reactrb/reactrb

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Showing 108 of 108 total issues

Method has too many lines. [54/30]
Open

    def self.create_native_react_class(type)
      raise "Provided class should define `render` method"  if !(type.method_defined? :render)
      render_fn = (type.method_defined? :_render_wrapper) ? :_render_wrapper : :render
      # this was hashing type.to_s, not sure why but .to_s does not work as it Foo::Bar::View.to_s just returns "View"
      @@component_classes[type] ||= %x{
Severity: Minor
Found in lib/react/api.rb by rubocop

This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method render has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
Open

    def render
      paths_searched = []
      if params.component_name.start_with? "::"
        paths_searched << params.component_name.gsub(/^\:\:/,"")
        component = params.component_name.gsub(/^\:\:/,"").split("::").inject(Module) { |scope, next_const| scope.const_get(next_const, false) } rescue nil
Severity: Minor
Found in lib/rails-helpers/top_level_rails_component.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method define_param has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring.
Open

      def self.define_param(name, param_type)
        if param_type == Observable
          define_method("#{name}") do
            value_for(name)
          end
Severity: Minor
Found in lib/react/component/props_wrapper.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method render has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

      def render(name, *args, &block)
        was_outer_most = !@not_outer_most
        @not_outer_most = true
        remove_nodes_from_args(args)
        @buffer ||= [] unless @buffer
Severity: Minor
Found in lib/react/rendering_context.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for create_native_react_class is too high. [14/6]
Open

    def self.create_native_react_class(type)
      raise "Provided class should define `render` method"  if !(type.method_defined? :render)
      render_fn = (type.method_defined? :_render_wrapper) ? :_render_wrapper : :render
      # this was hashing type.to_s, not sure why but .to_s does not work as it Foo::Bar::View.to_s just returns "View"
      @@component_classes[type] ||= %x{
Severity: Minor
Found in lib/react/api.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Cyclomatic complexity for render is too high. [13/6]
Open

    def render
      paths_searched = []
      if params.component_name.start_with? "::"
        paths_searched << params.component_name.gsub(/^\:\:/,"")
        component = params.component_name.gsub(/^\:\:/,"").split("::").inject(Module) { |scope, next_const| scope.const_get(next_const, false) } rescue nil

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Method convert_props has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
Open

    def self.convert_props(properties)
      raise "Component parameters must be a hash. Instead you sent #{properties}" unless properties.is_a? Hash
      props = {}
      properties.map do |key, value|
        if key == "class_name" && value.is_a?(Hash)
Severity: Minor
Found in lib/react/api.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for convert_props is too high. [12/6]
Open

    def self.convert_props(properties)
      raise "Component parameters must be a hash. Instead you sent #{properties}" unless properties.is_a? Hash
      props = {}
      properties.map do |key, value|
        if key == "class_name" && value.is_a?(Hash)
Severity: Minor
Found in lib/react/api.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Class Validator has 21 methods (exceeds 20 allowed). Consider refactoring.
Open

  class Validator
    attr_accessor :errors
    attr_reader :props_wrapper
    private :errors, :props_wrapper

Severity: Minor
Found in lib/react/validator.rb - About 2 hrs to fix

    Method create_native_react_class has 54 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        def self.create_native_react_class(type)
          raise "Provided class should define `render` method"  if !(type.method_defined? :render)
          render_fn = (type.method_defined? :_render_wrapper) ? :_render_wrapper : :render
          # this was hashing type.to_s, not sure why but .to_s does not work as it Foo::Bar::View.to_s just returns "View"
          @@component_classes[type] ||= %x{
    Severity: Major
    Found in lib/react/api.rb - About 2 hrs to fix

      Method has too many lines. [34/30]
      Open

            def self.define_param(name, param_type)
              if param_type == Observable
                define_method("#{name}") do
                  value_for(name)
                end

      This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

      Cyclomatic complexity for define_param is too high. [10/6]
      Open

            def self.define_param(name, param_type)
              if param_type == Observable
                define_method("#{name}") do
                  value_for(name)
                end

      This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

      An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

      Cyclomatic complexity for render is too high. [10/6]
      Open

            def render(name, *args, &block)
              was_outer_most = !@not_outer_most
              @not_outer_most = true
              remove_nodes_from_args(args)
              @buffer ||= [] unless @buffer
      Severity: Minor
      Found in lib/react/rendering_context.rb by rubocop

      This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

      An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

      Cyclomatic complexity for run_child_block is too high. [8/6]
      Open

            def run_child_block(is_outer_scope)
              result = yield
              result = result.to_s.span if result.try :acts_as_string? || result.is_a?(String)
              @buffer << result if result.is_a?(String) || (result.is_a?(React::Element) && @buffer.empty?)
              raise_render_error(result) if is_outer_scope && @buffer != [result]
      Severity: Minor
      Found in lib/react/rendering_context.rb by rubocop

      This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

      An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

      Cyclomatic complexity for log is too high. [8/6]
      Open

          def self.log(message, message_type = :info)
            message = [message] unless message.is_a? Array
      
            is_production = React::Config.config[:environment] == 'production'
      
      

      This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

      An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

      Method has too many lines. [32/30]
      Open

            def render(name, *args, &block)
              was_outer_most = !@not_outer_most
              @not_outer_most = true
              remove_nodes_from_args(args)
              @buffer ||= [] unless @buffer
      Severity: Minor
      Found in lib/react/rendering_context.rb by rubocop

      This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

      Cyclomatic complexity for eval_native_react_component is too high. [7/6]
      Open

          def self.eval_native_react_component(name)
            component = `eval(name)`
            raise "#{name} is not defined" if `#{component} === undefined`
            is_component_class = `#{component}.prototype !== undefined` &&
                                  (`!!#{component}.prototype.isReactComponent` ||
      Severity: Minor
      Found in lib/react/api.rb by rubocop

      This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

      An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

      Method render has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
      Open

            def render(component_name, props, prerender_options)
              if prerender_options.is_a?(Hash)
                if v8_runtime? && prerender_options[:context_initializer]
                  raise PrerenderError.new(component_name, props, "you must use 'therubyracer' with the prerender[:context] option") unless v8_runtime?
                else
      Severity: Minor
      Found in lib/reactive-ruby/server_rendering/contextual_renderer.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method define_param has 34 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

            def self.define_param(name, param_type)
              if param_type == Observable
                define_method("#{name}") do
                  value_for(name)
                end
      Severity: Minor
      Found in lib/react/component/props_wrapper.rb - About 1 hr to fix

        Method render has 32 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

              def render(name, *args, &block)
                was_outer_most = !@not_outer_most
                @not_outer_most = true
                remove_nodes_from_args(args)
                @buffer ||= [] unless @buffer
        Severity: Minor
        Found in lib/react/rendering_context.rb - About 1 hr to fix
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