Showing 14 of 14 total issues
Class Spinner
has 36 methods (exceeds 20 allowed). Consider refactoring. Open
class Spinner
include Formats
include MonitorMixin
# @raised when attempting to join dead thread
File spinner.rb
has 300 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "monitor"
require "tty-cursor"
require_relative "spinner/version"
require_relative "spinner/formats"
Class Multi
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class Multi
include Enumerable
include MonitorMixin
extend Forwardable
File formats.rb
has 272 lines of code (exceeds 250 allowed). Consider refactoring. Open
module TTY
module Formats
FORMATS = {
classic: {
interval: 10,
Method execute_on_line
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def execute_on_line
if @multispinner
@multispinner.synchronize do
if @first_run
@row ||= @multispinner.next_row
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method register
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def register(pattern_or_spinner, **options, &job)
observable = options.delete(:observable) { true }
spinner = nil
synchronize do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method auto_spin
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def auto_spin
CURSOR_LOCK.synchronize do
start
sleep_time = 1.0 / @interval
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method stop
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def stop(stop_message = "", mark: nil)
mon_enter
return if done?
clear_line
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def initialize(*args)
super()
@options = args.last.is_a?(::Hash) ? args.pop : {}
message = args.empty? ? nil : args.pop
@inset_opts = @options.delete(:style) { DEFAULT_INSET }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method error_handler
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def error_handler
proc do
if error?
@top_spinner.error if @top_spinner
@fired ||= emit(:error) # fire once
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method done_handler
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def done_handler
proc do
if done?
@top_spinner.stop if @top_spinner && !error? && !success?
emit(:done)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method write
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def write(data, clear_first = false)
return unless tty? # write only to terminal
execute_on_line do
output.print(TTY::Cursor.column(1)) if clear_first
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
dots_6: {
interval: 10,
frames: %w[⠁ ⠉ ⠙ ⠚ ⠒ ⠂ ⠂ ⠒ ⠲ ⠴ ⠤ ⠄ ⠄ ⠤ ⠴ ⠲ ⠒ ⠂ ⠂ ⠒ ⠚ ⠙ ⠉ ⠁]
},
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
dots_7: {
interval: 10,
frames: %w[⠈ ⠉ ⠋ ⠓ ⠒ ⠐ ⠐ ⠒ ⠖ ⠦ ⠤ ⠠ ⠠ ⠤ ⠦ ⠖ ⠒ ⠐ ⠐ ⠒ ⠓ ⠋ ⠉ ⠈]
},
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76