Showing 50 of 50 total issues
Method new
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def new(options = {}, presenting_controller = nil, &block)
options = {
activities: nil,
animated: true
}.merge(options)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def get(options = {}, &block)
@callback = block
@callback.weak! if @callback && BubbleWrap.use_weak_callbacks?
@options = {
authorization_type: :always,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method plain_text_input
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def plain_text_input(options = {}, &block)
options = {buttons: ["Cancel", "OK"],
cancel_button_index: 0}.merge!(options)
options[:style] = :plain_text_input
new(options, &block).tap do |view|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get(options = {}, &block)
@callback = block
@callback.weak! if @callback && BubbleWrap.use_weak_callbacks?
@options = {
authorization_type: :always,
Method initialize
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def initialize(interval, *args, &blk)
callback = args.first.respond_to?(:call) ? args.first : blk
raise ArgumentError, "No callback or block supplied to periodic timer" unless callback
callback.weak! if callback && BubbleWrap.use_weak_callbacks?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_player_options
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def set_player_options(options)
self.media_player.allowsAirPlay = options[:allows_air_play] if options.has_key? :allows_air_play
self.media_player.controlStyle = options[:control_style] if options.has_key? :control_style
self.media_player.endPlaybackTime = options[:end_playback_time] if options.has_key? :end_playback_time
self.media_player.initialPlaybackTime = options[:initial_playback_time] if options.has_key? :initial_playback_time
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method locationManager
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def locationManager(manager, didUpdateLocations:locations)
if @options[:once]
@callback && @callback.call(locations.last)
@callback = proc { |result| }
stop
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method start
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def start(options={}, &handler)
if options.key?(:interval)
@manager.deviceMotionUpdateInterval = options[:interval]
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method depends_on
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def depends_on(file_or_paths)
paths = file_or_paths.respond_to?(:each) ? file_or_paths : [ file_or_paths ]
self.file_dependencies += paths.map do |f|
f = self.class.file(f) unless f.is_a? Requirement
f unless f.file == file
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def initialize(input, data=false)
if data
data_to_parse = input.respond_to?(:to_data) ? input.to_data : input
@source = data_to_parse
@source_type = :data
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method deprecated
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def deprecated(method_sym, version)
unless method_sym.kind_of?(Symbol)
raise ArgumentError, "deprecated() requires symbols for its first argument."
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method to_url_decoded
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def to_url_decoded(encoding = nil, legacy = false)
if legacy
stringByReplacingPercentEscapesUsingEncoding(encoding || NSUTF8StringEncoding)
else
if encoding
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method locationManager
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def locationManager(manager, didFailWithError:error)
if error.domain == KCLErrorDomain
case error.code
when KCLErrorDenied
error(Error::PERMISSION_DENIED)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method after_config
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def after_config(config)
return unless ::BubbleWrap::Requirement.frameworks.include?("CoreLocation")
BubbleWrap.require_ios do
ios8_files = 'motion/ios/8/location_constants.rb'
if config.send(:deployment_target).to_f >= 8.0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method hide
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def hide
if Dispatch::Queue.current.to_s == 'com.apple.main-thread'
@counter = [self.counter - 1, 0].max
if self.counter == 0
if @hide_indicator_timer
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method to_url_encoded
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def to_url_encoded(encoding = nil, legacy = false)
if legacy
stringByAddingPercentEscapesUsingEncoding(encoding || NSUTF8StringEncoding)
else
encoding ||= KCFStringEncodingUTF8
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def self.parse(str_data, &block)
return nil unless str_data
data = str_data.respond_to?('dataUsingEncoding:') ? str_data.dataUsingEncoding(NSUTF8StringEncoding) : str_data
opts = NSJSONReadingMutableContainers | NSJSONReadingMutableLeaves | NSJSONReadingAllowFragments
error = Pointer.new(:id)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method to_color
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def to_color
# First check if it is a color keyword
keyword_selector = "#{self.camelize(:lower)}Color"
color_klass = App.osx? ? NSColor : UIColor
return color_klass.send(keyword_selector) if color_klass.respond_to? keyword_selector
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method strip_up_to_last_lib
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def strip_up_to_last_lib(path)
if path =~ /\/lib$/
path = path.gsub(/\/lib$/, "")
else
path = path.split('lib')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_gesture_recognizer_helper
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def add_gesture_recognizer_helper(recognizer, enableInteraction, proc)
setUserInteractionEnabled true if enableInteraction && !isUserInteractionEnabled
self.addGestureRecognizer(recognizer)
@recognizers = {} unless @recognizers
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"