publiclab/plots2

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Class WikiController has 25 methods (exceeds 20 allowed). Consider refactoring.
Open

class WikiController < ApplicationController
  before_action :require_user, only: %i(new create edit update delete replace)

  def subdomain
    url = "//#{request.host}/wiki/"
Severity: Minor
Found in app/controllers/wiki_controller.rb - About 2 hrs to fix

Class AdminController has 25 methods (exceeds 20 allowed). Consider refactoring.
Open

class AdminController < ApplicationController
  before_action :require_user, only: %i(spam spam_revisions mark_comment_spam publish_comment spam_comments)

  # intended to provide integration tests for assets
  def assets; end
Severity: Minor
Found in app/controllers/admin_controller.rb - About 2 hrs to fix

Class TagController has 25 methods (exceeds 20 allowed). Consider refactoring.
Open

class TagController < ApplicationController
  respond_to :html, :xml, :json, :ics
  before_action :require_user, only: %i(create delete)
  include Pagy::Backend

Severity: Minor
Found in app/controllers/tag_controller.rb - About 2 hrs to fix

Method new_note has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def self.new_note(params)
    saved = false
    author = User.find(params[:uid])
    node = Node.new(uid:     author.uid,
                    title:   params[:title],
Severity: Minor
Found in app/models/node.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function CommentsList has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

const CommentsList = ({
  commentFormsVisibility,
  comments,
  currentUser,
  dispatch,
Severity: Minor
Found in app/javascript/components/CommentsList.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function generateCommentComponents has 66 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  const generateCommentComponents = (commentsArray) => {
    return commentsArray.map((comment) => {
      // these props are common to all forms
      const commentFormProps = {
        commentId: comment.commentId,
Severity: Major
Found in app/javascript/components/CommentsList.js - About 2 hrs to fix

Function reducer has 65 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const reducer = (state, action) => {
  switch(action.type) {
    // COMMENT actions
    case "CREATE COMMENT":
      return {
Severity: Major
Found in app/javascript/components/reducers.js - About 2 hrs to fix

Method delete has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def delete
    @comment = Comment.find params[:id]

    comments_node_and_path

Severity: Minor
Found in app/controllers/comment_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method create has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

  def create
    if current_user.status == 1
      # we no longer allow custom urls, just titles which are parameterized automatically into urls
      # slug = params[:title].parameterize
      # slug = params[:id].parameterize if params[:id] != "" && !params[:id].nil?
Severity: Minor
Found in app/controllers/wiki_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method add_tag has 64 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def add_tag(tagname, user)
    if user.status == 1
      tagname = tagname.downcase
      unless has_tag_without_aliasing(tagname)
        saved = false
Severity: Major
Found in app/models/node.rb - About 2 hrs to fix

Method index has 64 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def index
    @toggle = params[:sort] || "uses"

    @title = I18n.t('tag_controller.tags')
    @paginated = true
Severity: Major
Found in app/controllers/tag_controller.rb - About 2 hrs to fix

File validation.js has 272 lines of code (exceeds 250 allowed). Consider refactoring.
Open

$(document).ready(function() {
  $("#edit-form").validate({
    rules: {
      'user[email]': {
        required: true,
Severity: Minor
Found in app/assets/javascripts/validation.js - About 2 hrs to fix

Function 'promptTag' has a complexity of 13.
Open

function promptTag(val) {
Severity: Minor
Found in app/assets/javascripts/tagging.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Method check_and_add_tweets has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

  def self.check_and_add_tweets(tweets)
    tweets.each do |tweet|
      next unless tweet.reply?

      in_reply_to_tweet_id = tweet.in_reply_to_tweet_id
Severity: Minor
Found in app/models/comment.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function 'diffString' has a complexity of 12.
Open

function diffString( o, n ) {
Severity: Minor
Found in app/assets/javascripts/jsdiff.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Method show has 58 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def show
    @node = if params[:lang]
              Node.find_wiki(params[:lang] + '/' + params[:id])
            else
              Node.find_wiki(params[:id])
Severity: Major
Found in app/controllers/wiki_controller.rb - About 2 hrs to fix

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    respond_with(nodes) do |format|
      format.html { render 'tag/show' }
      format.xml  { render xml: nodes }
      format.json do
        json = []
Severity: Major
Found in app/controllers/tag_controller.rb and 1 other location - About 2 hrs to fix
app/controllers/tag_controller.rb on lines 222..236

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 86.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    respond_with(nodes) do |format|
      format.html { render 'tag/show' }
      format.xml  { render xml: nodes }
      format.json do
        json = []
Severity: Major
Found in app/controllers/tag_controller.rb and 1 other location - About 2 hrs to fix
app/controllers/tag_controller.rb on lines 161..174

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 86.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method parse_comment_from_email has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def self.parse_comment_from_email(mail, node_id, user, reply_to = [false, nil])
    node = Node.where(nid: node_id).first
    if node && mail&.html_part
      mail_doc = Nokogiri::HTML(mail&.html_part&.body&.decoded) # To parse the mail to extract comment content and reply content
      domain = get_domain mail.from.first
Severity: Minor
Found in app/models/comment.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method publish has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def publish
    if logged_in_as(['admin', 'moderator'])
      @node = Node.find params[:id]
      if @node.status == 1
        flash[:notice] = 'Item already published.'
Severity: Minor
Found in app/controllers/admin_controller.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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