lib/tty/spinner/formats.rb
# frozen_string_literal: true
module TTY
module Formats
FORMATS = {
classic: {
interval: 10,
frames: %w[| / - \\]
},
spin: {
interval: 10,
frames: %w[◴ ◷ ◶ ◵]
},
spin_2: {
interval: 10,
frames: %w[◐ ◓ ◑ ◒]
},
spin_3: {
interval: 10,
frames: %w[◰ ◳ ◲ ◱]
},
spin_4: {
interval: 10,
frames: %w[╫ ╪]
},
pulse: {
interval: 10,
frames: %w[⎺ ⎻ ⎼ ⎽ ⎼ ⎻]
},
pulse_2: {
interval: 15,
frames: %w[▁ ▃ ▅ ▆ ▇ █ ▇ ▆ ▅ ▃]
},
pulse_3: {
interval: 20,
frames: %w[▉ ▊ ▋ ▌ ▍ ▎ ▏ ▎ ▍ ▌ ▋ ▊ ▉]
},
pulse_4: {
interval: 10,
frames: %w[- = ≡ = -]
},
dots: {
interval: 10,
frames: %w[⠋ ⠙ ⠹ ⠸ ⠼ ⠴ ⠦ ⠧ ⠇ ⠏]
},
dots_2: {
interval: 10,
frames: %w[⣾ ⣽ ⣻ ⢿ ⡿ ⣟ ⣯ ⣷]
},
dots_3: {
interval: 10,
frames: %w[⠋ ⠙ ⠚ ⠞ ⠖ ⠦ ⠴ ⠲ ⠳ ⠓]
},
dots_4: {
interval: 10,
frames: %w[⠄ ⠆ ⠇ ⠋ ⠙ ⠸ ⠰ ⠠ ⠰ ⠸ ⠙ ⠋ ⠇ ⠆]
},
dots_5: {
interval: 10,
frames: %w[⠋ ⠙ ⠚ ⠒ ⠂ ⠂ ⠒ ⠲ ⠴ ⠦ ⠖ ⠒ ⠐ ⠐ ⠒ ⠓ ⠋]
},
dots_6: {
interval: 10,
frames: %w[⠁ ⠉ ⠙ ⠚ ⠒ ⠂ ⠂ ⠒ ⠲ ⠴ ⠤ ⠄ ⠄ ⠤ ⠴ ⠲ ⠒ ⠂ ⠂ ⠒ ⠚ ⠙ ⠉ ⠁]
},
dots_7: {
interval: 10,
frames: %w[⠈ ⠉ ⠋ ⠓ ⠒ ⠐ ⠐ ⠒ ⠖ ⠦ ⠤ ⠠ ⠠ ⠤ ⠦ ⠖ ⠒ ⠐ ⠐ ⠒ ⠓ ⠋ ⠉ ⠈]
},
dots_8: {
interval: 10,
frames: %w[⠁ ⠁ ⠉ ⠙ ⠚ ⠒ ⠂ ⠂ ⠒ ⠲ ⠴ ⠤ ⠄ ⠄ ⠤ ⠠ ⠠ ⠤ ⠦ ⠖ ⠒ ⠐ ⠐ ⠒ ⠓ ⠋ ⠉ ⠈ ⠈]
},
dots_9: {
interval: 10,
frames: %w[⢹ ⢺ ⢼ ⣸ ⣇ ⡧ ⡗ ⡏]
},
dots_10: {
interval: 10,
frames: %w[⢄ ⢂ ⢁ ⡁ ⡈ ⡐ ⡠]
},
dots_11: {
interval: 10,
frames: %w[⠁ ⠂ ⠄ ⡀ ⢀ ⠠ ⠐ ⠈]
},
arrow: {
interval: 10,
frames: %w[← ↖ ↑ ↗ → ↘ ↓ ↙]
},
arrow_pulse: {
interval: 10,
frames: [
"▹▹▹▹▹",
"▸▹▹▹▹",
"▹▸▹▹▹",
"▹▹▸▹▹",
"▹▹▹▸▹",
"▹▹▹▹▸"
]
},
triangle: {
interval: 10,
frames: %w[◢ ◣ ◤ ◥]
},
arc: {
interval: 10,
frames: %w[◜ ◠ ◝ ◞ ◡ ◟]
},
pipe: {
interval: 10,
frames: %w[┤ ┘ ┴ └ ├ ┌ ┬ ┐]
},
bouncing: {
interval: 10,
frames: [
"[ ]",
"[ =]",
"[ ==]",
"[ ===]",
"[====]",
"[=== ]",
"[== ]",
"[= ]"
]
},
bouncing_ball: {
interval: 10,
frames: [
"( ● )",
"( ● )",
"( ● )",
"( ● )",
"( ●)",
