Showing 877 of 877 total issues
0.1
is a magic number Open
_count += 0.1;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.5
is a magic number Open
_armatureDisplay2.x = renderer.width * 0.5;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
10
is a magic number Open
_graphics.lineStyle(10, 0xFF0000, 0.8);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
570
is a magic number Open
_graphics.lineTo(570, 350);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
580
is a magic number Open
_graphics.lineTo(580, 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
250
is a magic number Open
_graphics.drawRect(50, 250, 100, 100);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_graphics.lineStyle(20, 0x33FF00);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
20
is a magic number Open
_thing.moveTo(-120 + Math.sin(_count) * 20, -100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-100
is a magic number Open
_thing.lineTo(120 + Math.cos(_count) * 20, -100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
120
is a magic number Open
_thing.lineTo(120 + Math.sin(_count) * 20, 100 + Math.cos(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-120
is a magic number Open
_thing.lineTo(-120 + Math.cos(_count) * 20, 100 + Math.sin(_count) * 20);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
600
is a magic number Open
height = 600;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
3
is a magic number Open
else return 3;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
-918
is a magic number Open
strip.x = -918 / 2;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
8
is a magic number Open
if (_scale2 > 8) _scale2 = 8;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0xF78181
is a magic number Open
style.fill = 0xF78181;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0.2
is a magic number Open
_spine.stateData.setMix("walk", "jump", 0.2);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
0x003366
is a magic number Open
options.backgroundColor = 0x003366;
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
16
is a magic number Open
_context.drawImage(_videoElement, 0, 384, 400, 16, 0, 0, 400, 16);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.
550
is a magic number Open
_target.x = Math.floor(Math.random() * 550);
- Read upRead up
- Create a ticketCreate a ticket
- Exclude checks
Checks that there are no magic numbers. By default, -1, 0, 1, and 2 are not considered to be magic numbers.