satanTime/ngrx-entity-relationship

View on GitHub

Showing 44 of 44 total issues

Function resolveGraphQL has a Cognitive Complexity of 59 (exceeds 10 allowed). Consider refactoring.
Open

const resolveGraphQL = (
    selector: ENTITY_SELECTOR,
    options: {
        include: Array<keyof any>;
        prefix: string;
Severity: Minor
Found in libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function relatedEntity has a Cognitive Complexity of 51 (exceeds 10 allowed). Consider refactoring.
Open

export function relatedEntity<
    STORE,
    PARENT_ENTITY,
    RELATED_ENTITY,
    RELATED_KEY_IDS extends ID_FILTER_PROPS<PARENT_ENTITY, ID_TYPES>,
Severity: Minor
Found in libs/ngrx-entity-relationship/src/lib/relatedEntity.ts - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export function childEntitySelector<
    STORE,
    PARENT_ENTITY extends {
        [KEY in RELATED_KEY_VALUES]?: RELATED_ENTITY;
    },
Severity: Major
Found in libs/ngrx-entity-relationship/src/lib/childEntitySelector.ts and 1 other location - About 6 hrs to fix
libs/ngrx-entity-relationship/src/lib/childrenEntitiesSelector.ts on lines 23..65

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 191.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export function childrenEntitiesSelector<
    STORE,
    PARENT_ENTITY extends {
        [KEY in RELATED_KEY_VALUES_ARRAYS]?: Array<RELATED_ENTITY>;
    },
libs/ngrx-entity-relationship/src/lib/childEntitySelector.ts on lines 23..65

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 191.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function childrenEntities has a Cognitive Complexity of 45 (exceeds 10 allowed). Consider refactoring.
Open

export function childrenEntities<
    STORE,
    PARENT_ENTITY,
    RELATED_ENTITY,
    RELATED_KEY_IDS extends ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES>,
Severity: Minor
Found in libs/ngrx-entity-relationship/src/lib/childrenEntities.ts - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function toGraphQL has a Cognitive Complexity of 45 (exceeds 10 allowed). Consider refactoring.
Open

export function toGraphQL(...queries: Array<any>): string {
    const prefix = (window as any).ngrxGraphqlPrefix || '';
    let query: string | undefined = '';
    let selector: ENTITY_SELECTOR | undefined;
    let params: Record<string, any> | null | string | undefined;
Severity: Minor
Found in libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts - About 6 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function childrenEntities has 119 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export function childrenEntities<
    STORE,
    PARENT_ENTITY,
    RELATED_ENTITY,
    RELATED_KEY_IDS extends ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES>,
Severity: Major
Found in libs/ngrx-entity-relationship/src/lib/childrenEntities.ts - About 4 hrs to fix

    Function relatedEntity has 110 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export function relatedEntity<
        STORE,
        PARENT_ENTITY,
        RELATED_ENTITY,
        RELATED_KEY_IDS extends ID_FILTER_PROPS<PARENT_ENTITY, ID_TYPES>,
    Severity: Major
    Found in libs/ngrx-entity-relationship/src/lib/relatedEntity.ts - About 4 hrs to fix

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                  for (const relationship of relationships) {
                      const cacheRelLevel = `${cacheLevel}:${cacheRelLevelIndex}`;
                      const cacheRelHash = relationship(cacheRelLevel, state, cache, entityValue, idSelector);
                      cacheRelLevelIndex += 1;
                      if (cacheRelHash) {
      Severity: Major
      Found in libs/ngrx-entity-relationship/src/lib/childrenEntities.ts and 1 other location - About 4 hrs to fix
      libs/ngrx-entity-relationship/src/lib/relatedEntity.ts on lines 145..153

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 118.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                  for (const relationship of relationships) {
                      const cacheRelLevel = `${cacheLevel}:${cacheRelLevelIndex}`;
                      const cacheRelHash = relationship(cacheRelLevel, state, cache, entityValue, idSelector);
                      cacheRelLevelIndex += 1;
                      if (cacheRelHash) {
      Severity: Major
      Found in libs/ngrx-entity-relationship/src/lib/relatedEntity.ts and 1 other location - About 4 hrs to fix
      libs/ngrx-entity-relationship/src/lib/childrenEntities.ts on lines 147..155

