Method compile
has a Cognitive Complexity of 57 (exceeds 5 allowed). Consider refactoring. Open
def compile
children = @node.children.dup
operator = children.shift.to_s
insert_parens = @parent.node.type == :op && !@parent.node.children.first.to_s.end_with?("=")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File compiler.rb
has 518 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "spoon/util/namespace"
module Spoon
class Compiler
attr_reader :name
Method has too many lines. [73/30] Open
def compile
children = @node.children.dup
operator = children.shift.to_s
insert_parens = @parent.node.type == :op && !@parent.node.children.first.to_s.end_with?("=")
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method compile
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def compile
children = @node.children.dup
if @node.option :is_interpolated
children.each do |child|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for compile is too high. [21/6] Open
def compile
children = @node.children.dup
operator = children.shift.to_s
insert_parens = @parent.node.type == :op && !@parent.node.children.first.to_s.end_with?("=")
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method scope_name
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def scope_name(node)
content = subtree(node)
is_self = node.option :is_self
is_this = node.option :is_this
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compile
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
def compile
children = @node.children.dup
operator = children.shift.to_s
insert_parens = @parent.node.type == :op && !@parent.node.children.first.to_s.end_with?("=")
Cyclomatic complexity for compile is too high. [13/6] Open
def compile
children = @node.children.dup
if @node.option :is_interpolated
children.each do |child|
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for scope_name is too high. [12/6] Open
def scope_name(node)
content = subtree(node)
is_self = node.option :is_self
is_this = node.option :is_this
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [35/30] Open
def scope_name(node)
content = subtree(node)
is_self = node.option :is_self
is_this = node.option :is_this
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [33/30] Open
def compile
children = @node.children.dup
if @node.option :is_interpolated
children.each do |child|
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method compile
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def compile
@compiler.scope.add
children = @node.children.dup
type = (@node.option(:is_typed) ? children.shift : false)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for compile is too high. [8/6] Open
def compile
@compiler.scope.add
children = @node.children.dup
@content << "#" unless @parent.node.type == :ifdef
@content << "if (#{subtree(children.shift)})\n"
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [32/30] Open
def initialize(path = "main")
@name = File.basename(path, ".*")
.split('-')
.collect(&:capitalize)
.join
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for compile is too high. [7/6] Open
def compile
@compiler.scope.add
children = @node.children.dup
type = (@node.option(:is_typed) ? children.shift : false)
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method compile
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def compile
@compiler.scope.add
children = @node.children.dup
@content << "#" unless @parent.node.type == :ifdef
@content << "if (#{subtree(children.shift)})\n"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method scope_name
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def scope_name(node)
content = subtree(node)
is_self = node.option :is_self
is_this = node.option :is_this
Method compile
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def compile
children = @node.children.dup
if @node.option :is_interpolated
children.each do |child|
Method initialize
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(path = "main")
@name = File.basename(path, ".*")
.split('-')
.collect(&:capitalize)
.join
Method compile
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def compile
@compiler.scope.add
children = @node.children.dup
@content << "#" unless @parent.node.type == :ifdef
@content << "if (#{subtree(children.shift)})\n"
Method cache
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def cache
result = ""
@compiler.static_scope.get.each do |key, value|
if value
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compile
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def compile
children = @node.children.dup
left = children.shift
right = children.shift
left_children = left.children.dup
Avoid deeply nested control flow statements. Open
@content << ": #{type}" unless @parent.node.option(:is_self) || @parent.node.option(:is_this)
Avoid deeply nested control flow statements. Open
elsif @node.option(:is_type) && node.option(:is_generic)
@content << "#{simple(children.shift)}<"
children.each do |child|
@content << simple(child)
Avoid deeply nested control flow statements. Open
@content << eol(child) unless child.equal? left.children.last
Avoid deeply nested control flow statements. Open
elsif @parent.parent != nil && @parent.parent.node.type == :class
is_this = left.option :is_this
name = simple(left.children.first)
if is_this
Method compile
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def compile
imports = ""
classes = ""
import_calls = ""
push_scope @compiler.name
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
@content << subtree(left)
@content << " " unless @node.option :is_chain
@content << operator
@content << " " unless @node.option :is_chain
@content << subtree(right)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@content << scope_name(left)
@content << " " unless @node.option :is_chain
@content << operator
@content << " " unless @node.option :is_chain
@content << subtree(right)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@compiler.static_scope.get.each do |key, value|
if value
result << " static public var #{key}"
result << " : #{value}" if value.is_a?(String)
result << eol
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@compiler.instance_scope.get.each do |key, value|
if value
result << " public var #{key}"
result << " : #{value}" if value.is_a?(String)
result << eol
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76