satanTime/ngrx-entity-relationship

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Function rootEntity has a Cognitive Complexity of 27 (exceeds 10 allowed). Consider refactoring.
Open

export function rootEntity<STORE, ENTITY, TRANSFORMED>(
    featureSelector: FEATURE_SELECTOR<STORE, ENTITY>,
    guess1?: TRANSFORMER<ENTITY, TRANSFORMED> | SELECTOR_META | HANDLER_RELATED_ENTITY<STORE, ENTITY>,
    guess2?: SELECTOR_META | HANDLER_RELATED_ENTITY<STORE, ENTITY>,
): HANDLER_ROOT_ENTITY<STORE, ENTITY, ENTITY | TRANSFORMED, ID_TYPES> {
Severity: Minor
Found in libs/ngrx-entity-relationship/src/lib/rootEntity.ts - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function childEntity has a Cognitive Complexity of 25 (exceeds 10 allowed). Consider refactoring.
Open

export function childEntity<
    STORE,
    PARENT_ENTITY,
    RELATED_ENTITY,
    RELATED_KEY_IDS extends ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES>,
Severity: Minor
Found in libs/ngrx-entity-relationship/src/lib/childEntity.ts - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        for (const relationship of relationships) {
            const cacheRelLevel = `${cacheLevel}:${cacheRelLevelIndex}`;
            const cacheRelHash = relationship(cacheRelLevel, state, cache, value, idSelector);
            cacheRelLevelIndex += 1;
            if (cacheRelHash) {
Severity: Major
Found in libs/ngrx-entity-relationship/src/lib/rootEntity.ts and 1 other location - About 2 hrs to fix
libs/ngrx-entity-relationship/src/lib/childEntity.ts on lines 119..126

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 90.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        for (const relationship of relationships) {
            const cacheRelLevel = `${cacheLevel}:${cacheRelLevelIndex}`;
            const cacheRelHash = relationship(cacheRelLevel, state, cache, value, idSelector);
            cacheRelLevelIndex += 1;
            if (cacheRelHash) {
Severity: Major
Found in libs/ngrx-entity-relationship/src/lib/childEntity.ts and 1 other location - About 2 hrs to fix
libs/ngrx-entity-relationship/src/lib/rootEntity.ts on lines 115..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 90.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function resolveGraphQL has 66 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const resolveGraphQL = (
    selector: ENTITY_SELECTOR,
    options: {
        include: Array<keyof any>;
        prefix: string;
Severity: Major
Found in libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts - About 2 hrs to fix

    Function toGraphQL has 61 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export function toGraphQL(...queries: Array<any>): string {
        const prefix = (window as any).ngrxGraphqlPrefix || '';
        let query: string | undefined = '';
        let selector: ENTITY_SELECTOR | undefined;
        let params: Record<string, any> | null | string | undefined;
    Severity: Major
    Found in libs/ngrx-entity-relationship/graphql/src/lib/toGraphQL.ts - About 2 hrs to fix

      Function callback has 60 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          const callback = (
              cacheLevel: string,
              state: STORE,
              cache: CACHE<STORE>,
              source: PARENT_ENTITY,
      Severity: Major
      Found in libs/ngrx-entity-relationship/src/lib/childEntity.ts - About 2 hrs to fix

        Function func has 51 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        export const func = (state: any, selector: ENTITY_SELECTOR, entity: any, meta?: {skipFields?: Array<keyof any>}) => {
            if (typeof entity !== 'object') {
                throw new Error('Entity is not an object');
            }
            const id = selector.idSelector(entity);
        Severity: Major
        Found in libs/ngrx-entity-relationship/src/lib/store/injectEntity.ts - About 2 hrs to fix

          Function rootEntities has 48 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          export function rootEntities<STORE, ENTITY, TRANSFORMED>(
              rootSelector: HANDLER_ROOT_ENTITY<STORE, ENTITY, TRANSFORMED, ID_TYPES>,
          ): HANDLER_ROOT_ENTITIES<STORE, ENTITY, ENTITY | TRANSFORMED, ID_TYPES> {
              const cacheMap = new Map<string, Array<ENTITY | TRANSFORMED>>();
              const emptyResult: Array<ENTITY | TRANSFORMED> = [];
          Severity: Minor
          Found in libs/ngrx-entity-relationship/src/lib/rootEntities.ts - About 1 hr to fix

            Function rootEntities has a Cognitive Complexity of 20 (exceeds 10 allowed). Consider refactoring.
            Open

            export function rootEntities<STORE, ENTITY, TRANSFORMED>(
                rootSelector: HANDLER_ROOT_ENTITY<STORE, ENTITY, TRANSFORMED, ID_TYPES>,
            ): HANDLER_ROOT_ENTITIES<STORE, ENTITY, ENTITY | TRANSFORMED, ID_TYPES> {
                const cacheMap = new Map<string, Array<ENTITY | TRANSFORMED>>();
                const emptyResult: Array<ENTITY | TRANSFORMED> = [];
            Severity: Minor
            Found in libs/ngrx-entity-relationship/src/lib/rootEntities.ts - About 1 hr to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function callback has 44 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                const callback = (
                    state: STORE,
                    idOrSelector: undefined | null | ID_TYPES | STORE_SELECTOR<STORE, undefined | null | ID_TYPES>,
                ) => {
                    const id = typeof idOrSelector === 'function' ? idOrSelector(state) : idOrSelector;
            Severity: Minor
            Found in libs/ngrx-entity-relationship/src/lib/rootEntity.ts - About 1 hr to fix

