raflop/ToastNotifications

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Src/ToastNotifications/Display/NotificationAnimator.cs

Summary

Maintainability
A
0 mins
Test Coverage

Similar blocks of code found in 5 locations. Consider refactoring.
Wontfix

        private void SetGrowXAnimation(Storyboard storyboard)
        {
            DoubleAnimation growXAnimation = new DoubleAnimation
            {
                Duration = _showAnimationTime,
Severity: Major
Found in Src/ToastNotifications/Display/NotificationAnimator.cs and 4 other locations - About 1 hr to fix
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 43..54
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 69..80
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 98..110
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 112..125

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Wontfix

        private void SetShrinkXAnimation(Storyboard storyboard)
        {
            DoubleAnimation shrinkXAnimation = new DoubleAnimation
            {
                Duration = _hideAnimationTime,
Severity: Major
Found in Src/ToastNotifications/Display/NotificationAnimator.cs and 4 other locations - About 1 hr to fix
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 43..54
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 56..67
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 69..80
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 98..110

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Wontfix

        private void SetFadeoutAnimation(Storyboard storyboard)
        {
            DoubleAnimation fadeOutAnimation = new DoubleAnimation
            {
                Duration = _hideAnimationTime,
Severity: Major
Found in Src/ToastNotifications/Display/NotificationAnimator.cs and 4 other locations - About 1 hr to fix
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 43..54
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 56..67
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 69..80
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 112..125

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Wontfix

        private void SetGrowYAnimation(Storyboard storyboard)
        {
            DoubleAnimation growYAnimation = new DoubleAnimation
            {
                Duration = _showAnimationTime,
Severity: Major
Found in Src/ToastNotifications/Display/NotificationAnimator.cs and 4 other locations - About 1 hr to fix
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 43..54
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 56..67
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 98..110
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 112..125

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 5 locations. Consider refactoring.
Wontfix

        private void SetFadeInAnimation(Storyboard storyboard)
        {
            DoubleAnimation fadeInAnimation = new DoubleAnimation
            {
                Duration = _showAnimationTime,
Severity: Major
Found in Src/ToastNotifications/Display/NotificationAnimator.cs and 4 other locations - About 1 hr to fix
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 56..67
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 69..80
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 98..110
Src/ToastNotifications/Display/NotificationAnimator.cs on lines 112..125

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 91.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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