szimek/signature_pad

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src/signature_pad.ts

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1 day
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/**
 * The main idea and some parts of the code (e.g. drawing variable width Bézier curve) are taken from:
 * http://corner.squareup.com/2012/07/smoother-signatures.html
 *
 * Implementation of interpolation using cubic Bézier curves is taken from:
 * https://web.archive.org/web/20160323213433/http://www.benknowscode.com/2012/09/path-interpolation-using-cubic-bezier_9742.html
 *
 * Algorithm for approximated length of a Bézier curve is taken from:
 * http://www.lemoda.net/maths/bezier-length/index.html
 */

import { Bezier } from './bezier';
import { BasicPoint, Point } from './point';
import { SignatureEventTarget } from './signature_event_target';
import { throttle } from './throttle';

export interface SignatureEvent {
  event: MouseEvent | TouchEvent | PointerEvent;
  type: string;
  x: number;
  y: number;
  pressure: number;
}

export interface FromDataOptions {
  clear?: boolean;
}

export interface ToSVGOptions {
  includeBackgroundColor?: boolean;
}

export interface PointGroupOptions {
  dotSize: number;
  minWidth: number;
  maxWidth: number;
  penColor: string;
  velocityFilterWeight: number;
  /**
   * This is the globalCompositeOperation for the line.
   * *default: 'source-over'*
   * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
   */
  compositeOperation: GlobalCompositeOperation;
}

export interface Options extends Partial<PointGroupOptions> {
  minDistance?: number;
  backgroundColor?: string;
  throttle?: number;
  canvasContextOptions?: CanvasRenderingContext2DSettings;
}

export interface PointGroup extends PointGroupOptions {
  points: BasicPoint[];
}

export default class SignaturePad extends SignatureEventTarget {
  // Public stuff
  public dotSize: number;
  public minWidth: number;
  public maxWidth: number;
  public penColor: string;
  public minDistance: number;
  public velocityFilterWeight: number;
  public compositeOperation: GlobalCompositeOperation;
  public backgroundColor: string;
  public throttle: number;
  public canvasContextOptions: CanvasRenderingContext2DSettings;

  // Private stuff
  /* tslint:disable: variable-name */
  private _ctx: CanvasRenderingContext2D;
  private _drawingStroke = false;
  private _isEmpty = true;
  private _lastPoints: Point[] = []; // Stores up to 4 most recent points; used to generate a new curve
  private _data: PointGroup[] = []; // Stores all points in groups (one group per line or dot)
  private _lastVelocity = 0;
  private _lastWidth = 0;
  private _strokeMoveUpdate: (event: SignatureEvent) => void;
  /* tslint:enable: variable-name */

  constructor(
    private canvas: HTMLCanvasElement,
    options: Options = {},
  ) {
    super();
    this.velocityFilterWeight = options.velocityFilterWeight || 0.7;
    this.minWidth = options.minWidth || 0.5;
    this.maxWidth = options.maxWidth || 2.5;

    // We need to handle 0 value, so use `??` instead of `||`
    this.throttle = options.throttle ?? 16; // in milliseconds
    this.minDistance = options.minDistance ?? 5; // in pixels
    this.dotSize = options.dotSize || 0;
    this.penColor = options.penColor || 'black';
    this.backgroundColor = options.backgroundColor || 'rgba(0,0,0,0)';
    this.compositeOperation = options.compositeOperation || 'source-over';
    this.canvasContextOptions = options.canvasContextOptions ?? {};

    this._strokeMoveUpdate = this.throttle
      ? throttle(SignaturePad.prototype._strokeUpdate, this.throttle)
      : SignaturePad.prototype._strokeUpdate;
    this._ctx = canvas.getContext(
      '2d',
      this.canvasContextOptions,
    ) as CanvasRenderingContext2D;

    this.clear();

    // Enable mouse and touch event handlers
    this.on();
  }

  public clear(): void {
    const { _ctx: ctx, canvas } = this;

