sovereignbot/citadel

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Identical blocks of code found in 17 locations. Consider refactoring.
Open

    public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->message = $message;
        $this->discord = $discord;
        $this->channelConfig = $channelConfig;
Severity: Major
Found in src/Plugins/onMessage/auth.php and 16 other locations - About 3 hrs to fix
src/Plugins/onMessage/about.php on lines 68..82
src/Plugins/onMessage/char.php on lines 67..81
src/Plugins/onMessage/coinflip.php on lines 67..81
src/Plugins/onMessage/config.php on lines 66..80
src/Plugins/onMessage/corp.php on lines 67..81
src/Plugins/onMessage/eightball.php on lines 67..81
src/Plugins/onMessage/guilds.php on lines 68..82
src/Plugins/onMessage/join.php on lines 67..81
src/Plugins/onMessage/meme.php on lines 67..81
src/Plugins/onMessage/memory.php on lines 67..81
src/Plugins/onMessage/pc.php on lines 68..82
src/Plugins/onMessage/porn.php on lines 67..81
src/Plugins/onMessage/time.php on lines 69..83
src/Plugins/onMessage/tq.php on lines 67..81
src/Plugins/onMessage/user.php on lines 67..81
src/Plugins/onMessage/wolf.php on lines 67..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 17 locations. Consider refactoring.
Open

    public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->message = $message;
        $this->discord = $discord;
        $this->channelConfig = $channelConfig;
Severity: Major
Found in src/Plugins/onMessage/memory.php and 16 other locations - About 3 hrs to fix
src/Plugins/onMessage/about.php on lines 68..82
src/Plugins/onMessage/auth.php on lines 69..83
src/Plugins/onMessage/char.php on lines 67..81
src/Plugins/onMessage/coinflip.php on lines 67..81
src/Plugins/onMessage/config.php on lines 66..80
src/Plugins/onMessage/corp.php on lines 67..81
src/Plugins/onMessage/eightball.php on lines 67..81
src/Plugins/onMessage/guilds.php on lines 68..82
src/Plugins/onMessage/join.php on lines 67..81
src/Plugins/onMessage/meme.php on lines 67..81
src/Plugins/onMessage/pc.php on lines 68..82
src/Plugins/onMessage/porn.php on lines 67..81
src/Plugins/onMessage/time.php on lines 69..83
src/Plugins/onMessage/tq.php on lines 67..81
src/Plugins/onMessage/user.php on lines 67..81
src/Plugins/onMessage/wolf.php on lines 67..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 17 locations. Consider refactoring.
Open

    public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->message = $message;
        $this->discord = $discord;
        $this->channelConfig = $channelConfig;
Severity: Major
Found in src/Plugins/onMessage/about.php and 16 other locations - About 3 hrs to fix
src/Plugins/onMessage/auth.php on lines 69..83
src/Plugins/onMessage/char.php on lines 67..81
src/Plugins/onMessage/coinflip.php on lines 67..81
src/Plugins/onMessage/config.php on lines 66..80
src/Plugins/onMessage/corp.php on lines 67..81
src/Plugins/onMessage/eightball.php on lines 67..81
src/Plugins/onMessage/guilds.php on lines 68..82
src/Plugins/onMessage/join.php on lines 67..81
src/Plugins/onMessage/meme.php on lines 67..81
src/Plugins/onMessage/memory.php on lines 67..81
src/Plugins/onMessage/pc.php on lines 68..82
src/Plugins/onMessage/porn.php on lines 67..81
src/Plugins/onMessage/time.php on lines 69..83
src/Plugins/onMessage/tq.php on lines 67..81
src/Plugins/onMessage/user.php on lines 67..81
src/Plugins/onMessage/wolf.php on lines 67..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 17 locations. Consider refactoring.
Open

