szimek/signature_pad

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Showing 19 of 21 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  private _handlePointerEvents(): void {
    this._drawingStroke = false;

    this.canvas.addEventListener('pointerdown', this._handlePointerStart);
    this.canvas.addEventListener('pointermove', this._handlePointerMove);
Severity: Major
Found in src/signature_pad.ts and 1 other location - About 2 hrs to fix
src/signature_pad.ts on lines 444..450

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 87.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  private _handleMouseEvents(): void {
    this._drawingStroke = false;

    this.canvas.addEventListener('mousedown', this._handleMouseDown);
    this.canvas.addEventListener('mousemove', this._handleMouseMove);
Severity: Major
Found in src/signature_pad.ts and 1 other location - About 2 hrs to fix
src/signature_pad.ts on lines 433..442

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 87.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function toSVG has 55 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  public toSVG({ includeBackgroundColor = false }: ToSVGOptions = {}): string {
    const pointGroups = this._data;
    const ratio = Math.max(window.devicePixelRatio || 1, 1);
    const minX = 0;
    const minY = 0;
Severity: Major
Found in src/signature_pad.ts - About 2 hrs to fix

    Function _fromData has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
    Open

      private _fromData(
        pointGroups: PointGroup[],
        drawCurve: SignaturePad['_drawCurve'],
        drawDot: SignaturePad['_drawDot'],
      ): void {
    Severity: Minor
    Found in src/signature_pad.ts - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function _strokeUpdate has 42 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      private _strokeUpdate(event: SignatureEvent): void {
        if (!this._drawingStroke) {
          return;
        }
    
    
    Severity: Minor
    Found in src/signature_pad.ts - About 1 hr to fix

      Function throttle has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

      export function throttle(
        fn: (...args: any[]) => any,
        wait = 250,
      ): (this: any, ...args: any[]) => any {
        let previous = 0;
      Severity: Minor
      Found in src/throttle.ts - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function _strokeUpdate has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

        private _strokeUpdate(event: SignatureEvent): void {
          if (!this._drawingStroke) {
            return;
          }
      
      
      Severity: Minor
      Found in src/signature_pad.ts - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function throttle has 35 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      export function throttle(
        fn: (...args: any[]) => any,
        wait = 250,
      ): (this: any, ...args: any[]) => any {
        let previous = 0;
      Severity: Minor
      Found in src/throttle.ts - About 1 hr to fix

        Function length has 29 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          public length(): number {
            const steps = 10;
            let length = 0;
            let px;
            let py;
        Severity: Minor
        Found in src/bezier.ts - About 1 hr to fix

          Function _drawCurve has 28 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            private _drawCurve(curve: Bezier, options: PointGroupOptions): void {
              const ctx = this._ctx;
              const widthDelta = curve.endWidth - curve.startWidth;
              // '2' is just an arbitrary number here. If only length is used, then
              // there are gaps between curve segments :/
          Severity: Minor
          Found in src/signature_pad.ts - About 1 hr to fix

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

              addEventListener(
                type: string,
                listener: EventListenerOrEventListenerObject | null,
                options?: boolean | AddEventListenerOptions,
              ): void {
            Severity: Minor
            Found in src/signature_event_target.ts and 1 other location - About 55 mins to fix
            src/signature_event_target.ts on lines 28..34

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 54.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

              removeEventListener(
                type: string,
                callback: EventListenerOrEventListenerObject | null,
                options?: boolean | EventListenerOptions,
              ): void {
            Severity: Minor
            Found in src/signature_event_target.ts and 1 other location - About 55 mins to fix
            src/signature_event_target.ts on lines 16..22

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 54.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                  const cx = this.point(
                    t,
                    this.startPoint.x,
                    this.control1.x,
                    this.control2.x,
            Severity: Minor
            Found in src/bezier.ts and 1 other location - About 50 mins to fix
            src/bezier.ts on lines 73..79

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 51.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                  const cy = this.point(
                    t,
                    this.startPoint.y,
                    this.control1.y,
                    this.control2.y,
            Severity: Minor
            Found in src/bezier.ts and 1 other location - About 50 mins to fix
            src/bezier.ts on lines 66..72

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 51.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                const m1 = { x: (s1.x + s2.x) / 2.0, y: (s1.y + s2.y) / 2.0 };
            Severity: Minor
            Found in src/bezier.ts and 1 other location - About 45 mins to fix
            src/bezier.ts on lines 28..28

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 50.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                const m2 = { x: (s2.x + s3.x) / 2.0, y: (s2.y + s3.y) / 2.0 };
            Severity: Minor
            Found in src/bezier.ts and 1 other location - About 45 mins to fix
            src/bezier.ts on lines 27..27

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 50.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                        `M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed(
                          3,
                        )} ` +
                        `C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} ` +
            Severity: Minor
            Found in src/signature_pad.ts and 2 other locations - About 35 mins to fix
            src/signature_pad.ts on lines 674..678
            src/signature_pad.ts on lines 674..679

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 47.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Function _getPointGroupOptions has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

              private _getPointGroupOptions(group?: PointGroup): PointGroupOptions {
                return {
                  penColor: group && 'penColor' in group ? group.penColor : this.penColor,
                  dotSize: group && 'dotSize' in group ? group.dotSize : this.dotSize,
                  minWidth: group && 'minWidth' in group ? group.minWidth : this.minWidth,
            Severity: Minor
            Found in src/signature_pad.ts - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Function constructor has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

              constructor(
                private canvas: HTMLCanvasElement,
                options: Options = {},
              ) {
                super();
            Severity: Minor
            Found in src/signature_pad.ts - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

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