Showing 127 of 127 total issues
Function updateLegend
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
updateLegend: function() {
$W.updateLegendTimeout = null;
var pos = $W.latestPosition;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getCrossSection
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
getCrossSection: function(video) {
// draw the new data on the top row of pixels of the canvas, overwriting what's there now
if ($W.mobile) {
// this is only for the deprecated mobile version
$W.ctx.scale(3,1)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def notify_commenters(new_comment, current_user)
emails = []
comments.each do |comment|
emails << comment.email if comment != new_comment && (!current_user || (comment.author != current_user.login)) && comment.author != author
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def notify_commenters(new_comment, current_user)
emails = []
comments.each do |comment|
emails << comment.email if comment != new_comment && (!current_user || (comment.author != current_user.login)) && comment.author != author
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method show
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def show
@spectrum = Spectrum.find(params[:id])
respond_with(@spectrum) do |format|
format.html do
# temporary routing until we deprecate 1.0 paths to /legacy
Method errors_for
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def errors_for(object, message = nil)
html = ''
unless object.nil? || object.errors.blank?
html << "<div class='alert alert-error #{object.class.name.humanize.downcase}Errors'>\n"
html << if message.blank?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method spectraset
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def spectraset
@set = SpectraSet.find(params[:id])
@comment = Comment.new(
spectra_set_id: @set.id,
body: params[:comment][:body],
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function resetHeightIndicators
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
resetHeightIndicators: function(legacy) {
if ($W.rotated) {
if (legacy != true) $('#heightIndicator')[0].style.marginLeft = parseInt($W.width_percent*320)+'px';
if (legacy != true) $('#heightIndicatorPrev')[0].style.marginLeft = parseInt($W.width_percent*$('#preview').width())+'px';
} else {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def update
@set = SpectraSet.find params[:id]
if @set.user_id == current_user.id || current_user.role == 'admin'
@set.notes = params[:notes] if params[:notes]
@set.title = params[:title] if params[:title]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function auto_detect_sample_row
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
auto_detect_sample_row: function() {
// We need a separate canvas to draw the snapshot, whenever we try to auto detect the sample row.
if ($('#autoDetectCanvas').length == 0) {
$('body').append("<canvas style='display:none;' id='autoDetectCanvas'></canvas>")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def add
@set = SpectraSet.find params[:id]
@spectrum = Spectrum.find params[:spectrum_id]
if @set.user_id == current_user.id || current_user.role == 'admin'
# be sure it's not already included:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method require_ownership
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def require_ownership(datum)
data_type = self.class.name == 'SpectrumsController' ? :spectrum : :set
if logged_in? && (current_user.role == 'admin' || current_user.id == datum.user_id)
true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method livesearch
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def livesearch
data = ActiveSupport::JSON.decode('{' + params[:data] + '}')
bins = (10...640).step(10)
types = %w(a r g b)
range = 50
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method livesearch
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def livesearch
data = ActiveSupport::JSON.decode('{' + params[:data] + '}')
bins = (10...640).step(10)
types = %w(a r g b)
range = 50
Method spectrum
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def spectrum
@spectrum = Spectrum.find(params[:id])
@comment = @spectrum.comments.new(
body: params[:comment][:body],
user_id: current_user.id
Function save
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
$W.save = function(calibration) {
if (!calibration) {
$("#calibration_id").val("calibration"); // calibrate later
Method spectraset
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def spectraset
@set = SpectraSet.find(params[:id])
@comment = Comment.new(
spectra_set_id: @set.id,
body: params[:comment][:body],
Similar blocks of code found in 2 locations. Consider refactoring. Open
def clone_search
@spectrum = Spectrum.find(params[:id])
@calibrations = Spectrum.where(calibrated: true)
.where('id != ?', @spectrum.id)
.where('title LIKE ? OR notes LIKE ? OR author LIKE ?', "%#{params[:q]}%", "%#{params[:q]}%", "%#{params[:q]}%")
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def compare_search
@spectrum = Spectrum.find(params[:id])
@spectra = Spectrum.where(calibrated: true)
.where('id != ?', @spectrum.id)
.where('title LIKE ? OR notes LIKE ? OR author LIKE ?', "%#{params[:q]}%", "%#{params[:q]}%", "%#{params[:q]}%")
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Consider simplifying this complex logical expression. Open
if (check_slope(1,i) && (i+min_width < pixels.length && i-min_width > 0) && Math.abs(pixels[i]['average']-pixels[i+min_width]['average'])/min_width >= min_slope && Math.abs(pixels[i]['average']-pixels[i-min_width]['average'])/min_width >= min_slope && pixels[i]['average']-pixels[i-min_width]['average'] > min_height && pixels[i]['average']-pixels[i+min_width]['average'] > min_height) {
// it's a peak pixel, add it to peak pixel list
peaks.push(pixels[i]) // here, adding the entire pixel object, including separate rgb and wavelength values
peaks[peaks.length-1]['index'] = i // save the pixel index too
// be aware of non-calibrated spectra