    public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->message = $message;
        $this->discord = $discord;
        $this->channelConfig = $channelConfig;
Severity: Major
Found in src/Plugins/onMessage/porn.php and 16 other locations - About 3 hrs to fix
src/Plugins/onMessage/about.php on lines 68..82
src/Plugins/onMessage/auth.php on lines 69..83
src/Plugins/onMessage/char.php on lines 67..81
src/Plugins/onMessage/coinflip.php on lines 67..81
src/Plugins/onMessage/config.php on lines 66..80
src/Plugins/onMessage/corp.php on lines 67..81
src/Plugins/onMessage/eightball.php on lines 67..81
src/Plugins/onMessage/guilds.php on lines 68..82
src/Plugins/onMessage/join.php on lines 67..81
src/Plugins/onMessage/meme.php on lines 67..81
src/Plugins/onMessage/memory.php on lines 67..81
src/Plugins/onMessage/pc.php on lines 68..82
src/Plugins/onMessage/time.php on lines 69..83
src/Plugins/onMessage/tq.php on lines 67..81
src/Plugins/onMessage/user.php on lines 67..81
src/Plugins/onMessage/wolf.php on lines 67..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 17 locations. Consider refactoring.
Open

    public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->message = $message;
        $this->discord = $discord;
        $this->channelConfig = $channelConfig;
Severity: Major
Found in src/Plugins/onMessage/char.php and 16 other locations - About 3 hrs to fix
src/Plugins/onMessage/about.php on lines 68..82
src/Plugins/onMessage/auth.php on lines 69..83
src/Plugins/onMessage/coinflip.php on lines 67..81
src/Plugins/onMessage/config.php on lines 66..80
src/Plugins/onMessage/corp.php on lines 67..81
src/Plugins/onMessage/eightball.php on lines 67..81
src/Plugins/onMessage/guilds.php on lines 68..82
src/Plugins/onMessage/join.php on lines 67..81
src/Plugins/onMessage/meme.php on lines 67..81
src/Plugins/onMessage/memory.php on lines 67..81
src/Plugins/onMessage/pc.php on lines 68..82
src/Plugins/onMessage/porn.php on lines 67..81
src/Plugins/onMessage/time.php on lines 69..83
src/Plugins/onMessage/tq.php on lines 67..81
src/Plugins/onMessage/user.php on lines 67..81
src/Plugins/onMessage/wolf.php on lines 67..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 17 locations. Consider refactoring.
Open

    public function __construct($message, $discord, $channelConfig, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->message = $message;
        $this->discord = $discord;
        $this->channelConfig = $channelConfig;
Severity: Major
Found in src/Plugins/onMessage/wolf.php and 16 other locations - About 3 hrs to fix
src/Plugins/onMessage/about.php on lines 68..82
src/Plugins/onMessage/auth.php on lines 69..83
src/Plugins/onMessage/char.php on lines 67..81
src/Plugins/onMessage/coinflip.php on lines 67..81
src/Plugins/onMessage/config.php on lines 66..80
src/Plugins/onMessage/corp.php on lines 67..81
src/Plugins/onMessage/eightball.php on lines 67..81
src/Plugins/onMessage/guilds.php on lines 68..82
src/Plugins/onMessage/join.php on lines 67..81
src/Plugins/onMessage/meme.php on lines 67..81
src/Plugins/onMessage/memory.php on lines 67..81
src/Plugins/onMessage/pc.php on lines 68..82
src/Plugins/onMessage/porn.php on lines 67..81
src/Plugins/onMessage/time.php on lines 69..83
src/Plugins/onMessage/tq.php on lines 67..81
src/Plugins/onMessage/user.php on lines 67..81

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 160.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method run has 74 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function run()
    {
        // Most EVE players on Discord use their ingame name, so lets support @highlights
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
Severity: Major
Found in src/Plugins/onMessage/char.php - About 2 hrs to fix

Function run has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
Open

    public function run()
    {
        $explode = explode(" ", $this->message->content);
        $prefix = $this->channelConfig->prefix;
        $system = isset($explode[0]) ? $explode[0] == "{$prefix}pc" ? "global" : str_replace($prefix, "", $explode[0]) : "global";
Severity: Minor
Found in src/Plugins/onMessage/pc.php - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method run has 66 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function run()
    {
        $pornConfig = @$this->channelConfig->porn;

