Showing 105 of 110 total issues
Method setGameRuleValue
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
@SuppressWarnings("unchecked")
@Override
public boolean setGameRuleValue(String rule, String value)
{
if (rule == null)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (mock != null)
{
JavaPlugin instance = mock.getPluginManager().loadPlugin(plugin, description, parameters);
mock.getPluginManager().enablePlugin(instance);
return plugin.cast(instance);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (mock != null)
{
JavaPlugin instance = mock.getPluginManager().loadPlugin(plugin, descriptionFile, parameters);
mock.getPluginManager().enablePlugin(instance);
return plugin.cast(instance);
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
private int indexOf(PotionEffectType type)
{
for (int i = 0; i < effects.size(); ++i)
{
if (effects.get(i).getType().equals(type))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
private int indexOf(PotionEffectType type) {
for (int i = 0; i < effects.size(); ++i) {
if (effects.get(i).getType().equals(type)) {
return i;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Consider simplifying this complex logical expression. Open
else if (obj != null && obj instanceof BanEntry)
{
BanEntry banEntry = (BanEntry) obj;
return target.equals(banEntry.getTarget()) && expires.equals(banEntry.getExpiration()) && reason.equals(banEntry.getReason())
&& source.equals(banEntry.getSource()) && created.equals(banEntry.getCreated());
Method isConstructorCompatible
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private boolean isConstructorCompatible(Constructor<?> constructor, Class<?>[] types)
{
Class<?>[] parameters = constructor.getParameterTypes();
for (int i = 0; i < types.length; i++)
{
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method simulateBlockDamage
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public boolean simulateBlockDamage(Block block)
{
if (gamemode == GameMode.SURVIVAL)
{
BlockDamageEvent event = simulateBlockDamagePure(block);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addItem
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public ItemStack addItem(ItemStack item)
{
item = item.clone();
for (int i = 0; i < items.length; i++)
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getPlayer
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Player getPlayer(String name)
{
Player player = getPlayerExact(name);
if (player != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setPage
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void setPage(int page, String text)
{
if (!this.isValidPage(page))
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getPlayers
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
@Override
@Deprecated
public Set<OfflinePlayer> getPlayers() throws IllegalStateException {
if(!registered)throw new IllegalStateException("Team not registered");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return setGameRule((GameRule<Boolean>) gameRule, value.equalsIgnoreCase("true"));
Method callEvent
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void callEvent(Event event) throws IllegalStateException
{
events.add(event);
for (List<ListenerEntry> listeners : eventListeners.values())
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addCommandsFrom
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
protected void addCommandsFrom(Plugin plugin)
{
Map<String, Map<String, Object>> commands = plugin.getDescription().getCommands();
if (commands != null)
{
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addEnchant
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean addEnchant(Enchantment ench, int level, boolean ignoreLevelRestriction) {
Integer existingLevel = this.enchants.get(ench);
if (nonNull(existingLevel) && existingLevel.equals(level)) {
return false; // Already exists with the same level
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Define and throw a dedicated exception instead of using a generic one. Open
throw new RuntimeException("Failed to instantiate plugin", e);
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- Exclude checks
Using such generic exceptions as Error
, RuntimeException
, Throwable
, and Exception
prevents
calling methods from handling true, system-generated exceptions differently than application-generated errors.
Noncompliant Code Example
public void foo(String bar) throws Throwable { // Noncompliant throw new RuntimeException("My Message"); // Noncompliant }
Compliant Solution
public void foo(String bar) { throw new MyOwnRuntimeException("My Message"); }
Exceptions
Generic exceptions in the signatures of overriding methods are ignored, because overriding method has to follow signature of the throw declaration in the superclass. The issue will be raised on superclass declaration of the method (or won't be raised at all if superclass is not part of the analysis).
@Override public void myMethod() throws Exception {...}
Generic exceptions are also ignored in the signatures of methods that make calls to methods that throw generic exceptions.
public void myOtherMethod throws Exception { doTheThing(); // this method throws Exception }
See
- MITRE, CWE-397 - Declaration of Throws for Generic Exception
- CERT, ERR07-J. - Do not throw RuntimeException, Exception, or Throwable
Remove this "clone" implementation; use a copy constructor or copy factory instead. Open
public @NotNull BlockData clone()
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- Exclude checks
Many consider clone
and Cloneable
broken in Java, largely because the rules for overriding clone
are tricky
and difficult to get right, according to Joshua Bloch:
Object's clone method is very tricky. It's based on field copies, and it's "extra-linguistic." It creates an object without calling a constructor. There are no guarantees that it preserves the invariants established by the constructors. There have been lots of bugs over the years, both in and outside Sun, stemming from the fact that if you just call super.clone repeatedly up the chain until you have cloned an object, you have a shallow copy of the object. The clone generally shares state with the object being cloned. If that state is mutable, you don't have two independent objects. If you modify one, the other changes as well. And all of a sudden, you get random behavior.
A copy constructor or copy factory should be used instead.
This rule raises an issue when clone
is overridden, whether or not Cloneable
is implemented.
Noncompliant Code Example
public class MyClass { // ... public Object clone() { // Noncompliant //... } }
Compliant Solution
public class MyClass { // ... MyClass (MyClass source) { //... } }
See
See Also
- {rule:java:S2157} - "Cloneables" should implement "clone"
- {rule:java:S1182} - Classes that override "clone" should be "Cloneable" and call "super.clone()"