Showing 2,691 of 2,691 total issues
The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype. Open
for (var addr in this.vertices) {
- Read upRead up
- Exclude checks
Require Guarding for-in (guard-for-in)
Looping over objects with a for in
loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.
for (key in foo) {
doSomething(key);
}
Note that simply checking foo.hasOwnProperty(key)
is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).
Rule Details
This rule is aimed at preventing unexpected behavior that could arise from using a for in
loop without filtering the results in the loop. As such, it will warn when for in
loops do not filter their results with an if
statement.
Examples of incorrect code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
doSomething(key);
}
Examples of correct code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
if (Object.prototype.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
if ({}.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
}
Related Rules
- [no-prototype-builtins](no-prototype-builtins.md)
Further Reading
Missing JSDoc comment. Open
function getChunk(where, howManyLines) {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype. Open
for (var j in bb_offsets) {
- Read upRead up
- Exclude checks
Require Guarding for-in (guard-for-in)
Looping over objects with a for in
loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.
for (key in foo) {
doSomething(key);
}
Note that simply checking foo.hasOwnProperty(key)
is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).
Rule Details
This rule is aimed at preventing unexpected behavior that could arise from using a for in
loop without filtering the results in the loop. As such, it will warn when for in
loops do not filter their results with an if
statement.
Examples of incorrect code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
doSomething(key);
}
Examples of correct code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
if (Object.prototype.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
if ({}.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
}
Related Rules
- [no-prototype-builtins](no-prototype-builtins.md)
Further Reading
'body' is already defined. Open
var body = modalAssembler();
- Read upRead up
- Exclude checks
disallow variable redeclaration (no-redeclare)
In JavaScript, it's possible to redeclare the same variable name using var
. This can lead to confusion as to where the variable is actually declared and initialized.
Rule Details
This rule is aimed at eliminating variables that have multiple declarations in the same scope.
Examples of incorrect code for this rule:
/*eslint no-redeclare: "error"*/
var a = 3;
var a = 10;
Examples of correct code for this rule:
/*eslint no-redeclare: "error"*/
var a = 3;
// ...
a = 10;
Options
This rule takes one optional argument, an object with a boolean property "builtinGlobals"
. It defaults to false
.
If set to true
, this rule also checks redeclaration of built-in globals, such as Object
, Array
, Number
...
builtinGlobals
Examples of incorrect code for the { "builtinGlobals": true }
option:
/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
var Object = 0;
Examples of incorrect code for the { "builtinGlobals": true }
option and the browser
environment:
/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/
var top = 0;
The browser
environment has many built-in global variables (for example, top
). Some of built-in global variables cannot be redeclared.
Source: http://eslint.org/docs/rules/
Unexpected prompt. Open
t.cmd = prompt("lala");
- Read upRead up
- Exclude checks
Disallow Use of Alert (no-alert)
JavaScript's alert
, confirm
, and prompt
functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert
is often used while debugging code, which should be removed before deployment to production.
alert("here!");
Rule Details
This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert
, prompt
, and confirm
function calls which are not shadowed.
Examples of incorrect code for this rule:
/*eslint no-alert: "error"*/
alert("here!");
confirm("Are you sure?");
prompt("What's your name?", "John Doe");
Examples of correct code for this rule:
/*eslint no-alert: "error"*/
customAlert("Something happened!");
customConfirm("Are you sure?");
customPrompt("Who are you?");
function foo() {
var alert = myCustomLib.customAlert;
alert();
}
Related Rules
- [no-console](no-console.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Expected '===' and instead saw '=='. Open
if (cmd == '') {
- Read upRead up
- Exclude checks
Require === and !== (eqeqeq)
It is considered good practice to use the type-safe equality operators ===
and !==
instead of their regular counterparts ==
and !=
.
The reason for this is that ==
and !=
do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm.
For instance, the following statements are all considered true
:
[] == false
[] == ![]
3 == "03"
If one of those occurs in an innocent-looking statement such as a == b
the actual problem is very difficult to spot.
Rule Details
This rule is aimed at eliminating the type-unsafe equality operators.
