Showing 3,395 of 3,395 total issues
Identical blocks of code found in 2 locations. Consider refactoring. Open
currentBuildResults.forEach(({ name }) => {
const times = [];
// Check each build result to see if the test was run
allBuildResults.forEach(buildResults => {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 207.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _retrySubscription
has a Cognitive Complexity of 55 (exceeds 5 allowed). Consider refactoring. Open
Autoupdate._retrySubscription = () => {
Meteor.subscribe("meteor_autoupdate_clientVersions", {
onError(error) {
Meteor._debug("autoupdate subscription failed", error);
failures++;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function brush
has 213 lines of code (exceeds 25 allowed). Consider refactoring. Open
d3.svg.brush = function() {
var event = d3_eventDispatch(brush, "brushstart", "brush", "brushend"), x = null, y = null, resizes = d3_svg_brushResizes[0], extent = [ [ 0, 0 ], [ 0, 0 ] ], extentDomain;
function brush(g) {
g.each(function() {
var g = d3.select(this), bg = g.selectAll(".background").data([ 0 ]), fg = g.selectAll(".extent").data([ 0 ]), tz = g.selectAll(".resize").data(resizes, String), e;
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (u == rect.dx) {
if (flush || v > rect.dy) v = rect.dy;
while (++i < n) {
o = row[i];
o.x = x;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 205.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
if (flush || v > rect.dx) v = rect.dx;
while (++i < n) {
o = row[i];
o.x = x;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 205.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Accounts.connection.call(
"getInterceptedEmails", email, expect((error, result) => {
test.equal(error, undefined);
test.notEqual(result, undefined);
test.equal(result.length, 1);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 204.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
Accounts.connection.call(
"getInterceptedEmails", email, expect((error, result) => {
test.equal(error, undefined);
test.notEqual(result, undefined);
test.equal(result.length, 1);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 204.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function diff_bisect_
has a Cognitive Complexity of 54 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.diff_bisect_ = function(text1, text2, deadline) {
// Cache the text lengths to prevent multiple calls.
var text1_length = text1.length;
var text2_length = text2.length;
var max_d = Math.ceil((text1_length + text2_length) / 2);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function patch_apply
has a Cognitive Complexity of 54 (exceeds 5 allowed). Consider refactoring. Open
diff_match_patch.prototype.patch_apply = function(patches, text) {
if (patches.length == 0) {
return [text, []];
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function testSubtree
has 210 lines of code (exceeds 25 allowed). Consider refactoring. Open
const testSubtree = (value, pattern, collectErrors = false, errors = [], path = '') => {
// Match anything!
if (pattern === Match.Any) {
return false;
}
File showdown.js
has 513 lines of code (exceeds 250 allowed). Consider refactoring. Open
//
// showdown.js -- A javascript port of Markdown.
//
// Copyright (c) 2007 John Fraser.
//
Function _populateWarehouseForRelease
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Open
_populateWarehouseForRelease: function (releaseVersion, showInstalling) {
var releasesDir = files.pathJoin(warehouse.getWarehouseDir(), 'releases');
files.mkdir_p(releasesDir, 0o755);
var releaseManifestPath = files.pathJoin(releasesDir,
releaseVersion + '.release.json');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function force
has 203 lines of code (exceeds 25 allowed). Consider refactoring. Open
d3.layout.force = function() {
var force = {}, event = d3.dispatch("start", "tick", "end"), size = [ 1, 1 ], drag, alpha, friction = .9, linkDistance = d3_layout_forceLinkDistance, linkStrength = d3_layout_forceLinkStrength, charge = -30, gravity = .1, theta = .8, nodes = [], links = [], distances, strengths, charges;
function repulse(node) {
return function(quad, x1, _, x2) {
if (quad.point !== node) {
Function callLoginMethod
has a Cognitive Complexity of 52 (exceeds 5 allowed). Consider refactoring. Open
callLoginMethod(options) {
options = {
methodName: 'login',
methodArguments: [{}],
_suppressLoggingIn: false,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File selftest.js
has 494 lines of code (exceeds 250 allowed). Consider refactoring. Open
import { inspect } from 'util';
import * as files from '../fs/files';
import { createHash } from 'crypto';
import {
markBottom as parseStackMarkBottom,
AccountsServer
has 55 functions (exceeds 20 allowed). Consider refactoring. Open
export class AccountsServer extends AccountsCommon {
// Note that this constructor is less likely to be instantiated multiple
// times than the `AccountsClient` constructor, because a single server
// can provide only one set of methods.
constructor(server, options) {
Function request
has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring. Open
request: function (urlOrOptions, callback) {
var options;
if (!_.isObject(urlOrOptions)) {
options = { url: urlOrOptions };
} else {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File login_buttons_dropdown.js
has 486 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {passwordlessSignupFields, passwordSignupFields} from './accounts_ui.js';
import {
displayName,
getLoginServices,
hasPasswordService,
Function buildCommand
has 191 lines of code (exceeds 25 allowed). Consider refactoring. Open
var buildCommand = function (options) {
Console.setVerbose(!!options.verbose);
if (options.headless) {
// There's no point in spinning the spinner when we're running
// automated builds.
Similar blocks of code found in 3 locations. Consider refactoring. Open
testScanVersions(["1.0.0", "1.0.1", "1.0.2", "1.0.3",
"1.1.0", "1.1.1",
"1.2.0-pre.0", "1.2.0", "1.2.1", "1.2.2-pre.0", "1.2.2",
"2.0.0", "2.0.1", "2.0.2",
"2.1.0",
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 187.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76