    // Clear canvas using background color
    ctx.fillStyle = this.backgroundColor;
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    ctx.fillRect(0, 0, canvas.width, canvas.height);

    this._data = [];
    this._reset(this._getPointGroupOptions());
    this._isEmpty = true;
  }

  public fromDataURL(
    dataUrl: string,
    options: {
      ratio?: number;
      width?: number;
      height?: number;
      xOffset?: number;
      yOffset?: number;
    } = {},
  ): Promise<void> {
    return new Promise((resolve, reject) => {
      const image = new Image();
      const ratio = options.ratio || window.devicePixelRatio || 1;
      const width = options.width || this.canvas.width / ratio;
      const height = options.height || this.canvas.height / ratio;
      const xOffset = options.xOffset || 0;
      const yOffset = options.yOffset || 0;

      this._reset(this._getPointGroupOptions());

      image.onload = (): void => {
        this._ctx.drawImage(image, xOffset, yOffset, width, height);
        resolve();
      };
      image.onerror = (error): void => {
        reject(error);
      };
      image.crossOrigin = 'anonymous';
      image.src = dataUrl;

      this._isEmpty = false;
    });
  }

  public toDataURL(
    type: 'image/svg+xml',
    encoderOptions?: ToSVGOptions,
  ): string;
  public toDataURL(type?: string, encoderOptions?: number): string;
  public toDataURL(
    type = 'image/png',
    encoderOptions?: number | ToSVGOptions | undefined,
  ): string {
    switch (type) {
      case 'image/svg+xml':
        if (typeof encoderOptions !== 'object') {
          encoderOptions = undefined;
        }
        return `data:image/svg+xml;base64,${btoa(
          this.toSVG(encoderOptions as ToSVGOptions),
        )}`;
      default:
        if (typeof encoderOptions !== 'number') {
          encoderOptions = undefined;
        }
        return this.canvas.toDataURL(type, encoderOptions);
    }
  }

  public on(): void {
    // Disable panning/zooming when touching canvas element
    this.canvas.style.touchAction = 'none';
    (this.canvas.style as CSSStyleDeclaration & { msTouchAction: string | null }).msTouchAction = 'none';
    this.canvas.style.userSelect = 'none';

    const isIOS =
      /Macintosh/.test(navigator.userAgent) && 'ontouchstart' in document;

    // The "Scribble" feature of iOS intercepts point events. So that we can
    // lose some of them when tapping rapidly. Use touch events for iOS
    // platforms to prevent it. See
    // https://developer.apple.com/forums/thread/664108 for more information.
    if (window.PointerEvent && !isIOS) {
      this._handlePointerEvents();
    } else {
      this._handleMouseEvents();

      if ('ontouchstart' in window) {
        this._handleTouchEvents();
      }
    }
  }

  public off(): void {
    // Enable panning/zooming when touching canvas element
    this.canvas.style.touchAction = 'auto';
    (this.canvas.style as CSSStyleDeclaration & { msTouchAction: string | null }).msTouchAction = 'auto';
    this.canvas.style.userSelect = 'auto';

    this.canvas.removeEventListener('pointerdown', this._handlePointerDown);
    this.canvas.removeEventListener('mousedown', this._handleMouseDown);
    this.canvas.removeEventListener('touchstart', this._handleTouchStart);

    this._removeMoveUpEventListeners();
  }

  private _getListenerFunctions() {
    const canvasWindow =
      window.document === this.canvas.ownerDocument
        ? window
        : this.canvas.ownerDocument.defaultView ?? this.canvas.ownerDocument;

    return {
      addEventListener: canvasWindow.addEventListener.bind(
        canvasWindow,
      ) as typeof window.addEventListener,
      removeEventListener: canvasWindow.removeEventListener.bind(
        canvasWindow,
      ) as typeof window.removeEventListener,
    };
  }

  private _removeMoveUpEventListeners(): void {
    const { removeEventListener } = this._getListenerFunctions();
    removeEventListener('pointermove', this._handlePointerMove);
    removeEventListener('pointerup', this._handlePointerUp);

    removeEventListener('mousemove', this._handleMouseMove);
    removeEventListener('mouseup', this._handleMouseUp);

    removeEventListener('touchmove', this._handleTouchMove);
    removeEventListener('touchend', this._handleTouchEnd);
  }

  public isEmpty(): boolean {
    return this._isEmpty;
  }

  public fromData(
    pointGroups: PointGroup[],
    { clear = true }: FromDataOptions = {},
  ): void {
    if (clear) {
      this.clear();
    }

    this._fromData(
      pointGroups,
      this._drawCurve.bind(this),
      this._drawDot.bind(this),
    );

    this._data = this._data.concat(pointGroups);
  }

  public toData(): PointGroup[] {
    return this._data;
  }

  public _isLeftButtonPressed(event: MouseEvent, only?: boolean): boolean {
    if (only) {
      return event.buttons === 1;
    }

    return (event.buttons & 1) === 1;
  }
  private _pointerEventToSignatureEvent(
    event: MouseEvent | PointerEvent,
  ): SignatureEvent {
    return {
      event: event,
      type: event.type,
      x: event.clientX,
      y: event.clientY,
      pressure: 'pressure' in event ? event.pressure : 0,
    };
  }

  private _touchEventToSignatureEvent(event: TouchEvent): SignatureEvent {
    const touch = event.changedTouches[0];
    return {
      event: event,
      type: event.type,
      x: touch.clientX,
      y: touch.clientY,
      pressure: touch.force,
    };
  }