Examples of incorrect code for this rule:
/*eslint eqeqeq: "error"*/
if (x == 42) { }
if ("" == text) { }
if (obj.getStuff() != undefined) { }
The --fix
option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof
expression, or if both operands are literals with the same type.
Options
always
The "always"
option (default) enforces the use of ===
and !==
in every situation (except when you opt-in to more specific handling of null
[see below]).
Examples of incorrect code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
Examples of correct code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null
This rule optionally takes a second argument, which should be an object with the following supported properties:
-
"null"
: Customize how this rule treatsnull
literals. Possible values:-
always
(default) - Always use === or !==. -
never
- Never use === or !== withnull
. -
ignore
- Do not apply this rule tonull
.
-
smart
The "smart"
option enforces the use of ===
and !==
except for these cases:
- Comparing two literal values
- Evaluating the value of
typeof
- Comparing against
null
Examples of incorrect code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
// comparing two variables requires ===
a == b
// only one side is a literal
foo == true
bananas != 1
// comparing to undefined requires ===
value == undefined
Examples of correct code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
allow-null
Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null
literal.
["error", "always", {"null": "ignore"}]
When Not To Use It
If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/
Expected '===' and instead saw '=='. Open
} else if (ins.type == 'cjmp') {
- Read upRead up
- Exclude checks
Require === and !== (eqeqeq)
It is considered good practice to use the type-safe equality operators ===
and !==
instead of their regular counterparts ==
and !=
.
The reason for this is that ==
and !=
do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm.
For instance, the following statements are all considered true
:
[] == false
[] == ![]
3 == "03"
If one of those occurs in an innocent-looking statement such as a == b
the actual problem is very difficult to spot.
Rule Details
This rule is aimed at eliminating the type-unsafe equality operators.
Examples of incorrect code for this rule:
/*eslint eqeqeq: "error"*/
if (x == 42) { }
if ("" == text) { }
if (obj.getStuff() != undefined) { }
The --fix
option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof
expression, or if both operands are literals with the same type.
Options
always
The "always"
option (default) enforces the use of ===
and !==
in every situation (except when you opt-in to more specific handling of null
[see below]).
Examples of incorrect code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
Examples of correct code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null
This rule optionally takes a second argument, which should be an object with the following supported properties:
-
"null"
: Customize how this rule treatsnull
literals. Possible values:-
always
(default) - Always use === or !==. -
never
- Never use === or !== withnull
. -
ignore
- Do not apply this rule tonull
.
-
smart
The "smart"
option enforces the use of ===
and !==
except for these cases:
- Comparing two literal values
- Evaluating the value of
typeof
- Comparing against
null
Examples of incorrect code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
// comparing two variables requires ===
a == b
// only one side is a literal
foo == true
bananas != 1
// comparing to undefined requires ===
value == undefined
Examples of correct code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
allow-null
Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null
literal.
["error", "always", {"null": "ignore"}]
When Not To Use It
If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/
The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype. Open
for (var col in this.frames) {
- Read upRead up
- Exclude checks
Require Guarding for-in (guard-for-in)
Looping over objects with a for in
loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.
for (key in foo) {
doSomething(key);
}
Note that simply checking foo.hasOwnProperty(key)
is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).
Rule Details
This rule is aimed at preventing unexpected behavior that could arise from using a for in
loop without filtering the results in the loop. As such, it will warn when for in
loops do not filter their results with an if
statement.
Examples of incorrect code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
doSomething(key);
}
Examples of correct code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
if (Object.prototype.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
if ({}.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
}
Related Rules
- [no-prototype-builtins](no-prototype-builtins.md)
Further Reading
Expected '===' and instead saw '=='. Open
if (ins.type == 'upush') ins.type = 'push';
- Read upRead up
- Exclude checks
Require === and !== (eqeqeq)
It is considered good practice to use the type-safe equality operators ===
and !==
instead of their regular counterparts ==
and !=
.
The reason for this is that ==
and !=
do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm.
For instance, the following statements are all considered true
:
[] == false
[] == ![]
3 == "03"
If one of those occurs in an innocent-looking statement such as a == b
the actual problem is very difficult to spot.
Rule Details
This rule is aimed at eliminating the type-unsafe equality operators.