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 118.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (relationship.ngrxEntityRelationship === 'childrenEntities') {
                  included.push(relationship.keyValue);
                  query += `${prefix}${relationship.keyValue}`;
                  query += `${prefix ? ' ' : ''}{${prefix ? '\n' : ''}${resolveGraphQL(relationship, {
                      include: [relationship.keyId],
      Severity: Major
      Found in libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts and 1 other location - About 3 hrs to fix
      libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts on lines 31..49

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 132.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              } else if (relationship.ngrxEntityRelationship === 'childEntity') {
                  included.push(relationship.keyValue);
                  query += `${prefix}${relationship.keyValue}`;
                  query += `${prefix ? ' ' : ''}{${prefix ? '\n' : ''}${resolveGraphQL(relationship, {
                      include: [relationship.keyId],
      Severity: Major
      Found in libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts and 1 other location - About 3 hrs to fix
      libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts on lines 23..49

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 132.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function childEntity has 89 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      export function childEntity<
          STORE,
          PARENT_ENTITY,
          RELATED_ENTITY,
          RELATED_KEY_IDS extends ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES>,
      Severity: Major
      Found in libs/ngrx-entity-relationship/src/lib/childEntity.ts - About 3 hrs to fix

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

            PARENT_ENTITY extends
                | {
                      [KEY in RELATED_KEY_IDS | RELATED_KEY_VALUES]?: KEY extends RELATED_KEY_IDS
                          ? ID_TYPES
                          : KEY extends RELATED_KEY_VALUES
        libs/ngrx-entity-relationship/src/lib/relatedEntitySelector.ts on lines 7..21

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 106.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

            PARENT_ENTITY extends
                | {
                      [KEY in RELATED_KEY_IDS | RELATED_KEY_VALUES]?: KEY extends RELATED_KEY_IDS
                          ? ID_TYPES
                          : KEY extends RELATED_KEY_VALUES
        libs/ngrx-entity-relationship/src/lib/relatedEntitySelector.ts on lines 37..51

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 106.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Function callback has 88 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            const callback = (
                cacheLevel: string,
                state: STORE,
                cache: CACHE<STORE>,
                source: PARENT_ENTITY,
        Severity: Major
        Found in libs/ngrx-entity-relationship/src/lib/childrenEntities.ts - About 3 hrs to fix

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          export function stateKeys<
              SELECTOR extends STORE_SELECTOR<any, any>,
              STORE extends SELECTOR extends STORE_SELECTOR<infer U, any> ? U : never,
              SLICE extends SELECTOR extends STORE_SELECTOR<any, infer U> ? U : never,
              E_KEY extends keyof SLICE,
          Severity: Major
          Found in libs/ngrx-entity-relationship/src/lib/stateKeys.ts and 1 other location - About 3 hrs to fix
          libs/ngrx-entity-relationship/src/lib/stateKeys.ts on lines 20..40

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 104.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

          export function stateKeys<
              SELECTOR extends STORE_SELECTOR<any, any>,
              STORE extends SELECTOR extends STORE_SELECTOR<infer U, any> ? U : never,
              SLICE extends SELECTOR extends STORE_SELECTOR<any, infer U> ? U : never,
              E_KEY extends keyof SLICE,
          Severity: Major
          Found in libs/ngrx-entity-relationship/src/lib/stateKeys.ts and 1 other location - About 3 hrs to fix
          libs/ngrx-entity-relationship/src/lib/stateKeys.ts on lines 11..18

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 104.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Function callback has 85 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              const callback = (cacheLevel: string, state: STORE, cache: CACHE<STORE>, source: PARENT_ENTITY) => {
                  // a bit magic to relax generic types.
                  const sourceKeyIdValue = source[keyId];
                  if (!sourceKeyIdValue) {
                      return;
          Severity: Major
          Found in libs/ngrx-entity-relationship/src/lib/relatedEntity.ts - About 3 hrs to fix

            Function rootEntity has 80 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            export function rootEntity<STORE, ENTITY, TRANSFORMED>(
                featureSelector: FEATURE_SELECTOR<STORE, ENTITY>,
                guess1?: TRANSFORMER<ENTITY, TRANSFORMED> | SELECTOR_META | HANDLER_RELATED_ENTITY<STORE, ENTITY>,
                guess2?: SELECTOR_META | HANDLER_RELATED_ENTITY<STORE, ENTITY>,
            ): HANDLER_ROOT_ENTITY<STORE, ENTITY, ENTITY | TRANSFORMED, ID_TYPES> {
            Severity: Major
            Found in libs/ngrx-entity-relationship/src/lib/rootEntity.ts - About 3 hrs to fix
              Severity
              Category
              Status
              Source
              Language