milosmns/silly-android

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Method checkArgument has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

            boolean b,
            @Nullable String errorMessageTemplate,
            @Nullable Object p1,
            @Nullable Object p2,
            @Nullable Object p3) {

    Method checkState has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

                boolean b,
                @Nullable String errorMessageTemplate,
                @Nullable Object p1,
                @Nullable Object p2,
                @Nullable Object p3) {

      Method setPadding has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          protected final void setPadding(@NonNull final View view, @Px final int start, @Px final int top, @Px final int end, @Px final int bottom) {

        Method checkNotNull has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

                    T obj,
                    @Nullable String errorMessageTemplate,
                    @Nullable Object p1,
                    @Nullable Object p2,
                    @Nullable Object p3) {

          Method createContrastStateDrawable has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

              public static StateListDrawable createContrastStateDrawable(@NonNull final Context context, @ColorInt final int normalColor, @ColorInt final int
                      pressedBackColor,
                                                                          final boolean shouldFade, @NonNull final Drawable original) {

            Method setPadding has 5 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                protected final void setPadding(@NonNull final View view, @Px final int start, @Px final int top, @Px final int end, @Px final int bottom) {

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                          } else {
                              final DialogFragment created = createDialogFragment(iDialogInfo.id, iDialogInfo.config);
                              if (created == null) { return; }
                              if (showNow) {
                                  showDialogFragmentInternal(iDialogInfo.id, created);
              sillyandroid/src/main/java/me/angrybyte/sillyandroid/dialogs/DialogManagerImpl.java on lines 392..398

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 46.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                          if (!iDialogInfo.isFragment) {
                              final Dialog created = createDialog(iDialogInfo.id, iDialogInfo.config);
                              if (created == null) { return; }
                              if (showNow) {
                                  showDialogInternal(iDialogInfo.id, created);
              sillyandroid/src/main/java/me/angrybyte/sillyandroid/dialogs/DialogManagerImpl.java on lines 398..404

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 46.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Method close has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  public static boolean close(@Nullable final Closeable closeable) {
                      if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN && closeable instanceof Cursor) {
                          return close((Cursor) closeable);
                      }
              
              
              Severity: Minor
              Found in sillyandroid/src/main/java/me/angrybyte/sillyandroid/SillyAndroid.java - About 35 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method hideAll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  @Override
                  public void hideAll() {
                      for (Dialog iDialog : mDialogInstances.values()) {
                          if (iDialog.isShowing()) {
                              iDialog.hide();

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  @Override
                  @CallSuper
                  public void onStart() {
                      super.onStart();
                      final View view = getView();
              sillyandroid/src/main/java/me/angrybyte/sillyandroid/components/EasyDialog.java on lines 282..290

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 45.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Method unhideAll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  @Override
                  public void unhideAll() {
                      for (Dialog iDialog : mDialogInstances.values()) {
                          if (!iDialog.isShowing()) {
                              iDialog.show();

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method onRequestPermissionsResult has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  @Override
                  @CallSuper
                  public void onRequestPermissionsResult(final int requestCode, @NonNull final String[] permissions, @NonNull final int[] grantResults) {
                      super.onRequestPermissionsResult(requestCode, permissions, grantResults);
                      // invalid case?

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method colorUnknownDrawable has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  @NonNull
                  public static Drawable colorUnknownDrawable(@NonNull final Drawable drawable, @ColorInt final int color) {
                      // check if this is a drawable wrapper, then do coloring by drawable wrapping
                      final boolean isDrawableWrapperPlatform;
                      isDrawableWrapperPlatform = Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && drawable instanceof DrawableWrapper;

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method format has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  public static String format(String template, @Nullable Object... args) {
                      template = String.valueOf(template); // null -> "null"
                      if (args == null) return template;
              
                      // start substituting the arguments into the '%s' placeholders

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method dismissAll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  @Override
                  public void dismissAll() {
                      for (Dialog iDialog : mDialogInstances.values()) {
                          if (iDialog.isShowing()) {
                              iDialog.dismiss();

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  @Override
                  @CallSuper
                  protected void onStart() {
                      super.onStart();
                      final View contentView = getContentView();
              sillyandroid/src/main/java/me/angrybyte/sillyandroid/components/EasyFragment.java on lines 378..386

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 45.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Method onRequestPermissionsResult has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
              Open

                  @Override
                  @CallSuper
                  public void onRequestPermissionsResult(final int requestCode, @NonNull final String[] permissions, @NonNull final int[] grantResults) {
                      super.onRequestPermissionsResult(requestCode, permissions, grantResults);
                      // invalid case?

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  @Override
                  public void setContentView(@NonNull final View view) {
                      super.setContentView(view);
                      if (mFoundViews != null) {
                          mFoundViews.clear();
              sillyandroid/src/main/java/me/angrybyte/sillyandroid/parsable/components/ParsableDialog.java on lines 88..95

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 44.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                  @Inherited
                  @Documented
                  @Retention(RetentionPolicy.RUNTIME)
                  @Target(ElementType.TYPE)
                  public @interface Layout {
              sillyandroid/src/main/java/me/angrybyte/sillyandroid/parsable/Annotations.java on lines 61..76

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 44.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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