Examples of incorrect code for this rule:
/*eslint eqeqeq: "error"*/
if (x == 42) { }
if ("" == text) { }
if (obj.getStuff() != undefined) { }
The --fix
option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof
expression, or if both operands are literals with the same type.
Options
always
The "always"
option (default) enforces the use of ===
and !==
in every situation (except when you opt-in to more specific handling of null
[see below]).
Examples of incorrect code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
Examples of correct code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null
This rule optionally takes a second argument, which should be an object with the following supported properties:
-
"null"
: Customize how this rule treatsnull
literals. Possible values:-
always
(default) - Always use === or !==. -
never
- Never use === or !== withnull
. -
ignore
- Do not apply this rule tonull
.
-
smart
The "smart"
option enforces the use of ===
and !==
except for these cases:
- Comparing two literal values
- Evaluating the value of
typeof
- Comparing against
null
Examples of incorrect code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
// comparing two variables requires ===
a == b
// only one side is a literal
foo == true
bananas != 1
// comparing to undefined requires ===
value == undefined
Examples of correct code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
allow-null
Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null
literal.
["error", "always", {"null": "ignore"}]
When Not To Use It
If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/
Expected return with your callback function. Open
cb();
- Read upRead up
- Exclude checks
Enforce Return After Callback (callback-return)
The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.
function doSomething(err, callback) {
if (err) {
return callback(err);
}
callback();
}
To prevent calling the callback multiple times it is important to return
anytime the callback is triggered outside
of the main function body. Neglecting this technique often leads to issues where you do something more than once.
For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw
a Can't render headers after they are sent to the client.
error.
Rule Details
This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately
preceding a return
statement. This rule decides what is a callback based on the name of the function being called.
Options
The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback
, cb
, next
.
Default callback names
Examples of incorrect code for this rule with the default ["callback", "cb", "next"]
option:
/*eslint callback-return: "error"*/
function foo(err, callback) {
if (err) {
callback(err);
}
callback();
}
Examples of correct code for this rule with the default ["callback", "cb", "next"]
option:
/*eslint callback-return: "error"*/
function foo(err, callback) {
if (err) {
return callback(err);
}
callback();
}
Supplied callback names
Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]
:
/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
function foo(err, done) {
if (err) {
done(err);
}
done();
}
function bar(err, send) {
if (err) {
send.error(err);
}
send.success();
}
Examples of correct code for this rule with the option ["done", "send.error", "send.success"]
:
/*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
function foo(err, done) {
if (err) {
return done(err);
}
done();
}
function bar(err, send) {
if (err) {
return send.error(err);
}
send.success();
}
Known Limitations
Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:
- false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
- false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)
Passing the callback by reference
The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout
).
Example of a false negative when this rule reports correct code:
/*eslint callback-return: "error"*/
function foo(err, callback) {
if (err) {
setTimeout(callback, 0); // this is bad, but WILL NOT warn
}
callback();
}
Triggering the callback within a nested function
The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).
Example of a false negative when this rule reports correct code:
/*eslint callback-return: "error"*/
function foo(err, callback) {
if (err) {
process.nextTick(function() {
return callback(); // this is bad, but WILL NOT warn
});
}
callback();
}
If/else statements
The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if
statement.
Example of a false positive when this rule reports incorrect code:
/*eslint callback-return: "error"*/
function foo(err, callback) {
if (err) {
callback(err); // this is fine, but WILL warn
} else {
callback(); // this is fine, but WILL warn
}
}
When Not To Use It
There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.
Further Reading
Related Rules
- [handle-callback-err](handle-callback-err.md) Source: http://eslint.org/docs/rules/
The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype. Open
for (var row in this.frames[col]) {
- Read upRead up
- Exclude checks
Require Guarding for-in (guard-for-in)
Looping over objects with a for in
loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.
for (key in foo) {
doSomething(key);
}
Note that simply checking foo.hasOwnProperty(key)
is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).
Rule Details
This rule is aimed at preventing unexpected behavior that could arise from using a for in
loop without filtering the results in the loop. As such, it will warn when for in
loops do not filter their results with an if
statement.
