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Expected '===' and instead saw '=='.
Open

   if(this.loaded[this.api] == false)
Severity: Minor
Found in js/mapstraction.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
Open

    for (var property in object) {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require Guarding for-in (guard-for-in)

Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

for (key in foo) {
    doSomething(key);
}

Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

Rule Details

This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

Examples of incorrect code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    doSomething(key);
}

Examples of correct code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    if (Object.prototype.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
    if ({}.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
}

Related Rules

  • [no-prototype-builtins](no-prototype-builtins.md)

Further Reading

Expected '===' and instead saw '=='.
Open

    return object != null && typeof object == "object" &&
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Return statement should not contain assignment.
Open

    return this._methodized = function() {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Disallow Assignment in return Statement (no-return-assign)

One of the interesting, and sometimes confusing, aspects of JavaScript is that assignment can happen at almost any point. Because of this, an errant equals sign can end up causing assignment when the true intent was to do a comparison. This is especially true when using a return statement. For example:

function doSomething() {
    return foo = bar + 2;
}

It is difficult to tell the intent of the return statement here. It's possible that the function is meant to return the result of bar + 2, but then why is it assigning to foo? It's also possible that the intent was to use a comparison operator such as == and that this code is an error.

Because of this ambiguity, it's considered a best practice to not use assignment in return statements.

Rule Details

This rule aims to eliminate assignments from return statements. As such, it will warn whenever an assignment is found as part of return.

Options

The rule takes one option, a string, which must contain one of the following values:

  • except-parens (default): Disallow assignments unless they are enclosed in parentheses.
  • always: Disallow all assignments.

except-parens

This is the default option. It disallows assignments unless they are enclosed in parentheses.

Examples of incorrect code for the default "except-parens" option:

/*eslint no-return-assign: "error"*/

function doSomething() {
    return foo = bar + 2;
}

function doSomething() {
    return foo += 2;
}

Examples of correct code for the default "except-parens" option:

/*eslint no-return-assign: "error"*/

function doSomething() {
    return foo == bar + 2;
}

function doSomething() {
    return foo === bar + 2;
}

function doSomething() {
    return (foo = bar + 2);
}

always

This option disallows all assignments in return statements. All assignments are treated as problems.

Examples of incorrect code for the "always" option:

/*eslint no-return-assign: ["error", "always"]*/

function doSomething() {
    return foo = bar + 2;
}

function doSomething() {
    return foo += 2;
}

function doSomething() {
    return (foo = bar + 2);
}

Examples of correct code for the "always" option:

/*eslint no-return-assign: ["error", "always"]*/

function doSomething() {
    return foo == bar + 2;
}

function doSomething() {
    return foo === bar + 2;
}

When Not To Use It

If you want to allow the use of assignment operators in a return statement, then you can safely disable this rule. Source: http://eslint.org/docs/rules/

RegExp prototype is read only, properties should not be added.
Open

RegExp.prototype.match = RegExp.prototype.test;
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Disallow Extending of Native Objects (no-extend-native)

In JavaScript, you can extend any object, including builtin or "native" objects. Sometimes people change the behavior of these native objects in ways that break the assumptions made about them in other parts of the code.

For example here we are overriding a builtin method that will then affect all Objects, even other builtins.

// seems harmless
Object.prototype.extra = 55;

// loop through some userIds
var users = {
    "123": "Stan",
    "456": "David"
};

// not what you'd expect
for (var id in users) {
    console.log(id); // "123", "456", "extra"
}

A common suggestion to avoid this problem would be to wrap the inside of the for loop with users.hasOwnProperty(id). However, if this rule is strictly enforced throughout your codebase you won't need to take that step.

Rule Details

Disallows directly modifying the prototype of builtin objects.

Examples of incorrect code for this rule:

/*eslint no-extend-native: "error"*/

Object.prototype.a = "a";
Object.defineProperty(Array.prototype, "times", { value: 999 });

Options

This rule accepts an exceptions option, which can be used to specify a list of builtins for which extensions will be allowed.

exceptions

Examples of correct code for the sample { "exceptions": ["Object"] } option:

/*eslint no-extend-native: ["error", { "exceptions": ["Object"] }]*/

Object.prototype.a = "a";

Known Limitations

This rule does not report any of the following less obvious approaches to modify the prototype of builtin objects:

var x = Object;
x.prototype.thing = a;

eval("Array.prototype.forEach = 'muhahaha'");

with(Array) {
    prototype.thing = 'thing';
};

window.Function.prototype.bind = 'tight';

When Not To Use It

You may want to disable this rule when working with polyfills that try to patch older versions of JavaScript with the latest spec, such as those that might Function.prototype.bind or Array.prototype.forEach in a future-friendly way.

Related Rules

Avoid arguments.callee.
Open

    replacement = arguments.callee.prepareReplacement(replacement);
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Disallow Use of caller/callee (no-caller)

The use of arguments.caller and arguments.callee make several code optimizations impossible. They have been deprecated in future versions of JavaScript and their use is forbidden in ECMAScript 5 while in strict mode.

function foo() {
    var callee = arguments.callee;
}

Rule Details

This rule is aimed at discouraging the use of deprecated and sub-optimal code, but disallowing the use of arguments.caller and arguments.callee. As such, it will warn when arguments.caller and arguments.callee are used.

