patrickfav/under-the-hood

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hood-core/src/release/java/at/favre/lib/hood/internal/entries/KeyValueEntry.java

Summary

Maintainability
C
7 hrs
Test Coverage

File KeyValueEntry.java has 323 lines of code (exceeds 250 allowed). Consider refactoring.
Open

package at.favre.lib.hood.internal.entries;

import android.app.Activity;
import android.content.Intent;
import android.os.Handler;

    Method setContent has 36 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            @Override
            public void setContent(final Map.Entry<CharSequence, KeyValueEntry.Value<String>> entry, @NonNull final View view) {
                ((TextView) view.findViewById(R.id.key)).setText(entry.getKey());
                TextView tvValue = view.findViewById(R.id.value);
    
    

      Method setContent has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

              @Override
              public void setContent(final Map.Entry<CharSequence, KeyValueEntry.Value<String>> entry, @NonNull final View view) {
                  ((TextView) view.findViewById(R.id.key)).setText(entry.getKey());
                  TextView tvValue = view.findViewById(R.id.value);
      
      

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

              @Override
              public View constructView(ViewGroup viewGroup, LayoutInflater inflater) {
                  if (viewType == ViewTypes.VIEWTYPE_KEYVALUE_MULTILINE) {
                      return inflater.inflate(R.layout.hoodlib_template_keyvalue_multiline, viewGroup, false);
                  } else {
      hood-core/src/release/java/at/favre/lib/hood/internal/entries/ActionEntry.java on lines 90..97

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 51.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                  if (v.getContext() instanceof Activity) {
                      KeyValueDetailDialogs.DialogFragmentWrapper.newInstance(getLongLabel(value.getKey()), value.getValue())
                              .show(((Activity) v.getContext()).getFragmentManager(), String.valueOf(value.getKey()));
                  } else {
      hood-core/src/release/java/at/favre/lib/hood/internal/entries/KeyValueEntry.java on lines 414..417

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 40.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                  } else if (permissionState == PermissionTranslator.GRANTED_ON_INSTALL) {
                      KeyValueDetailDialogs.DialogFragmentWrapper.newInstance(getLongLabel(value.getKey()), value.getValue())
                              .show(((Activity) v.getContext()).getFragmentManager(), String.valueOf(value.getKey()));
                  } else {
      hood-core/src/release/java/at/favre/lib/hood/internal/entries/KeyValueEntry.java on lines 431..434

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 40.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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