Examples of incorrect code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
doSomething(key);
}
Examples of correct code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
if (Object.prototype.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
if ({}.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
}
Related Rules
- [no-prototype-builtins](no-prototype-builtins.md)
Further Reading
The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype. Open
for (var i in args) {
- Read upRead up
- Exclude checks
Require Guarding for-in (guard-for-in)
Looping over objects with a for in
loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.
for (key in foo) {
doSomething(key);
}
Note that simply checking foo.hasOwnProperty(key)
is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).
Rule Details
This rule is aimed at preventing unexpected behavior that could arise from using a for in
loop without filtering the results in the loop. As such, it will warn when for in
loops do not filter their results with an if
statement.
Examples of incorrect code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
doSomething(key);
}
Examples of correct code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
if (Object.prototype.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
if ({}.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
}
Related Rules
- [no-prototype-builtins](no-prototype-builtins.md)
Further Reading
The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype. Open
for (var i in r2.argMap[ins.fcn_addr]) {
- Read upRead up
- Exclude checks
Require Guarding for-in (guard-for-in)
Looping over objects with a for in
loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.
for (key in foo) {
doSomething(key);
}
Note that simply checking foo.hasOwnProperty(key)
is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).
Rule Details
This rule is aimed at preventing unexpected behavior that could arise from using a for in
loop without filtering the results in the loop. As such, it will warn when for in
loops do not filter their results with an if
statement.
Examples of incorrect code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
doSomething(key);
}
Examples of correct code for this rule:
/*eslint guard-for-in: "error"*/
for (key in foo) {
if (Object.prototype.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
if ({}.hasOwnProperty.call(foo, key)) {
doSomething(key);
}
}
Related Rules
- [no-prototype-builtins](no-prototype-builtins.md)
Further Reading
Expected '===' and instead saw '=='. Open
if (r2ui._dis.display == 'flat' && (enyo || panel_disas)) {
- Read upRead up
- Exclude checks
Require === and !== (eqeqeq)
It is considered good practice to use the type-safe equality operators ===
and !==
instead of their regular counterparts ==
and !=
.
The reason for this is that ==
and !=
do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm.
For instance, the following statements are all considered true
:
[] == false
[] == ![]
3 == "03"
If one of those occurs in an innocent-looking statement such as a == b
the actual problem is very difficult to spot.
Rule Details
This rule is aimed at eliminating the type-unsafe equality operators.
Examples of incorrect code for this rule:
/*eslint eqeqeq: "error"*/
if (x == 42) { }
if ("" == text) { }
if (obj.getStuff() != undefined) { }
The --fix
option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof
expression, or if both operands are literals with the same type.
Options
always
The "always"
option (default) enforces the use of ===
and !==
in every situation (except when you opt-in to more specific handling of null
[see below]).
Examples of incorrect code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
Examples of correct code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null
This rule optionally takes a second argument, which should be an object with the following supported properties:
-
"null"
: Customize how this rule treatsnull
literals. Possible values:-
always
(default) - Always use === or !==. -
never
- Never use === or !== withnull
. -
ignore
- Do not apply this rule tonull
.
-
smart
The "smart"
option enforces the use of ===
and !==
except for these cases:
- Comparing two literal values
- Evaluating the value of
typeof
- Comparing against
null
Examples of incorrect code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
// comparing two variables requires ===
a == b
// only one side is a literal
foo == true
bananas != 1
// comparing to undefined requires ===
value == undefined
Examples of correct code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
allow-null
Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null
literal.
["error", "always", {"null": "ignore"}]
When Not To Use It
If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/
Expected '===' and instead saw '=='. Open
if (x[i].name == 'sym.' + symbol) {
- Read upRead up
- Exclude checks
Require === and !== (eqeqeq)
It is considered good practice to use the type-safe equality operators ===
and !==
instead of their regular counterparts ==
and !=
.
The reason for this is that ==
and !=
do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm.
For instance, the following statements are all considered true
:
[] == false
[] == ![]
3 == "03"
If one of those occurs in an innocent-looking statement such as a == b
the actual problem is very difficult to spot.
Rule Details
This rule is aimed at eliminating the type-unsafe equality operators.