Examples of incorrect code for this rule:

/*eslint no-caller: "error"*/

function foo(n) {
    if (n <= 0) {
        return;
    }

    arguments.callee(n - 1);
}

[1,2,3,4,5].map(function(n) {
    return !(n > 1) ? 1 : arguments.callee(n - 1) * n;
});

Examples of correct code for this rule:

/*eslint no-caller: "error"*/

function foo(n) {
    if (n <= 0) {
        return;
    }

    foo(n - 1);
}

[1,2,3,4,5].map(function factorial(n) {
    return !(n > 1) ? 1 : factorial(n - 1) * n;
});

Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

      if (match == null) return before;
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

        expr = expr.substring('[' == match[3] ? match[1].length : match[0].length);
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '!==' and instead saw '!='.
Open

      return value != null;
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Empty block statement.
Open

        } catch (e) { }
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow empty block statements (no-empty)

Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can cause confusion when reading code.

Rule Details

This rule disallows empty block statements. This rule ignores block statements which contain a comment (for example, in an empty catch or finally block of a try statement to indicate that execution should continue regardless of errors).

Examples of incorrect code for this rule:

/*eslint no-empty: "error"*/

if (foo) {
}

while (foo) {
}

switch(foo) {
}

try {
    doSomething();
} catch(ex) {

} finally {

}

Examples of correct code for this rule:

/*eslint no-empty: "error"*/

if (foo) {
    // empty
}

while (foo) {
    /* empty */
}

try {
    doSomething();
} catch (ex) {
    // continue regardless of error
}

try {
    doSomething();
} finally {
    /* continue regardless of error */
}

Options

This rule has an object option for exceptions:

  • "allowEmptyCatch": true allows empty catch clauses (that is, which do not contain a comment)

allowEmptyCatch

Examples of additional correct code for this rule with the { "allowEmptyCatch": true } option:

/* eslint no-empty: ["error", { "allowEmptyCatch": true }] */
try {
    doSomething();
} catch (ex) {}

try {
    doSomething();
}
catch (ex) {}
finally {
    /* continue regardless of error */
}

When Not To Use It

If you intentionally use empty block statements then you can disable this rule.

Related Rules

Expected '===' and instead saw '=='.
Open

      this.body = this.method == 'post' ? (this.options.postBody || params) : null;
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

    return !m || (m[0] == '#{protocol}//#{domain}#{port}'.interpolate({
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

      if (position == 'top' || position == 'after') childNodes.reverse();
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

    if (!value || value == 'auto') {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

    if (parent == document.body) {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Expected '===' and instead saw '=='.
Open

    element.style.opacity = (value == 1 || value === '') ? '' :
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
Open

    for (property in methods) {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require Guarding for-in (guard-for-in)

Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

for (key in foo) {
    doSomething(key);
}

Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

Rule Details

This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

Examples of incorrect code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    doSomething(key);
}

Examples of correct code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    if (Object.prototype.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
    if ({}.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
}

Related Rules

  • [no-prototype-builtins](no-prototype-builtins.md)

Further Reading

The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
Open

      for (var i in ps) {
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

Require Guarding for-in (guard-for-in)

Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

for (key in foo) {
    doSomething(key);
}

Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

Rule Details

This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

Examples of incorrect code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    doSomething(key);
}

Examples of correct code for this rule:

/*eslint guard-for-in: "error"*/

for (key in foo) {
    if (Object.prototype.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
    if ({}.hasOwnProperty.call(foo, key)) {
        doSomething(key);
    }
}

Related Rules

  • [no-prototype-builtins](no-prototype-builtins.md)

Further Reading

Expected a conditional expression and instead saw an assignment.
Open

        if (mm = formula.match(/^(\d+)$/)) // digit only
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow assignment operators in conditional statements (no-cond-assign)

In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

// Check the user's job title
if (user.jobTitle = "manager") {
    // user.jobTitle is now incorrect
}

There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

Rule Details

This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

Options

This rule has a string option:

  • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
  • "always" disallows all assignments in test conditions

except-parens

Examples of incorrect code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

Examples of correct code for this rule with the default "except-parens" option:

/*eslint no-cond-assign: "error"*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

always

Examples of incorrect code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Unintentional assignment
var x;
if (x = 0) {
    var b = 1;
}

// Practical example that is similar to an error
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while (someNode = someNode.parentNode);
}

// Practical example that wraps the assignment in parentheses
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode));
}

// Practical example that wraps the assignment and tests for 'null'
function setHeight(someNode) {
    "use strict";
    do {
        someNode.height = "100px";
    } while ((someNode = someNode.parentNode) !== null);
}

Examples of correct code for this rule with the "always" option:

/*eslint no-cond-assign: ["error", "always"]*/

// Assignment replaced by comparison
var x;
if (x === 0) {
    var b = 1;
}

Related Rules

'node' is already defined.
Open

        for (var i = 0, node; node = nodes[i]; i++)
Severity: Minor
Found in js/prototype/prototype-1.6.0.3.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

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