rubymotion/BubbleWrap

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Method callback has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def callback(&blk)
        return unless blk
        @deferred_status ||= :unknown
        if @deferred_status == :succeeded
          execute_block(&blk)
Severity: Minor
Found in motion/reactor/deferrable.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method once has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def once(options={}, &blk)
        raise "A block is required" unless blk
        blk.weak! if BubbleWrap.use_weak_callbacks?

        @called_once = false
Severity: Minor
Found in motion/motion/motion.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method iso8601 has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def self.iso8601(time)
    if time.include?(".")
      # Fractional Seconds
      if time.include?('Z')
        iso8601_with_fractional_seconds(time)
Severity: Minor
Found in motion/core/time.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method orientation has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def orientation(device_orientation=UIDevice.currentDevice.orientation, fallback=true)
        case device_orientation
        when UIDeviceOrientationPortrait then :portrait
        when UIDeviceOrientationPortraitUpsideDown then :portrait_upside_down
        when UIDeviceOrientationLandscapeLeft then :landscape_left
Severity: Minor
Found in motion/core/device/ios/screen.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method errback has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def errback(&blk)
        return unless blk
        @deferred_status ||= :unknown
        if @deferred_status == :failed
          execute_block(&blk)
Severity: Minor
Found in motion/reactor/deferrable.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method setup_gesture has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def setup_gesture
    @panned_recognizer = self.whenPanned do |recognizer|
      case(recognizer.state)
      when UIGestureRecognizerStateBegan
        @last_position = self.position
Severity: Minor
Found in samples/gesture/app/views/drawing/gesture_view.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @rotated_recognizer = self.whenRotated do |recognizer|
      case(recognizer.state)
      when UIGestureRecognizerStateBegan
        @last_rotation = self.rotation
      when UIGestureRecognizerStateChanged
Severity: Minor
Found in samples/gesture/app/views/drawing/gesture_view.rb and 1 other location - About 25 mins to fix
samples/gesture/app/views/drawing/gesture_view.rb on lines 71..79

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    @pinch_recognizer = self.whenPinched do |recognizer|
      case(recognizer.state)
      when UIGestureRecognizerStateBegan
        @last_scale = self.scale
      when UIGestureRecognizerStateChanged
Severity: Minor
Found in samples/gesture/app/views/drawing/gesture_view.rb and 1 other location - About 25 mins to fix
samples/gesture/app/views/drawing/gesture_view.rb on lines 58..66

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 29.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

  def createMenu(title, &b)
    menu = NSMenu.alloc.initWithTitle(title)
    menu.instance_eval(&b) if b
    item = NSMenuItem.alloc.initWithTitle(title, action: nil, keyEquivalent: '')
    item.submenu = menu
Severity: Minor
Found in motion/test_suite_delegate.rb and 1 other location - About 20 mins to fix
samples/osx/app/menu.rb on lines 101..106

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

  def createMenu(title, &b)
    menu = NSMenu.alloc.initWithTitle(title)
    menu.instance_eval(&b) if b
    item = NSMenuItem.alloc.initWithTitle(title, action: nil, keyEquivalent: '')
    item.submenu = menu
Severity: Minor
Found in samples/osx/app/menu.rb and 1 other location - About 20 mins to fix
motion/test_suite_delegate.rb on lines 61..66

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 27.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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