Examples of incorrect code for this rule:
/*eslint eqeqeq: "error"*/
if (x == 42) { }
if ("" == text) { }
if (obj.getStuff() != undefined) { }
The --fix
option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof
expression, or if both operands are literals with the same type.
Options
always
The "always"
option (default) enforces the use of ===
and !==
in every situation (except when you opt-in to more specific handling of null
[see below]).
Examples of incorrect code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
Examples of correct code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null
This rule optionally takes a second argument, which should be an object with the following supported properties:
-
"null"
: Customize how this rule treatsnull
literals. Possible values:-
always
(default) - Always use === or !==. -
never
- Never use === or !== withnull
. -
ignore
- Do not apply this rule tonull
.
-
smart
The "smart"
option enforces the use of ===
and !==
except for these cases:
- Comparing two literal values
- Evaluating the value of
typeof
- Comparing against
null
Examples of incorrect code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
// comparing two variables requires ===
a == b
// only one side is a literal
foo == true
bananas != 1
// comparing to undefined requires ===
value == undefined
Examples of correct code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
allow-null
Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null
literal.
["error", "always", {"null": "ignore"}]
When Not To Use It
If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/
Expected '===' and instead saw '=='. Open
if (x.status == 200) {
- Read upRead up
- Exclude checks
Require === and !== (eqeqeq)
It is considered good practice to use the type-safe equality operators ===
and !==
instead of their regular counterparts ==
and !=
.
The reason for this is that ==
and !=
do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm.
For instance, the following statements are all considered true
:
[] == false
[] == ![]
3 == "03"
If one of those occurs in an innocent-looking statement such as a == b
the actual problem is very difficult to spot.
Rule Details
This rule is aimed at eliminating the type-unsafe equality operators.
Examples of incorrect code for this rule:
/*eslint eqeqeq: "error"*/
if (x == 42) { }
if ("" == text) { }
if (obj.getStuff() != undefined) { }
The --fix
option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof
expression, or if both operands are literals with the same type.
Options
always
The "always"
option (default) enforces the use of ===
and !==
in every situation (except when you opt-in to more specific handling of null
[see below]).
Examples of incorrect code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
Examples of correct code for the "always"
option:
/*eslint eqeqeq: ["error", "always"]*/
a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null
This rule optionally takes a second argument, which should be an object with the following supported properties:
-
"null"
: Customize how this rule treatsnull
literals. Possible values:-
always
(default) - Always use === or !==. -
never
- Never use === or !== withnull
. -
ignore
- Do not apply this rule tonull
.
-
smart
The "smart"
option enforces the use of ===
and !==
except for these cases:
- Comparing two literal values
- Evaluating the value of
typeof
- Comparing against
null
Examples of incorrect code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
// comparing two variables requires ===
a == b
// only one side is a literal
foo == true
bananas != 1
// comparing to undefined requires ===
value == undefined
Examples of correct code for the "smart"
option:
/*eslint eqeqeq: ["error", "smart"]*/
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null
allow-null
Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null
literal.
["error", "always", {"null": "ignore"}]
When Not To Use It
If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/
Missing JSDoc comment. Open
drawCoreIO(dom) {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
Missing JSDoc comment. Open
export class WidgetFactory {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
Missing JSDoc comment. Open
constructor() {
- Read upRead up
- Exclude checks
require JSDoc comments (require-jsdoc)
JSDoc is a JavaScript API documentation generator. It uses specially-formatted comments inside of code to generate API documentation automatically. For example, this is what a JSDoc comment looks like for a function:
/**
* Adds two numbers together.
* @param {int} num1 The first number.
* @param {int} num2 The second number.
* @returns {int} The sum of the two numbers.
*/
function sum(num1, num2) {
return num1 + num2;
}
Some style guides require JSDoc comments for all functions as a way of explaining function behavior.
