sanger/sequencescape

View on GitHub
app/models/illumina_htp/initial_stock_tube_purpose.rb

Summary

Maintainability
A
0 mins
Test Coverage
A
100%

Complex method IlluminaHtp::InitialStockTubePurpose#sibling_tubes (39.4)
Open

  def sibling_tubes(tube) # rubocop:todo Metrics/AbcSize, Metrics/MethodLength
    return [] if tube.submission.nil?

    # Find all requests that are being pooled together
    sibling_requests = tube.submission.requests.multiplexed.opened.ids

Flog calculates the ABC score for methods. The ABC score is based on assignments, branches (method calls), and conditions.

You can read more about ABC metrics or the flog tool

IlluminaHtp::InitialStockTubePurpose#sibling_tubes has approx 10 statements
Open

  def sibling_tubes(tube) # rubocop:todo Metrics/AbcSize, Metrics/MethodLength

A method with Too Many Statements is any method that has a large number of lines.

Too Many Statements warns about any method that has more than 5 statements. Reek's smell detector for Too Many Statements counts +1 for every simple statement in a method and +1 for every statement within a control structure (if, else, case, when, for, while, until, begin, rescue) but it doesn't count the control structure itself.

So the following method would score +6 in Reek's statement-counting algorithm:

def parse(arg, argv, &error)
  if !(val = arg) and (argv.empty? or /\A-/ =~ (val = argv[0]))
    return nil, block, nil                                         # +1
  end
  opt = (val = parse_arg(val, &error))[1]                          # +2
  val = conv_arg(*val)                                             # +3
  if opt and !arg
    argv.shift                                                     # +4
  else
    val[0] = nil                                                   # +5
  end
  val                                                              # +6
end

(You might argue that the two assigments within the first @if@ should count as statements, and that perhaps the nested assignment should count as +2.)

IlluminaHtp::InitialStockTubePurpose#sibling_tubes calls 'tube.submission' 3 times
Open

    return [] if tube.submission.nil?

    # Find all requests that are being pooled together
    sibling_requests = tube.submission.requests.multiplexed.opened.ids

Duplication occurs when two fragments of code look nearly identical, or when two fragments of code have nearly identical effects at some conceptual level.

Reek implements a check for Duplicate Method Call.

Example

Here's a very much simplified and contrived example. The following method will report a warning:

def double_thing()
  @other.thing + @other.thing
end

One quick approach to silence Reek would be to refactor the code thus:

def double_thing()
  thing = @other.thing
  thing + thing
end

A slightly different approach would be to replace all calls of double_thing by calls to @other.double_thing:

class Other
  def double_thing()
    thing + thing
  end
end

The approach you take will depend on balancing other factors in your code.

IlluminaHtp::InitialStockTubePurpose#sibling_tubes doesn't depend on instance state (maybe move it to another class?)
Open

  def sibling_tubes(tube) # rubocop:todo Metrics/AbcSize, Metrics/MethodLength

A Utility Function is any instance method that has no dependency on the state of the instance.

IlluminaHtp::InitialStockTubePurpose#sibling_tubes performs a nil-check
Open

    return [] if tube.submission.nil?

A NilCheck is a type check. Failures of NilCheck violate the "tell, don't ask" principle.

Additionally, type checks often mask bigger problems in your source code like not using OOP and / or polymorphism when you should.

Example

Given

class Klass
  def nil_checker(argument)
    if argument.nil?
      puts "argument isn't nil!"
    end
  end
end

Reek would emit the following warning:

test.rb -- 1 warning:
  [3]:Klass#nil_checker performs a nil-check. (NilCheck)

IlluminaHtp::InitialStockTubePurpose#sibling_tubes has the variable name 's'
Open

      sibling_tubes.map { |s| { name: s.name, uuid: s.uuid, ean13_barcode: s.ean13_barcode, state: s.state } }

An Uncommunicative Variable Name is a variable name that doesn't communicate its intent well enough.

Poor names make it hard for the reader to build a mental picture of what's going on in the code. They can also be mis-interpreted; and they hurt the flow of reading, because the reader must slow down to interpret the names.

TODO found
Open

  # TODO: Make tis decision in Limber, then strip out this code.

There are no issues that match your filters.

Category
Status