Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
Code is considered more complex for each "break in the linear flow of the code"
Code is considered more complex when "flow breaking structures are nested"
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
Code is considered more complex for each "break in the linear flow of the code"
Code is considered more complex when "flow breaking structures are nested"
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
Code is considered more complex for each "break in the linear flow of the code"
Code is considered more complex when "flow breaking structures are nested"
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs.
Shadowing makes it impossible to access the variable in the containing scope and
obscures to what value an identifier actually refers. Compare the following snippets:
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias"
and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _.
Just set the value to false for the check you want to disable.
All checks default to true, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false parameters, classes, enums and variables declared
with let or const are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone" option changes the linting result:
functionfn(value){
if(value){
const tmp = value;// no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp =undefined;
if(!value){
const tmp = value;// this line always contains an error
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs.
Shadowing makes it impossible to access the variable in the containing scope and
obscures to what value an identifier actually refers. Compare the following snippets:
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias"
and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _.
Just set the value to false for the check you want to disable.
All checks default to true, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false parameters, classes, enums and variables declared
with let or const are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone" option changes the linting result:
functionfn(value){
if(value){
const tmp = value;// no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp =undefined;
if(!value){
const tmp = value;// this line always contains an error
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs.
Shadowing makes it impossible to access the variable in the containing scope and
obscures to what value an identifier actually refers. Compare the following snippets:
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias"
and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _.
Just set the value to false for the check you want to disable.
All checks default to true, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false parameters, classes, enums and variables declared
with let or const are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone" option changes the linting result:
functionfn(value){
if(value){
const tmp = value;// no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp =undefined;
if(!value){
const tmp = value;// this line always contains an error
"jsx-single" enforces single quotes for JSX attributes.
"jsx-double" enforces double quotes for JSX attributes.
"avoid-template" forbids single-line untagged template strings that do not contain string interpolations.
Note that backticks may still be used if "avoid-escape" is enabled and both single and double quotes are
present in the string (the latter option takes precedence).
"avoid-escape" allows you to use the "other" quotemark in cases where escaping would normally be required.
For example, [true, "double", "avoid-escape"] would not report a failure on the string literal
'Hello "World"'.
When a variable in a local scope and a variable in the containing scope have the same name, shadowing occurs.
Shadowing makes it impossible to access the variable in the containing scope and
obscures to what value an identifier actually refers. Compare the following snippets:
You can optionally pass an object to disable checking for certain kinds of declarations.
Possible keys are "class", "enum", "function", "import", "interface", "namespace", "typeAlias"
and "typeParameter". You can also pass "underscore" to ignore variable names that begin with _.
Just set the value to false for the check you want to disable.
All checks default to true, i.e. are enabled by default.
Note that you cannot disable variables and parameters.
The option "temporalDeadZone" defaults to true which shows errors when shadowing block scoped declarations in their
temporal dead zone. When set to false parameters, classes, enums and variables declared
with let or const are not considered shadowed if the shadowing occurs within their
temporal dead zone.
The following example shows how the "temporalDeadZone" option changes the linting result:
functionfn(value){
if(value){
const tmp = value;// no error on this line if "temporalDeadZone" is false
return tmp;
}
let tmp =undefined;
if(!value){
const tmp = value;// this line always contains an error