Rule Details
This rule requires JSDoc comments for specified nodes. Supported nodes:
"FunctionDeclaration"
"ClassDeclaration"
"MethodDefinition"
"ArrowFunctionExpression"
Options
This rule has a single object option:
-
"require"
requires JSDoc comments for the specified nodes
Default option settings are:
{
"require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": false,
"ClassDeclaration": false,
"ArrowFunctionExpression": false
}
}]
}
require
Examples of incorrect code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
function foo() {
return 10;
}
var foo = () => {
return 10;
}
class Test{
getDate(){}
}
Examples of correct code for this rule with the { "require": { "FunctionDeclaration": true, "MethodDefinition": true, "ClassDeclaration": true, "ArrowFunctionExpression": true } }
option:
/*eslint "require-jsdoc": ["error", {
"require": {
"FunctionDeclaration": true,
"MethodDefinition": true,
"ClassDeclaration": true
}
}]*/
/**
* It returns 10
*/
function foo() {
return 10;
}
/**
* It returns test + 10
* @params {int} test - some number
* @returns {int} sum of test and 10
*/
var foo = (test) => {
return test + 10;
}
/**
* It returns 10
*/
var foo = () => {
return 10;
}
/**
* It returns 10
*/
var foo = function() {
return 10;
}
var array = [1,2,3];
array.filter(function(item) {
return item > 2;
});
/**
* It returns 10
*/
class Test{
/**
* returns the date
*/
getDate(){}
}
setTimeout(() => {}, 10); // since it's an anonymous arrow function
When Not To Use It
If you do not require JSDoc for your functions, then you can leave this rule off.
Related Rules
- [valid-jsdoc](valid-jsdoc.md) Source: http://eslint.org/docs/rules/
Strings must use singlequote. Open
const TerserPlugin = require("terser-webpack-plugin");
- Read upRead up
- Exclude checks
enforce the consistent use of either backticks, double, or single quotes (quotes)
JavaScript allows you to define strings in one of three ways: double quotes, single quotes, and backticks (as of ECMAScript 6). For example:
/*eslint-env es6*/
var double = "double";
var single = 'single';
var backtick = `backtick`; // ES6 only
Each of these lines creates a string and, in some cases, can be used interchangeably. The choice of how to define strings in a codebase is a stylistic one outside of template literals (which allow embedded of expressions to be interpreted).
Many codebases require strings to be defined in a consistent manner.
Rule Details
This rule enforces the consistent use of either backticks, double, or single quotes.
Options
This rule has two options, a string option and an object option.
String option:
-
"double"
(default) requires the use of double quotes wherever possible -
"single"
requires the use of single quotes wherever possible -
"backtick"
requires the use of backticks wherever possible
Object option:
-
"avoidEscape": true
allows strings to use single-quotes or double-quotes so long as the string contains a quote that would have to be escaped otherwise -
"allowTemplateLiterals": true
allows strings to use backticks
Deprecated: The object property avoid-escape
is deprecated; please use the object property avoidEscape
instead.
double
Examples of incorrect code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
var single = 'single';
var unescaped = 'a string containing "double" quotes';
Examples of correct code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
/*eslint-env es6*/
var double = "double";
var backtick = `back\ntick`; // backticks are allowed due to newline
var backtick = tag`backtick`; // backticks are allowed due to tag
single
Examples of incorrect code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
var double = "double";
var unescaped = "a string containing 'single' quotes";
Examples of correct code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
/*eslint-env es6*/
var single = 'single';
var backtick = `back${x}tick`; // backticks are allowed due to substitution
backticks
Examples of incorrect code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
var single = 'single';
var double = "double";
var unescaped = 'a string containing `backticks`';
Examples of correct code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
/*eslint-env es6*/
var backtick = `backtick`;
avoidEscape
Examples of additional correct code for this rule with the "double", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "double", { "avoidEscape": true }]*/
var single = 'a string containing "double" quotes';
Examples of additional correct code for this rule with the "single", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "single", { "avoidEscape": true }]*/
var double = "a string containing 'single' quotes";
Examples of additional correct code for this rule with the "backtick", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "backtick", { "avoidEscape": true }]*/
var double = "a string containing `backtick` quotes"
allowTemplateLiterals
Examples of additional correct code for this rule with the "double", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "double", { "allowTemplateLiterals": true }]*/
var double = "double";
var double = `double`;
Examples of additional correct code for this rule with the "single", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "single", { "allowTemplateLiterals": true }]*/
var single = 'single';
var single = `single`;
When Not To Use It
If you do not need consistency in your string styles, you can safely disable this rule. Source: http://eslint.org/docs/rules/