senecajs/seneca-refer

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src/refer.ts

Summary

Maintainability
F
3 days
Test Coverage

Function refer has 367 lines of code (exceeds 25 allowed). Consider refactoring.
Invalid

function refer(this: any, options: ReferOptions) {
  const seneca: any = this

  const genToken = this.util.Nid(options.token)
  const genCode = this.util.Nid(options.code)
Severity: Major
Found in src/refer.ts - About 1 day to fix

    Function refer has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring.
    Open

    function refer(this: any, options: ReferOptions) {
      const seneca: any = this
    
      const genToken = this.util.Nid(options.token)
      const genCode = this.util.Nid(options.code)
    Severity: Minor
    Found in src/refer.ts - About 1 day to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    File refer.ts has 396 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    /* Copyright © 2022 Seneca Project Contributors, MIT License. */
    
    
    type ReferOptions = {
      debug?: boolean
    Severity: Minor
    Found in src/refer.ts - About 5 hrs to fix

      Function msgAcceptEntry has 82 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        async function msgAcceptEntry(this: any, msg: any) {
          const seneca = this
      
          // If check=true, do not update occur
          let check = true === msg.check ? true : false
      Severity: Major
      Found in src/refer.ts - About 3 hrs to fix

        Function msgCreateEntry has 68 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          async function msgCreateEntry(this: any, msg: any) {
            const seneca = this
        
            // Sending user, not required
            let user_id = msg.user_id
        Severity: Major
        Found in src/refer.ts - About 2 hrs to fix

          Function msgLoadRules has 36 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            async function msgLoadRules(this: any, msg: any) {
              const seneca = this
          
              const rules = await seneca.entity('refer/rule').list$()
          
          
          Severity: Minor
          Found in src/refer.ts - About 1 hr to fix

            Avoid too many return statements within this function.
            Open

                  return {
                    ok: false,
                    why: 'entry-used',
                  }
            Severity: Major
            Found in src/refer.ts - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                    return {
                      ok: false,
                      why: 'entry-limit',
                      details: {
                        limit: entry.limit,
              Severity: Major
              Found in src/refer.ts - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                    return {
                      ok: true,
                      entry,
                      occur, // NOTE: will be undef if check=true
                    }
                Severity: Major
                Found in src/refer.ts - About 30 mins to fix

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                            if (rule.where.kind === 'accept') {
                              rule.call.forEach((callmsg: any) => {
                                callmsg.ent = seneca.entity(rule.ent)
                                callmsg.entry_id = msg.q.entry_id
                                callmsg.entry_kind = msg.q.entry_kind
                  Severity: Major
                  Found in src/refer.ts and 1 other location - About 3 hrs to fix
                  src/refer.ts on lines 466..473

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 101.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 2 locations. Consider refactoring.
                  Open

                            if (rule.where.kind === 'lost' && msg.q.kind === 'accept') {
                              rule.call.forEach((callmsg: any) => {
                                callmsg.ent = seneca.entity(rule.ent)
                                callmsg.email = msg.q.email
                                callmsg.userWinner = msg.q.user_id
                  Severity: Major
                  Found in src/refer.ts and 1 other location - About 3 hrs to fix
                  src/refer.ts on lines 454..462

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 101.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

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