"( ● )",
"( ● )",
"( ● )",
"( ● )",
"(● )"
]
},
bounce: {
interval: 10,
frames: %w[⠁ ⠂ ⠄ ⠂]
},
box_bounce: {
interval: 10,
frames: %w[▌ ▀ ▐ ▄]
},
box_bounce_2: {
interval: 10,
frames: %w[▖ ▘ ▝ ▗]
},
star: {
interval: 10,
frames: %w[✶ ✸ ✹ ✺ ✹ ✷]
},
toggle: {
interval: 10,
frames: %w[■ □ ▪ ▫]
},
balloon: {
interval: 10,
frames: [" ", ".", "o", "O", "@", "*", " "]
},
balloon_2: {
interval: 10,
frames: %w[. o O ° O o .]
},
flip: {
interval: 10,
frames: %w[- ◡ ⊙ - ◠]
},
toss: {
interval: 10,
frames: %w[_ _ _ - ` ` ' ´ - _ _ _]
},
lighthouse: {
interval: 10,
frames: ["∙∙∙", "●∙∙", "∙●∙", "∙∙●", "∙∙∙"]
},
points: {
interval: 10,
frames: [". ", ".. ", "...", " "]
},
points_2: {
interval: 10,
frames: [". ", ".. ", "...", " ..", " .", " "]
},
burger: {
interval: 6,
frames: %w[☱ ☲ ☴]
},
dance: {
interval: 10,
frames: [
">))'>",
" >))'>",
" >))'>",
" >))'>",
" >))'>",
" <'((<",
" <'((<",
" <'((<"
]
},
shark: {
interval: 10,
frames: [
"▐|\\____________▌",
"▐_|\\___________▌",
"▐__|\\__________▌",
"▐___|\\_________▌",
"▐____|\\________▌",
"▐_____|\\_______▌",
"▐______|\\______▌",
"▐_______|\\_____▌",
"▐________|\\____▌",
"▐_________|\\___▌",
"▐__________|\\__▌",
"▐___________|\\_▌",
"▐____________|\\▌",
"▐____________/|▌",
"▐___________/|_▌",
"▐__________/|__▌",
"▐_________/|___▌",
"▐________/|____▌",
"▐_______/|_____▌",
"▐______/|______▌",
"▐_____/|_______▌",
"▐____/|________▌",
"▐___/|_________▌",
"▐__/|__________▌",
"▐_/|___________▌",
"▐/|____________▌"
]
},
pong: {
interval: 10,
frames: [
"▐⠂ ▌",
"▐⠈ ▌",
"▐ ⠂ ▌",
"▐ ⠠ ▌",
"▐ ⡀ ▌",
"▐ ⠠ ▌",
"▐ ⠂ ▌",
"▐ ⠈ ▌",
"▐ ⠂ ▌",
"▐ ⠠ ▌",
"▐ ⡀ ▌",
"▐ ⠠ ▌",
"▐ ⠂ ▌",
"▐ ⠈ ▌",
"▐ ⠂▌",
"▐ ⠠▌",
"▐ ⡀▌",
"▐ ⠠ ▌",
"▐ ⠂ ▌",
"▐ ⠈ ▌",
"▐ ⠂ ▌",
"▐ ⠠ ▌",
"▐ ⡀ ▌",
"▐ ⠠ ▌",
"▐ ⠂ ▌",
"▐ ⠈ ▌",
"▐ ⠂ ▌",
"▐ ⠠ ▌",
"▐ ⡀ ▌",
"▐⠠ ▌"
]
}
}.freeze
end # Formats
end # TTY