prantlf/mau-mau

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Function getSevenCoverCount has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function getSevenCoverCount(seven, availableCards) {
  var otherCards = availableCards.filter(function (card) {
        return card !== seven;
      }),
      // Check if the seven can be covered by a card, which lets
Severity: Minor
Found in src/engine/players/SmartComputer.js - About 1 hr to fix

    Function suggestSuit has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function suggestSuit(chosenCard, availableCards) {
      // Cards remaining in hand after playing the queen
      var otherCards = availableCards.filter(function (card) {
            return card !== chosenCard.card;
          }),
    Severity: Minor
    Found in src/engine/players/SmartComputer.js - About 1 hr to fix

      Function removeListener has 6 arguments (exceeds 4 allowed). Consider refactoring.
      Open

      function removeListener(event, listener, listeners, index, once, onceIndex) {
      Severity: Minor
      Found in src/engine/misc/EventEmitter.js - About 45 mins to fix

        Function getSevenCoverCount has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

        function getSevenCoverCount(seven, availableCards) {
          var otherCards = availableCards.filter(function (card) {
                return card !== seven;
              }),
              // Check if the seven can be covered by a card, which lets
        Severity: Minor
        Found in src/engine/players/SmartComputer.js - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function getAceCoverCount has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

        function getAceCoverCount(ace, availableCards) {
          var otherCards = availableCards.filter(function (card) {
                return card !== ace;
              }),
              // Check if the ace can be covered by a card, which lets
        Severity: Minor
        Found in src/engine/players/SmartComputer.js - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function suggestCard has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

        function suggestCard(availableCards, playableCards) {
          // No playable card found will mean drawing a new one
          if (!playableCards.length) {
            return;
          }
        Severity: Minor
        Found in src/engine/players/AverageComputer.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function parseHumanIndex has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

        function parseHumanIndex(human, playerCount) {
          if (human === 'random') {
            return 1 + Math.trunc(Math.random() * playerCount);
          }
          if (human != null) {
        Severity: Minor
        Found in src/engine/game/Organizer.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function letTopCardAffectPlayer has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

        function letTopCardAffectPlayer() {
          var topCard = checkNewTopCard.call(this);
          // The top card on the playing stack affects the current
          // player only once, first when it turns up there
          if (topCard) {
        Severity: Minor
        Found in src/engine/game/Rules.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function setLocaleSafely has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
        Open

          setLocaleSafely(locale) {
            var parsedLocale = /^[a-zA-Z]+/.exec(locale);
            if (parsedLocale) {
              parsedLocale = parsedLocale[0];
              if (parsedLocale !== 'en') {
        Severity: Minor
        Found in src/engine/misc/i18n.js - About 35 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

        function pickRandomCard(cards) {
          var cardIndex = Math.trunc(cards.length * Math.random());
          return cards[cardIndex];
        }
        Severity: Minor
        Found in src/engine/players/PoorComputer.js and 1 other location - About 35 mins to fix
        src/engine/players/AverageComputer.js on lines 117..120

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 46.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

        function pickRandomCard(cards) {
          var cardIndex = Math.trunc(cards.length * Math.random());
          return cards[cardIndex];
        }
        Severity: Minor
        Found in src/engine/players/AverageComputer.js and 1 other location - About 35 mins to fix
        src/engine/players/PoorComputer.js on lines 51..54

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 46.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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