modules/parameterModule.js
const meatToSurvive=1.25;
const meatToReproduce=3;
const daysWithoutFeeding=12;
const averageLifeExpectancy=8;
const maxPackSize=20;
const idealPacksize=12;
const wolfPupMortalityRate=40;
const meatAmounts={deer:"41",bison:"278",rabbit:"1"}
const constantChance=50;//used for every chance calculation
const wolfHuntSuccessChance=14;//according to references
/* */
let biomeBasedHuntSuccessChance=50;
let huntSuccessChance=50;
let activeClimateBasedBiasHuntChance=50;
let diseaseBasedHuntChance=100;
let hungerBasedHuntChance=100;
let packSizeBasedHuntChance=50;
/* */
/* */
let currentDate=0;
let currentWeatherEvent;
let currentPreyScoutStatus=false;
/* */
function resetHuntChances(){
biomeBasedHuntSuccessChance=50;
huntSuccessChance=50;
activeClimateBasedBiasHuntChance=50;
diseaseBasedHuntChance=100;
hungerBasedHuntChance=100;
packSizeBasedHuntChance=50;
console.log("in the reset hunt chance:"+huntSuccessChance);
}