              Function func has a Cognitive Complexity of 19 (exceeds 10 allowed). Consider refactoring.
              Open

              export const func = (state: any, selector: ENTITY_SELECTOR, entity: any, meta?: {skipFields?: Array<keyof any>}) => {
                  if (typeof entity !== 'object') {
                      throw new Error('Entity is not an object');
                  }
                  const id = selector.idSelector(entity);
              Severity: Minor
              Found in libs/ngrx-entity-relationship/src/lib/store/injectEntity.ts - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function normalizeSelector has 32 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              export function normalizeSelector<S, E>(
                  selector: FEATURE_SELECTOR<S, E>,
              ): {
                  collection: STORE_SELECTOR<S, ENTITY_STATE<E>>;
                  id: ID_SELECTOR<E>;
              Severity: Minor
              Found in libs/ngrx-entity-relationship/src/lib/utils.ts - About 1 hr to fix

                Function rootEntitySelector has a Cognitive Complexity of 16 (exceeds 10 allowed). Consider refactoring.
                Open

                export function rootEntitySelector<STORE, ENTITY, TRANSFORMED>(
                    featureSelector: FEATURE_SELECTOR<STORE, ENTITY>,
                    guess1?: SELECTOR_META | TRANSFORMER<ENTITY, TRANSFORMED>,
                    guess2?: SELECTOR_META,
                ): (
                Severity: Minor
                Found in libs/ngrx-entity-relationship/src/lib/rootEntitySelector.ts - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function verifyCache has a Cognitive Complexity of 16 (exceeds 10 allowed). Consider refactoring.
                Open

                export function verifyCache<S>(state: S, checks: CACHE_CHECKS_SET<S>): boolean {
                    if (!checks.size) {
                        return false;
                    }
                    const checksData: Array<[STORE_SELECTOR<S, ENTITY_STATE<UNKNOWN>>, CACHE_CHECKS]> = [];
                Severity: Minor
                Found in libs/ngrx-entity-relationship/src/lib/utils.ts - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function callback has 31 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    const callback = (
                        state: STORE,
                        idsOrSelector: undefined | null | Array<ID_TYPES> | STORE_SELECTOR<STORE, undefined | null | Array<ID_TYPES>>,
                    ) => {
                        const ids = typeof idsOrSelector === 'function' ? idsOrSelector(state) : idsOrSelector;
                Severity: Minor
                Found in libs/ngrx-entity-relationship/src/lib/rootEntities.ts - About 1 hr to fix

                  Function verifyCache has 29 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                  export function verifyCache<S>(state: S, checks: CACHE_CHECKS_SET<S>): boolean {
                      if (!checks.size) {
                          return false;
                      }
                      const checksData: Array<[STORE_SELECTOR<S, ENTITY_STATE<UNKNOWN>>, CACHE_CHECKS]> = [];
                  Severity: Minor
                  Found in libs/ngrx-entity-relationship/src/lib/utils.ts - About 1 hr to fix

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                    export function childrenEntities<
                        STORE,
                        PARENT_ENTITY,
                        RELATED_ENTITY,
                        RELATED_KEY_IDS extends ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES> = ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES>,
                    Severity: Minor
                    Found in libs/ngrx-entity-relationship/src/lib/childrenEntities.ts and 1 other location - About 50 mins to fix
                    libs/ngrx-entity-relationship/src/lib/childEntity.ts on lines 15..30

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 76.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                    export function childEntity<
                        STORE,
                        PARENT_ENTITY,
                        RELATED_ENTITY,
                        RELATED_KEY_IDS extends ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES> = ID_FILTER_PROPS<RELATED_ENTITY, ID_TYPES>,
                    Severity: Minor
                    Found in libs/ngrx-entity-relationship/src/lib/childEntity.ts and 1 other location - About 50 mins to fix
                    libs/ngrx-entity-relationship/src/lib/childrenEntities.ts on lines 15..30

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 76.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 4 locations. Consider refactoring.
                    Open

                    export function rootEntitySelector<STORE, ENTITY>(
                        featureSelector: FEATURE_SELECTOR<STORE, ENTITY>,
                        meta: SELECTOR_META,
                    ): (
                        metaOrRelationship?: SELECTOR_META | HANDLER_RELATED_ENTITY<STORE, ENTITY>,
                    Severity: Major
                    Found in libs/ngrx-entity-relationship/src/lib/rootEntitySelector.ts and 3 other locations - About 35 mins to fix
                    libs/ngrx-entity-relationship/src/lib/rootEntitySelector.ts on lines 12..19
                    libs/ngrx-entity-relationship/src/lib/rootEntitySelector.ts on lines 21..27
                    libs/ngrx-entity-relationship/src/lib/rootEntitySelector.ts on lines 37..42

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 71.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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