milosmns/silly-android

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sillyandroid/src/main/java/me/angrybyte/sillyandroid/dialogs/DialogManagerImpl.java

Summary

Maintainability
D
1 day
Test Coverage

File DialogManagerImpl.java has 351 lines of code (exceeds 250 allowed). Consider refactoring.
Open

package me.angrybyte.sillyandroid.dialogs;

import android.app.Dialog;
import android.os.Bundle;
import android.os.Parcel;

    DialogManagerImpl has 24 methods (exceeds 20 allowed). Consider refactoring.
    Open

    public class DialogManagerImpl implements DialogManager {
    
        private static final String TAG = DialogManagerImpl.class.getSimpleName();
    
        static final class DialogInfo implements Parcelable {

      Method recreateFromConfigs has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
      Open

          private void recreateFromConfigs(@NonNull final Collection<DialogInfo> configs, boolean showNow) {
              clearAllMappings();
              for (DialogInfo iDialogInfo : configs) {
                  if (!iDialogInfo.isFragment) {
                      final Dialog created = createDialog(iDialogInfo.id, iDialogInfo.config);

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method hideAll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          public void hideAll() {
              for (Dialog iDialog : mDialogInstances.values()) {
                  if (iDialog.isShowing()) {
                      iDialog.hide();

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method unhideAll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          public void unhideAll() {
              for (Dialog iDialog : mDialogInstances.values()) {
                  if (!iDialog.isShowing()) {
                      iDialog.show();

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method dismissAll has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          public void dismissAll() {
              for (Dialog iDialog : mDialogInstances.values()) {
                  if (iDialog.isShowing()) {
                      iDialog.dismiss();

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method equals has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

              @Override
              public boolean equals(final Object o) {
                  if (this == o) return true;
                  if (o == null || getClass() != o.getClass()) return false;
                  DialogInfo info = (DialogInfo) o;

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method equals has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

              @Override
              public boolean equals(final Object o) {
                  if (this == o) return true;
                  if (o == null || getClass() != o.getClass()) return false;
                  State state = (State) o;

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          @Nullable
          private Dialog createDialog(final int dialogId, @Nullable final Bundle config) {
              if (mCallback == null) {
                  Log.w(TAG, "Can't show a dialog without the callback being set prior to this call");
                  return null;
      sillyandroid/src/main/java/me/angrybyte/sillyandroid/dialogs/DialogManagerImpl.java on lines 338..348

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 73.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          @Nullable
          private DialogFragment createDialogFragment(final int dialogId, @Nullable final Bundle config) {
              if (mCallback == null) {
                  Log.w(TAG, "Can't create a dialog fragment without the callback being set prior to this call");
                  return null;
      sillyandroid/src/main/java/me/angrybyte/sillyandroid/dialogs/DialogManagerImpl.java on lines 326..336

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 73.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  } else {
                      final DialogFragment created = createDialogFragment(iDialogInfo.id, iDialogInfo.config);
                      if (created == null) { return; }
                      if (showNow) {
                          showDialogFragmentInternal(iDialogInfo.id, created);
      sillyandroid/src/main/java/me/angrybyte/sillyandroid/dialogs/DialogManagerImpl.java on lines 392..398

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 46.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  if (!iDialogInfo.isFragment) {
                      final Dialog created = createDialog(iDialogInfo.id, iDialogInfo.config);
                      if (created == null) { return; }
                      if (showNow) {
                          showDialogInternal(iDialogInfo.id, created);
      sillyandroid/src/main/java/me/angrybyte/sillyandroid/dialogs/DialogManagerImpl.java on lines 398..404

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 46.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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