leonitousconforti/tinyburg

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Avoid too many return statements within this function.
Open

    return logger.fatal(new Error("Bad server response"));
Severity: Major
Found in packages/nucleus/src/endpoints/check-for-newer-save.ts - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

                    return Object.fromEntries(entries);
    Severity: Major
    Found in packages/insight/src/helpers/read.ts - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

          return logger.fatal(new Error("Bad server response"));
      Severity: Major
      Found in packages/nucleus/src/endpoints/friends.ts - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                    return undefined;
        Severity: Major
        Found in packages/insight/src/helpers/read.ts - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

                      return string;
          Severity: Major
          Found in packages/insight/src/helpers/read.ts - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                return logger.fatal(new Error("Bad server response"));
            Severity: Major
            Found in packages/nucleus/src/endpoints/raffle.ts - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                              return copyListToJs<Il2Cpp.Object>(object).map((value) => readObject(value));
              Severity: Major
              Found in packages/insight/src/helpers/read.ts - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                            return 0;
                Severity: Major
                Found in packages/nucleus/src/endpoints/check-for-newer-save.ts - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Open

                              return (field as Il2Cpp.Field<Il2Cpp.ValueType>).value.toString();
                  Severity: Major
                  Found in packages/insight/src/helpers/read.ts - About 30 mins to fix

                    Avoid too many return statements within this function.
                    Open

                            return serverResponse;
                    Severity: Major
                    Found in packages/nucleus/src/endpoints/upload-save.ts - About 30 mins to fix

                      Avoid too many return statements within this function.
                      Open

                          return {
                              bitbookPostBlocks: bitbookPostBlocks,
                              bitizenBlocks: bitizenBlocks,
                              blocks: blocks,
                              floorBlocks: floorBlocks,
                      Severity: Major
                      Found in packages/nucleus/src/parsing-structs/load-from-version.ts - About 30 mins to fix

                        Avoid too many return statements within this function.
                        Open

                            return logger.fatal(new Error("Bad server response"));
                        Severity: Major
                        Found in packages/nucleus/src/endpoints/upload-save.ts - About 30 mins to fix

                          Avoid too many return statements within this function.
                          Open

                                  return logger.fatal(new Error("Hash verification failed when checking for newer save"));
                          Severity: Major
                          Found in packages/nucleus/src/endpoints/check-for-newer-save.ts - About 30 mins to fix

                            Avoid too many return statements within this function.
                            Open

                                    return 2;
                            Severity: Major
                            Found in packages/nucleus/src/compare-saves.ts - About 30 mins to fix

                              Avoid too many return statements within this function.
                              Open

                                          return copyArrayToJs(object as unknown as Il2Cpp.Array<Il2Cpp.Object>).map((value) => readObject(value));
                              Severity: Major
                              Found in packages/insight/src/helpers/read.ts - About 30 mins to fix

                                Avoid too many return statements within this function.
                                Open

                                    return logger.fatal(new Error("Bad server response"));
                                Severity: Major
                                Found in packages/nucleus/src/endpoints/send-item.ts - About 30 mins to fix

                                  Similar blocks of code found in 2 locations. Consider refactoring.
                                  Open

                                          const skinColorsArrayString = this.data.skinColors.map((color) => JSON.stringify(color)).join(", ");
                                  Severity: Minor
                                  Found in packages/insight/src/agents/get-bitizen-data.ts and 1 other location - About 30 mins to fix
                                  packages/insight/src/agents/get-bitizen-data.ts on lines 97..97

                                  Duplicated Code

                                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                  Tuning

                                  This issue has a mass of 45.

                                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                  Refactorings

                                  Further Reading

                                  Similar blocks of code found in 2 locations. Consider refactoring.
                                  Open

                                          const hairColorsArrayString = this.data.hairColors.map((color) => JSON.stringify(color)).join(", ");
                                  Severity: Minor
                                  Found in packages/insight/src/agents/get-bitizen-data.ts and 1 other location - About 30 mins to fix
                                  packages/insight/src/agents/get-bitizen-data.ts on lines 102..102

                                  Duplicated Code

                                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                                  Tuning

                                  This issue has a mass of 45.

                                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                                  Refactorings

                                  Further Reading

                                  Function addTransitions has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                  Open

                                      public addTransitions(transitionFunction: Transitions<State, EventData>): void {
                                          for (const from of transitionFunction.fromStates) {
                                              for (const to of transitionFunction.toStates) {
                                                  if (!this._canGo(from, to)) {
                                                      this._transitionFunctions.push(new TransitionFunction<State, EventData>(this, from, to));
                                  Severity: Minor
                                  Found in packages/bitprints/src/fsm.ts - About 25 mins to fix

                                  Cognitive Complexity

                                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                  A method's cognitive complexity is based on a few simple rules:

                                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                  • Code is considered more complex for each "break in the linear flow of the code"
                                  • Code is considered more complex when "flow breaking structures are nested"

                                  Further reading

                                  Function negateImage has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                                  Open

                                  export const negateImage = (sourceImage: Image): Image => {
                                      sourceImageGuard(sourceImage);
                                      assert(!sourceImage.format.includes("alpha"), "Can not negate image with alpha channel");
                                  
                                      const { pixels, ...restSourceImageParameters } = sourceImage;
                                  Severity: Minor
                                  Found in packages/doorman/src/image-operations/negate-image.ts - About 25 mins to fix

                                  Cognitive Complexity

                                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                                  A method's cognitive complexity is based on a few simple rules:

                                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                                  • Code is considered more complex for each "break in the linear flow of the code"
                                  • Code is considered more complex when "flow breaking structures are nested"

                                  Further reading

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