        // This is one of those plugins that need to be allowed before it works
Severity: Major
Found in src/Plugins/onMessage/porn.php - About 2 hrs to fix

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    public function __construct($message, $discord, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users)
    {
        $this->message = $message;
        $this->discord = $discord;
        $this->log = $log;
Severity: Major
Found in src/Plugins/onMessage/cleverbot.php and 3 other locations - About 2 hrs to fix
src/Plugins/onTimer/jabberPingsTheCulture.php on lines 59..71
src/Plugins/onTimer/kills.php on lines 59..71
src/Plugins/onTimer/memory.php on lines 58..70

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 134.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    public function __construct($discord, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->discord = $discord;
        $this->log = $log;
        $this->config = $config;
Severity: Major
Found in src/Plugins/onTimer/jabberPingsTheCulture.php and 3 other locations - About 2 hrs to fix
src/Plugins/onMessage/cleverbot.php on lines 71..83
src/Plugins/onTimer/kills.php on lines 59..71
src/Plugins/onTimer/memory.php on lines 58..70

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 134.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    public function __construct($discord, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->discord = $discord;
        $this->log = $log;
        $this->config = $config;
Severity: Major
Found in src/Plugins/onTimer/memory.php and 3 other locations - About 2 hrs to fix
src/Plugins/onMessage/cleverbot.php on lines 71..83
src/Plugins/onTimer/jabberPingsTheCulture.php on lines 59..71
src/Plugins/onTimer/kills.php on lines 59..71

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 134.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    public function __construct($discord, $log, $config, $db, $curl, $settings, $permissions, $serverConfig, $users, $extras)
    {
        $this->discord = $discord;
        $this->log = $log;
        $this->config = $config;
Severity: Major
Found in src/Plugins/onTimer/kills.php and 3 other locations - About 2 hrs to fix
src/Plugins/onMessage/cleverbot.php on lines 71..83
src/Plugins/onTimer/jabberPingsTheCulture.php on lines 59..71
src/Plugins/onTimer/memory.php on lines 58..70

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 134.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method run has 65 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function run()
    {
        $explode = explode(" ", $this->message->content);
        $prefix = $this->channelConfig->prefix;
        $system = isset($explode[0]) ? $explode[0] == "{$prefix}pc" ? "global" : str_replace($prefix, "", $explode[0]) : "global";
Severity: Major
Found in src/Plugins/onMessage/pc.php - About 2 hrs to fix

Function run has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
Open

    public function run()
    {
        $pornConfig = @$this->channelConfig->porn;

        // This is one of those plugins that need to be allowed before it works
Severity: Minor
Found in src/Plugins/onMessage/porn.php - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method run has 57 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function run()
    {
        $channels = $this->db->query("SELECT * FROM killmailPosting");

        foreach ($channels as $channel) {
Severity: Major
Found in src/Plugins/onTimer/kills.php - About 2 hrs to fix

Method run has 52 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function run()
    {
        $explode = explode(" ", $this->message->content);
        unset($explode[0]);
        $name = implode(" ", $explode);
Severity: Major
Found in src/Plugins/onMessage/corp.php - About 2 hrs to fix

File Sovereign.php has 251 lines of code (exceeds 250 allowed). Consider refactoring.
Open

<?php
namespace Sovereign;


use Discord\Cache\Cache;
Severity: Minor
Found in src/Sovereign.php - About 2 hrs to fix

Function run has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    public function run()
    {
        $explode = explode(" ", $this->message->content);
        $cmd = isset($explode[1]) ? $explode[1] : null;
        $plugins = (object)array_merge((array)$this->onMessagePlugins, (array)$this->onVoicePlugins);
Severity: Minor
Found in src/Plugins/onMessage/help.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method boot has 42 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public function boot()
    {
        $app = $this->getContainer()->get('app');

        // onMessage plugins
Severity: Minor
Found in src/Service/SystemPluginServiceProvider.php - About 1 hr to fix
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