radare/radare2-webui

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

                if (xrefs_from.length > 0) {
                    $(document).contextmenu('showEntry', 'xrefs_from', true);
                    var refs = [];
                    for (var r in xrefs_from) {
                        var addr = xrefs_from[r].split(' ')[1];
Severity: Major
Found in www/p/lib/js/panels/disasm_panel.js and 1 other location - About 6 hrs to fix
www/p/lib/js/panels/disasm_panel.js on lines 62..71

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 159.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function 'handleKeypress' has too many statements (68). Maximum allowed is 30.
Open

function handleKeypress(inEvent) {
Severity: Minor
Found in www/p/lib/js/panels/disasm_panel.js by eslint

enforce a maximum number of statements allowed in function blocks (max-statements)

The max-statements rule allows you to specify the maximum number of statements allowed in a function.

function foo() {
  var bar = 1; // one statement
  var baz = 2; // two statements
  var qux = 3; // three statements
}

Rule Details

This rule enforces a maximum number of statements allowed in function blocks.

Options

This rule has a number or object option:

  • "max" (default 10) enforces a maximum number of statements allows in function blocks

Deprecated: The object property maximum is deprecated; please use the object property max instead.

This rule has an object option:

  • "ignoreTopLevelFunctions": true ignores top-level functions

max

Examples of incorrect code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
};

Examples of correct code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

ignoreTopLevelFunctions

Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  var foo11 = 11;
}

Related Rules

  • [complexity](complexity.md)
  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

Function drawPairs_ has 152 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    drawPairs_(hexpairs, asciis, pairs, chars, modifications, offset) {
        hexpairs.classList.add('pairs');

        var editableHexEvent = {
            keydown: (evt) => evt.keyCode === 13 && collectHexpair(evt.target),
Severity: Major
Found in www/m/js/modules/hexdump/Hexdump.js - About 6 hrs to fix

    Method 'handleKeyPress' has a complexity of 43.
    Open

        handleKeyPress: function(inSender, inEvent) {
    Severity: Minor
    Found in www/enyo/js/disassembler.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function html_for_instruction has 148 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function html_for_instruction(ins) {
        var idump = '<div class="instruction enyo-selectable">';
        var offset = '0x' + ins.offset.toString(16);
        var address = offset;
        var asm_flags = (r2.settings['asm.flags']);
    Severity: Major
    Found in www/lib/disasm.js - About 5 hrs to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  this.$.panels.createComponents([
                      {kind: 'Disassembler', name: 'pageDisassembler'},
                      {kind: 'Assembler', name: 'pageAssembler'},
                      {kind: 'Hexdump', name: 'pageHexdump'},
                      {kind: 'Graph', name: 'pageGraph'},
      Severity: Major
      Found in www/enyo/js/mainpanel.js and 1 other location - About 5 hrs to fix
      www/enyo/js/mainpanel.js on lines 222..234

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 152.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

                  this.$.panels.createComponents([
                      {kind: 'DisassemblerOld', name: 'pageDisassembler'},
                      {kind: 'Assembler', name: 'pageAssembler'},
                      {kind: 'Hexdump', name: 'pageHexdump'},
                      {kind: 'Graph', name: 'pageGraph'},
      Severity: Major
      Found in www/enyo/js/mainpanel.js and 1 other location - About 5 hrs to fix
      www/enyo/js/mainpanel.js on lines 238..250

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 152.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function drawContextualMenu has 146 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          drawContextualMenu(enableAoj) {
              var _this = this;
      
              var displayRes = function(offset, cmd) {
                  var output;
      Severity: Major
      Found in www/m/js/modules/disasm/Disassembly.js - About 5 hrs to fix

        Function render has 144 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        DisasmPanel.prototype.render = function(mode) {
        
            // r2ui.seek("$$", false);
            $('#center_panel').unbind('click');
            $(document).unbind('keypress');
        Severity: Major
        Found in www/p/lib/js/panels/disasm_panel.js - About 5 hrs to fix

          Function load_colors has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring.
          Open

          r2ui.load_colors = function() {
              // change css on the fly!
              r2.cmdj('ecj', function(x) {
                  for (var i in x) {
                      r2ui.colors['.ec_' + i.replace('gui.', 'gui_')] = 'rgb(' + String(x[i]) + ')';
          Severity: Minor
          Found in www/lib/r2ui.js - About 5 hrs to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function has too many statements (65). Maximum allowed is 30.
          Open

            JqTreeWidget = (function(_super) {

          enforce a maximum number of statements allowed in function blocks (max-statements)

          The max-statements rule allows you to specify the maximum number of statements allowed in a function.

          function foo() {
            var bar = 1; // one statement
            var baz = 2; // two statements
            var qux = 3; // three statements
          }

          Rule Details

          This rule enforces a maximum number of statements allowed in function blocks.

          Options

          This rule has a number or object option:

          • "max" (default 10) enforces a maximum number of statements allows in function blocks

          Deprecated: The object property maximum is deprecated; please use the object property max instead.

