0");

Example of additional incorrect code for this rule when browser environment is set to true:

/*eslint no-eval: "error"*/
/*eslint-env browser*/

window.eval("var a = 0");

Example of additional incorrect code for this rule when node environment is set to true:

/*eslint no-eval: "error"*/
/*eslint-env node*/

global.eval("var a = 0");

Examples of correct code for this rule:

/*eslint no-eval: "error"*/
/*eslint-env es6*/

var obj = { x: "foo" },
    key = "x",
    value = obj[key];

class A {
    foo() {
        // This is a user-defined method.
        this.eval("var a = 0");
    }

    eval() {
    }
}

Options

This rule has an option to allow indirect calls to eval. Indirect calls to eval are less dangerous than direct calls to eval because they cannot dynamically change the scope. Because of this, they also will not negatively impact performance to the degree of direct eval.

{
    "no-eval": ["error", {"allowIndirect": true}] // default is false
}

Example of incorrect code for this rule with the {"allowIndirect": true} option:

/*eslint no-eval: "error"*/

var obj = { x: "foo" },
    key = "x",
    value = eval("obj." + key);

Examples of correct code for this rule with the {"allowIndirect": true} option:

/*eslint no-eval: "error"*/

(0, eval)("var a = 0");

var foo = eval;
foo("var a = 0");

this.eval("var a = 0");
/*eslint no-eval: "error"*/
/*eslint-env browser*/

window.eval("var a = 0");
/*eslint no-eval: "error"*/
/*eslint-env node*/

global.eval("var a = 0");

Known Limitations

  • This rule is warning every eval() even if the eval is not global's. This behavior is in order to detect calls of direct eval. Such as:
module.exports = function(eval) {
      // If the value of this `eval` is built-in `eval` function, this is a
      // call of direct `eval`.
      eval("var a = 0");
  };
  • This rule cannot catch renaming the global object. Such as:
var foo = window;
  foo.eval("var a = 0");

Further Reading

Related Rules

Use ‘===’ to compare with ‘null’.
Open

      if (match == null) return before;
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Disallow Null Comparisons (no-eq-null)

Comparing to null without a type-checking operator (== or !=), can have unintended results as the comparison will evaluate to true when comparing to not just a null, but also an undefined value.

if (foo == null) {
  bar();
}

Rule Details

The no-eq-null rule aims reduce potential bug and unwanted behavior by ensuring that comparisons to null only match null, and not also undefined. As such it will flag comparisons to null when using == and !=.

Examples of incorrect code for this rule:

/*eslint no-eq-null: "error"*/

if (foo == null) {
  bar();
}

while (qux != null) {
  baz();
}

Examples of correct code for this rule:

/*eslint no-eq-null: "error"*/

if (foo === null) {
  bar();
}

while (qux !== null) {
  baz();
}

Source: http://eslint.org/docs/rules/

Expected a conditional expression and instead saw an assignment.
Open

      if (result = !!iterator.call(context, value, index))
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow assignment operators in conditional statements (no-cond-assign)

In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

// Check the user's job title
if (user.jobTitle = "manager") {
    // user.jobTitle is now incorrect
}

There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

Rule Details

This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

Options

This rule has a string option:

  • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
  • "always" disallows all assignments in test conditions

except-parens

Examples of incorrect code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

Examples of correct code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

always

Examples of incorrect code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

Examples of correct code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

Related Rules

Expected '===' and instead saw '=='.
Open

      if (0 == index || (sorted ? array.last() != value : !array.include(value)))
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Array prototype is read only, properties should not be added.
Open

if (!Array.prototype.lastIndexOf) Array.prototype.lastIndexOf = function(item, i) {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Disallow Extending of Native Objects (no-extend-native)

In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

// seems harmless
Object.prototype.extra = 55;

// loop through some userIds
var users = {
    "123": "Stan",
    "456": "David"
};

// not what you'd expect
for (var id in users) {
    console.log(id); // "123", "456", "extra"
}

A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

Rule Details

Disallows directly modifying the prototype of builtin objects.

Examples of incorrect code for this rule:

/*eslint no-extend-native: "error"*/

Object.prototype.a = "a";
Object.defineProperty(Array.prototype, "times", { value: 999 });

Options

This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

exceptions

Examples of correct code for the sample { "exceptions": ["Object"] } option:

/*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/

Object.prototype.a = "a";

Known Limitations

This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

var x = Object;
x.prototype.thing = a;

eval("Array.prototype.forEach = 'muhahaha'");

with(Array) {
    prototype.thing = 'thing';
};

window.Function.prototype.bind = 'tight';

When Not To Use It

You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

Related Rules

Expected '===' and instead saw '=='.
Open

    if (this.method == 'post') {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

      this.decay = (response.responseText == this.lastText ?
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

    if (arguments.length == 1) return $(Selector.handlers.nextElementSibling(element));
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '!==' and instead saw '!='.
Open

    if (display != 'none' && display != null) // Safari bug
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '!==' and instead saw '!='.
Open

    while ((element = element.parentNode) && element != document.body)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected a conditional expression and instead saw an assignment.
Open

      for (var i = 0, node; node = nodes[i]; i++)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow assignment operators in conditional statements (no-cond-assign)

In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

// Check the user's job title
if (user.jobTitle = "manager") {
    // user.jobTitle is now incorrect
}

There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

Rule Details

This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

Options

This rule has a string option:

  • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
  • "always" disallows all assignments in test conditions

except-parens

Examples of incorrect code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

Examples of correct code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

always

Examples of incorrect code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

Examples of correct code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

Related Rules

Expected a conditional expression and instead saw an assignment.
Open

      for (var i = 0, results = [], node; node = nodes[i]; i++)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow assignment operators in conditional statements (no-cond-assign)

In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

// Check the user's job title
if (user.jobTitle = "manager") {
    // user.jobTitle is now incorrect
}

There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

Rule Details

This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

Options

This rule has a string option:

  • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
  • "always" disallows all assignments in test conditions

except-parens

Examples of incorrect code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

Examples of correct code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

always

Examples of incorrect code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

Examples of correct code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

Related Rules

Expected a conditional expression and instead saw an assignment.
Open

      while (node = node.nextSibling)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow assignment operators in conditional statements (no-cond-assign)

In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

// Check the user's job title
if (user.jobTitle = "manager") {
    // user.jobTitle is now incorrect
}

There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

Rule Details

This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

Options

This rule has a string option:

  • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
  • "always" disallows all assignments in test conditions

except-parens

Examples of incorrect code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

Examples of correct code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

always

Examples of incorrect code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

Examples of correct code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

Related Rules

Expected '===' and instead saw '=='.
Open

          if (tagName == "*") return nodes;
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
Open

    for (var property in object)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require Guarding for-in (guard-for-in)

Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

for (key in foo) {
    doSomething(key);
}

Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

Rule Details

This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

Examples of incorrect code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    doSomething(key);
}

Examples of correct code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    if (Object.prototype.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
    if ({}.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
}

Related Rules

  • [no-prototype-builtins](no-prototype-builtins.md)

Further Reading

Expected '===' and instead saw '=='.
Open

    if (len == 1) return parts[0];
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

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