  // Event handlers
  private _handleMouseDown = (event: MouseEvent): void => {
    if (!this._isLeftButtonPressed(event, true) || this._drawingStroke) {
      return;
    }
    this._strokeBegin(this._pointerEventToSignatureEvent(event));
  };

  private _handleMouseMove = (event: MouseEvent): void => {
    if (!this._isLeftButtonPressed(event, true) || !this._drawingStroke) {
      // Stop when not pressing primary button or pressing multiple buttons
      this._strokeEnd(this._pointerEventToSignatureEvent(event), false);
      return;
    }

    this._strokeMoveUpdate(this._pointerEventToSignatureEvent(event));
  };

  private _handleMouseUp = (event: MouseEvent): void => {
    if (this._isLeftButtonPressed(event)) {
      return;
    }

    this._strokeEnd(this._pointerEventToSignatureEvent(event));
  };

  private _handleTouchStart = (event: TouchEvent): void => {
    if (event.targetTouches.length !== 1 || this._drawingStroke) {
      return;
    }

    // Prevent scrolling.
    if (event.cancelable) {
      event.preventDefault();
    }

    this._strokeBegin(this._touchEventToSignatureEvent(event));
  };

  private _handleTouchMove = (event: TouchEvent): void => {
    if (event.targetTouches.length !== 1) {
      return;
    }

    // Prevent scrolling.
    if (event.cancelable) {
      event.preventDefault();
    }

    if (!this._drawingStroke) {
      this._strokeEnd(this._touchEventToSignatureEvent(event), false);
      return;
    }

    this._strokeMoveUpdate(this._touchEventToSignatureEvent(event));
  };

  private _handleTouchEnd = (event: TouchEvent): void => {
    if (event.targetTouches.length !== 0) {
      return;
    }

    if (event.cancelable) {
      event.preventDefault();
    }

    this.canvas.removeEventListener('touchmove', this._handleTouchMove);

    this._strokeEnd(this._touchEventToSignatureEvent(event));
  };

  private _handlePointerDown = (event: PointerEvent): void => {
    if (!event.isPrimary || !this._isLeftButtonPressed(event) || this._drawingStroke) {
      return;
    }

    event.preventDefault();

    this._strokeBegin(this._pointerEventToSignatureEvent(event));
  };

  private _handlePointerMove = (event: PointerEvent): void => {
    if (!event.isPrimary) {
      return;
    }
    if (!this._isLeftButtonPressed(event, true) || !this._drawingStroke) {
      // Stop when primary button not pressed or multiple buttons pressed
      this._strokeEnd(this._pointerEventToSignatureEvent(event), false);
      return;
    }

    event.preventDefault();
    this._strokeMoveUpdate(this._pointerEventToSignatureEvent(event));
  };

  private _handlePointerUp = (event: PointerEvent): void => {
    if (!event.isPrimary || this._isLeftButtonPressed(event)) {
      return;
    }

    event.preventDefault();
    this._strokeEnd(this._pointerEventToSignatureEvent(event));
  };

  private _getPointGroupOptions(group?: PointGroup): PointGroupOptions {
    return {
      penColor: group && 'penColor' in group ? group.penColor : this.penColor,
      dotSize: group && 'dotSize' in group ? group.dotSize : this.dotSize,
      minWidth: group && 'minWidth' in group ? group.minWidth : this.minWidth,
      maxWidth: group && 'maxWidth' in group ? group.maxWidth : this.maxWidth,
      velocityFilterWeight:
        group && 'velocityFilterWeight' in group
          ? group.velocityFilterWeight
          : this.velocityFilterWeight,
      compositeOperation:
        group && 'compositeOperation' in group
          ? group.compositeOperation
          : this.compositeOperation,
    };
  }

