Showing 263 of 263 total issues
Method component
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def component()
(puts "\n\n####define style...####\n\n" ; def_style "* { background-image: -gtk-gradient(linear, left top, left bottom, from(#AAA), to(@888));border-width: 3;}") if ARGV.size>0 && ARGV[0]=~/css/i
after(1000) {puts "\n\n\n" ; Gem.loaded_specs.each {|name,gem| puts " #{gem.name}-#{gem.version}"} }
mlog 'before Component'
stack do
Method extract_doc_dsl
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
def extract_doc_dsl()
glob=File.dirname(__FILE__)+"/../lib/ruiby_gtk/**/*.rb"
hdoc={}
Dir[glob].each do |src| next if src =~ /dsl.rb/
content=File.read(src)
Method test_menu
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def test_menu
stack {
menu_bar {
menu("File Example") {
menu_button("Open") { alert("o") }
Method expose
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def expose(cv,ctx)
ssize= size()
@cv.set_size_request(ssize.first-2,ssize.last-2)
cx,cy=ssize.first/2,ssize.last/2
cy=cx if cy>cx
Method dialog_minmax
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def dialog_minmax(wbutton,h,value)
f1=DynVar.new(h[:param1])
f2=DynVar.new(h[:param2])
ok=dialog_async("Saisie Seuils #{h['name']}", response: proc {
if f1.value<f2.value
Similar blocks of code found in 2 locations. Consider refactoring. Open
framei("Stoked ObjectBinding",margins: 20) {
flowi { labeli "adresse : " ,width: 200; entry l2.adresse }
flowi { labeli "ville : ",width: 200 ; entry l2.ville }
flowi {
regular
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
framei("ObjectBinding",margins: 20) {
flowi { labeli "adresse : " ,width: 200; entry l1.adresse}
flowi { labeli "ville : ",width: 200 ; entry l1.ville}
flowi { regular
button(" Validation ") { alert l1.to_h }
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method anim
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def anim(n,&blk)
@hTimer||={}
$on=false
px=0
px=GLib::Timeout.add(n) do
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method select_mouse_up
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def select_mouse_up(e)
if @lasso
@lasso.order
l=find_into_bbox(*@lasso.lpoints.flatten)
l=find_cover_bbox(*@lasso.lpoints.flatten) if l.size==0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _dyn_entry
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def _dyn_entry(var,size,options,slotied)
size= var.value.to_s.size*2 unless size
w= unless slotied
(block_given? ? entry(var.value,size,options) : entry(var.value,size,options) { |v| var.value=v })
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method calendar
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def calendar(time=Time.now,options={})
c = Calendar.new
#c.display_options(Calendar::SHOW_HEADING | Calendar::SHOW_DAY_NAMES |
# Calendar::SHOW_WEEK_NUMBERS )
after(1) { c.signal_connect("day-selected") { |w,e| options[:selection].call(w.day) rescue error($!) } } if options[:selection]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method entry
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def entry(value,size=10,option={},&blk)
if DynVar === value
return _dyn_entry(value,size,option,false,&blk)
end
w=Entry.new().tap {|e| e.set_text(value ? value.to_s : "") }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gui_invoke_wait
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def gui_invoke_wait(&blk)
if ! defined?($__mainwindow__)
puts("\n\ngui_invoke_wait() : initialize() of main windows not done!\n\n")
return
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dialog_async
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def dialog_async(title,config={},&b)
dialog = Dialog.new(
title: title,
parent: self,
buttons: [[Gtk::Stock::OK, :accept],
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_row
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def scrolled_win.set_row(data,parent=nil)
puts "treeview: raw data size nok : #{data.size}/#{data.inspect}" if data.size!=@types.size
i=0
c=self.model.append(parent)
data.zip(@types) do |item,clazz|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_data_yahoo
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_data_yahoo(lcotes)
fields=[
:name,
:last_trade_price,:last_trade_time,
:volume,:previous_close,
Similar blocks of code found in 2 locations. Consider refactoring. Open
def fill(li,color="#000000",ep=2)
color=Ruiby.cv_color_html(color)
$ctx.set_line_width(ep)
$ctx.set_source_rgba(color.red/65000.0, color.green/65000.0, color.blue/65000.0, 1)
pt0,*poly=*li
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def line(li,color="#000000",ep=2)
color=Ruiby.cv_color_html(color)
$ctx.set_line_width(ep)
$ctx.set_source_rgba(color.red/65000.0, color.green/65000.0, color.blue/65000.0, 1)
pt0,*poly=*li
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method do_dialog
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def do_dialog()
l=@licones_name.grep(/#{@e.text}/)
if l.size==0
alert("no found *#{@e.text}*")
return
Identical blocks of code found in 2 locations. Consider refactoring. Open
button("Goto...") {
prompt("Longitude ?",@lon0.to_s) { |lon|
prompt("Latitude ?",@lat0.to_s) { |lat|
if ask("#{lon.to_f} ; #{lat.to_f}\n Validation ?")
@lonRef,@latRef=lon.to_f,lat.to_f
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 47.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76