Method render
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.render(element, container)
%x{
console.error(
"Warning: Using deprecated behavior of `React.render`,",
"require \"react/top_level_render\" to get the correct behavior."
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.render_to_static_markup(element)
%x{ console.error("Warning: `React.render_to_static_markup` is deprecated in favor of `React::Server.render_to_static_markup`."); }
if !(`typeof ReactDOMServer === 'undefined'`)
React::RenderingContext.build { `ReactDOMServer.renderToStaticMarkup(#{element.to_n})` } # v0.15+
elsif !(`typeof React.renderToString === 'undefined'`)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def self.render_to_string(element)
%x{ console.error("Warning: `React.render_to_string` is deprecated in favor of `React::Server.render_to_string`."); }
if !(`typeof ReactDOMServer === 'undefined'`)
React::RenderingContext.build { `ReactDOMServer.renderToString(#{element.to_n})` } # v0.15+
elsif !(`typeof React.renderToString === 'undefined'`)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Literal typeof React.renderToString === 'undefined'
appeared as a condition. Open
elsif !(`typeof React.renderToString === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Useless assignment to variable - attrs
. Open
attrs = ATTRIBUTES
- Read upRead up
- Exclude checks
This cop checks for every useless assignment to local variable in every
scope.
The basic idea for this cop was from the warning of ruby -cw
:
assigned but unused variable - foo
Currently this cop has advanced logic that detects unreferenced reassignments and properly handles varied cases such as branch, loop, rescue, ensure, etc.
Example:
# bad
def some_method
some_var = 1
do_something
end
Example:
# good
def some_method
some_var = 1
do_something(some_var)
end
Literal typeof React.renderToString === 'undefined'
appeared as a condition. Open
elsif !(`typeof React.renderToString === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Unused method argument - node
. If it's necessary, use _
or _node
as an argument name to indicate that it won't be used. You can also write as unmount_component_at_node(*)
if you want the method to accept any arguments but don't care about them. Open
def self.unmount_component_at_node(node)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Literal typeof ReactDOMServer === 'undefined'
appeared as a condition. Open
if !(`typeof ReactDOMServer === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Literal typeof ReactDOM === 'undefined'
appeared as a condition. Open
if !(`typeof ReactDOM === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Useless assignment to variable - container
. Open
container = `container.$$class ? container[0] : container`
- Read upRead up
- Exclude checks
This cop checks for every useless assignment to local variable in every
scope.
The basic idea for this cop was from the warning of ruby -cw
:
assigned but unused variable - foo
Currently this cop has advanced logic that detects unreferenced reassignments and properly handles varied cases such as branch, loop, rescue, ensure, etc.
Example:
# bad
def some_method
some_var = 1
do_something
end
Example:
# good
def some_method
some_var = 1
do_something(some_var)
end
Literal typeof React.renderToString === 'undefined'
appeared as a condition. Open
elsif !(`typeof React.renderToString === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Unused method argument - name
. If it's necessary, use _
or _name
as an argument name to indicate that it won't be used. You can also write as html_tag?(*)
if you want the method to accept any arguments but don't care about them. Open
def self.html_tag?(name)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Literal typeof ReactDOM === 'undefined'
appeared as a condition. Open
if !(`typeof ReactDOM === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Unused method argument - name
. If it's necessary, use _
or _name
as an argument name to indicate that it won't be used. You can also write as html_attr?(*)
if you want the method to accept any arguments but don't care about them. Open
def self.html_attr?(name)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused method argument - container
. If it's necessary, use _
or _container
as an argument name to indicate that it won't be used. Open
def self.render(element, container)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Literal typeof ReactDOMServer === 'undefined'
appeared as a condition. Open
if !(`typeof ReactDOMServer === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Literal typeof React.renderToString === 'undefined'
appeared as a condition. Open
elsif !(`typeof React.renderToString === 'undefined'`)
- Read upRead up
- Exclude checks
This cop checks for literals used as the conditions or as operands in and/or expressions serving as the conditions of if/while/until.
Example:
# bad
if 20
do_something
end
Example:
# bad
if some_var && true
do_something
end
Example:
# good
if some_var && some_condition
do_something
end
Useless assignment to variable - tags
. Open
tags = HTML_TAGS
- Read upRead up
- Exclude checks
This cop checks for every useless assignment to local variable in every
scope.
The basic idea for this cop was from the warning of ruby -cw
:
assigned but unused variable - foo
Currently this cop has advanced logic that detects unreferenced reassignments and properly handles varied cases such as branch, loop, rescue, ensure, etc.
Example:
# bad
def some_method
some_var = 1
do_something
end
Example:
# good
def some_method
some_var = 1
do_something(some_var)
end