          This rule has an object option:

          • "ignoreTopLevelFunctions": true ignores top-level functions

          max

          Examples of incorrect code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          };

          Examples of correct code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }

          ignoreTopLevelFunctions

          Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

          /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            var foo11 = 11;
          }

          Related Rules

          • [complexity](complexity.md)
          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

          Function render_instructions has 141 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          function render_instructions(instructions) {
              var outergbox = document.createElement('div');
              outergbox.id = 'outergbox';
              var flatcanvas = document.getElementById('canvas');
              flatcanvas.innerHTML = '';
          Severity: Major
          Found in www/lib/disasm.js - About 5 hrs to fix

            Function 'handleKeypress' has a complexity of 40.
            Open

            function handleKeypress(inEvent) {
            Severity: Minor
            Found in www/p/lib/js/panels/disasm_panel.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function 'html_for_instruction' has a complexity of 40.
            Open

            function html_for_instruction(ins) {
            Severity: Minor
            Found in www/lib/disasm.js by eslint

            Limit Cyclomatic Complexity (complexity)

            Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

            function a(x) {
                if (true) {
                    return x; // 1st path
                } else if (false) {
                    return x+1; // 2nd path
                } else {
                    return 4; // 3rd path
                }
            }

            Rule Details

            This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

            Examples of incorrect code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else if (false) {
                    return x+1;
                } else {
                    return 4; // 3rd path
                }
            }

            Examples of correct code for a maximum of 2:

            /*eslint complexity: ["error", 2]*/
            
            function a(x) {
                if (true) {
                    return x;
                } else {
                    return 4;
                }
            }

            Options

            Optionally, you may specify a max object property:

            "complexity": ["error", 2]

            is equivalent to

            "complexity": ["error", { "max": 2 }]

            Deprecated: the object property maximum is deprecated. Please use the property max instead.

            When Not To Use It

            If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

            Further Reading

            Related Rules

            • [max-depth](max-depth.md)
            • [max-len](max-len.md)
            • [max-nested-callbacks](max-nested-callbacks.md)
            • [max-params](max-params.md)
            • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

            Function render has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring.
            Open

            DisasmPanel.prototype.render = function(mode) {
            
                // r2ui.seek("$$", false);
                $('#center_panel').unbind('click');
                $(document).unbind('keypress');
            Severity: Minor
            Found in www/p/lib/js/panels/disasm_panel.js - About 5 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function handleClick has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring.
            Open

            function handleClick(inEvent) {
            
                if ($(inEvent.target).hasClass('addr')) {
                    if ($(inEvent.target).hasClass('history')) {
                        var idx = inEvent.target.className.split(' ').filter(function(x) { return x.substr(0, 'history_idx_'.length) == 'history_idx_'; });
            Severity: Minor
            Found in www/p/lib/js/panels/disasm_panel.js - About 5 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                components: [
                    {tag: 'form', attributes: {action: 'javascript:#'}, components: [
                        {kind: 'FittableRows', fit: true, classes: 'fittable-sample-shadow', components: [
                            {kind: 'onyx.InputDecorator', style: 'margin-top:8px;background-color:#404040;width: 90%;display:inline-block', components: [
                                {kind: 'Input', style: 'width:100%;color:white', value: '', onkeydown: 'runCommand', attributes: {autocapitalize: 'off'}, name: 'input'}
            Severity: Major
            Found in www/enyo/js/console.js and 1 other location - About 5 hrs to fix
            www/enyo/js/logs.js on lines 5..14

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 141.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                components: [
                    {tag: 'form', attributes: {action: 'javascript:#'}, components: [
                        {kind: 'FittableRows', fit: true, classes: 'fittable-sample-shadow', components: [
                            {kind: 'onyx.InputDecorator', style: 'margin-top:8px;background-color:#404040;width: 90%;display:inline-block', components: [
                                {kind: 'Input', style: 'width:100%;color:white', value: '', onkeydown: 'sendMessage', attributes: {autocapitalize: 'off'}, name: 'input'}
            Severity: Major
            Found in www/enyo/js/logs.js and 1 other location - About 5 hrs to fix
            www/enyo/js/console.js on lines 6..15

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 141.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Function onload has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring.
            Open

            window.onload = function () {
              var position = 'right';
              var t = new Tiled('canvas');
              var ctr = 0;
              r2.cmd('e scr.color=3;eco sepia;e scr.html=true', function () {
            Severity: Minor
            Found in www/t/js/main.js - About 5 hrs to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                            if (r2ui.console_lang == 'r2') {
                                r2.cmd(inColor(cmd), function(x) {
                                    var old_value = $('#cmd_output').text();
                                    $('#cmd_output').html(old_value + '\n> ' + cmd + '\n' + x);
                                    $('#cmd_output').scrollTo($('#cmd_output')[0].scrollHeight);
            Severity: Major
            Found in www/p/lib/js/main.js and 1 other location - About 5 hrs to fix
            www/enyo/js/disassembler.js on lines 516..525

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 140.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

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