Showing 108 of 108 total issues
Method load_context
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.load_context(unique_id = nil, name = nil)
# can be called on the client to force re-initialization for testing purposes
if !unique_id || !@context || @context.unique_id != unique_id
if on_opal_server?
`console.history = []` rescue nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method log
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def self.log(message, message_type = :info)
message = [message] unless message.is_a? Array
is_production = React::Config.config[:environment] == 'production'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convert_props
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.convert_props(properties)
raise "Component parameters must be a hash. Instead you sent #{properties}" unless properties.is_a? Hash
props = {}
properties.map do |key, value|
if key == "class_name" && value.is_a?(Hash)
Method convert_props
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def self.convert_props(properties)
props = self.orig_convert_props(properties)
props.map do |key, value|
if key == "ref" && value.is_a?(Proc)
new_proc = Proc.new do |native_inst|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method remove_nodes_from_args
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def remove_nodes_from_args(args)
args[0].each do |key, value|
begin
value.as_node if value.is_a?(Element)
rescue Exception
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def render(container = nil, params = {}, &block)
if container
container = container.type if container.is_a? React::Element
define_method :render do
React::RenderingContext.render(container, params) { instance_eval(&block) if block }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.render(element, container)
container = `container.$$class ? container[0] : container`
cb = %x{
function(){
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.find(selector)
selector = begin
selector.dom_node
rescue
selector
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.render(element, container)
%x{
console.error(
"Warning: Using deprecated behavior of `React.render`,",
"require \"react/top_level_render\" to get the correct behavior."
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eval_native_react_component
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.eval_native_react_component(name)
component = `eval(name)`
raise "#{name} is not defined" if `#{component} === undefined`
is_component_class = `#{component}.prototype !== undefined` &&
(`!!#{component}.prototype.isReactComponent` ||
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_exception
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def process_exception(e, component, reraise = @dont_catch_exceptions)
unless @dont_catch_exceptions
message = ["Exception raised while rendering #{component}: #{e.message}"]
if e.backtrace && e.backtrace.length > 1 && !@backtrace_off
append_backtrace(message, e.backtrace)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.render_to_static_markup(element)
%x{ console.error("Warning: `React.render_to_static_markup` is deprecated in favor of `React::Server.render_to_static_markup`."); }
if !(`typeof ReactDOMServer === 'undefined'`)
React::RenderingContext.build { `ReactDOMServer.renderToStaticMarkup(#{element.to_n})` } # v0.15+
elsif !(`typeof React.renderToString === 'undefined'`)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.render_to_string(element)
%x{ console.error("Warning: `React.render_to_string` is deprecated in favor of `React::Server.render_to_string`."); }
if !(`typeof ReactDOMServer === 'undefined'`)
React::RenderingContext.build { `ReactDOMServer.renderToString(#{element.to_n})` } # v0.15+
elsif !(`typeof React.renderToString === 'undefined'`)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method render_component
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def render_component(*args)
@component_name = (args[0].is_a? Hash) || args.empty? ? params[:action].camelize : args.shift
@render_params = args.shift || {}
options = args[0] || {}
render inline: '<%= react_component @component_name, @render_params, '\
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_element
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.create_element(type, properties = {}, &block)
params = []
# Component Spec, Normal DOM, String or Native Component
if @@component_classes[type]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.render_to_string(element)
if !(`typeof ReactDOMServer === 'undefined'`)
React::RenderingContext.build { `ReactDOMServer.renderToString(#{element.to_n})` } # v0.15+
elsif !(`typeof React.renderToString === 'undefined'`)
React::RenderingContext.build { `React.renderToString(#{element.to_n})` }
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.render_to_static_markup(element)
if !(`typeof ReactDOMServer === 'undefined'`)
React::RenderingContext.build { `ReactDOMServer.renderToStaticMarkup(#{element.to_n})` } # v0.15+
elsif !(`typeof React.renderToString === 'undefined'`)
React::RenderingContext.build { `React.renderToStaticMarkup(#{element.to_n})` }
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Literal typeof React.renderToString === 'undefined'
appeared as a condition. Open
elsif !(`typeof React.renderToString === 'undefined'`)
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- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Literal #{native}._getOpalInstance !== undefined
appeared as a condition. Open
if `#{native}._getOpalInstance !== undefined`
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- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Avoid rescuing the Exception
class. Perhaps you meant to rescue StandardError
? Open
rescue Exception => e
self.class.process_exception(e, self)
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- Exclude checks
This cop checks for rescue blocks targeting the Exception class.
Example:
# bad
begin
do_something
rescue Exception
handle_exception
end
Example:
# good
begin
do_something
rescue ArgumentError
handle_exception
end