  // Private methods
  private _strokeBegin(event: SignatureEvent): void {
    const cancelled = !this.dispatchEvent(
      new CustomEvent('beginStroke', { detail: event, cancelable: true }),
    );
    if (cancelled) {
      return;
    }

    const { addEventListener } = this._getListenerFunctions();
    switch (event.event.type) {
      case 'mousedown':
        addEventListener('mousemove', this._handleMouseMove);
        addEventListener('mouseup', this._handleMouseUp);
        break;
      case 'touchstart':
        addEventListener('touchmove', this._handleTouchMove);
        addEventListener('touchend', this._handleTouchEnd);
        break;
      case 'pointerdown':
        addEventListener('pointermove', this._handlePointerMove);
        addEventListener('pointerup', this._handlePointerUp);
        break;
      default:
      // do nothing
    }

    this._drawingStroke = true;

    const pointGroupOptions = this._getPointGroupOptions();

    const newPointGroup: PointGroup = {
      ...pointGroupOptions,
      points: [],
    };

    this._data.push(newPointGroup);
    this._reset(pointGroupOptions);
    this._strokeUpdate(event);
  }

  private _strokeUpdate(event: SignatureEvent): void {
    if (!this._drawingStroke) {
      return;
    }

    if (this._data.length === 0) {
      // This can happen if clear() was called while a signature is still in progress,
      // or if there is a race condition between start/update events.
      this._strokeBegin(event);
      return;
    }

    this.dispatchEvent(
      new CustomEvent('beforeUpdateStroke', { detail: event }),
    );

    const point = this._createPoint(event.x, event.y, event.pressure);
    const lastPointGroup = this._data[this._data.length - 1];
    const lastPoints = lastPointGroup.points;
    const lastPoint =
      lastPoints.length > 0 && lastPoints[lastPoints.length - 1];
    const isLastPointTooClose = lastPoint
      ? point.distanceTo(lastPoint) <= this.minDistance
      : false;
    const pointGroupOptions = this._getPointGroupOptions(lastPointGroup);

    // Skip this point if it's too close to the previous one
    if (!lastPoint || !(lastPoint && isLastPointTooClose)) {
      const curve = this._addPoint(point, pointGroupOptions);

      if (!lastPoint) {
        this._drawDot(point, pointGroupOptions);
      } else if (curve) {
        this._drawCurve(curve, pointGroupOptions);
      }

      lastPoints.push({
        time: point.time,
        x: point.x,
        y: point.y,
        pressure: point.pressure,
      });
    }

    this.dispatchEvent(new CustomEvent('afterUpdateStroke', { detail: event }));
  }

  private _strokeEnd(event: SignatureEvent, shouldUpdate = true): void {
    this._removeMoveUpEventListeners();

    if (!this._drawingStroke) {
      return;
    }

    if (shouldUpdate) {
      this._strokeUpdate(event);
    }

    this._drawingStroke = false;
    this.dispatchEvent(new CustomEvent('endStroke', { detail: event }));
  }

  private _handlePointerEvents(): void {
    this._drawingStroke = false;

    this.canvas.addEventListener('pointerdown', this._handlePointerDown);
  }

  private _handleMouseEvents(): void {
    this._drawingStroke = false;

    this.canvas.addEventListener('mousedown', this._handleMouseDown);
  }

  private _handleTouchEvents(): void {
    this.canvas.addEventListener('touchstart', this._handleTouchStart);
  }

  // Called when a new line is started
  private _reset(options: PointGroupOptions): void {
    this._lastPoints = [];
    this._lastVelocity = 0;
    this._lastWidth = (options.minWidth + options.maxWidth) / 2;
    this._ctx.fillStyle = options.penColor;
    this._ctx.globalCompositeOperation = options.compositeOperation;
  }

  private _createPoint(x: number, y: number, pressure: number): Point {
    const rect = this.canvas.getBoundingClientRect();

    return new Point(
      x - rect.left,
      y - rect.top,
      pressure,
      new Date().getTime(),
    );
  }

  // Add point to _lastPoints array and generate a new curve if there are enough points (i.e. 3)
  private _addPoint(point: Point, options: PointGroupOptions): Bezier | null {
    const { _lastPoints } = this;

    _lastPoints.push(point);

    if (_lastPoints.length > 2) {
      // To reduce the initial lag make it work with 3 points
      // by copying the first point to the beginning.
      if (_lastPoints.length === 3) {
        _lastPoints.unshift(_lastPoints[0]);
      }

      // _points array will always have 4 points here.
      const widths = this._calculateCurveWidths(
        _lastPoints[1],
        _lastPoints[2],
        options,
      );
      const curve = Bezier.fromPoints(_lastPoints, widths);

      // Remove the first element from the list, so that there are no more than 4 points at any time.
      _lastPoints.shift();

      return curve;
    }

    return null;
  }

  private _calculateCurveWidths(
    startPoint: Point,
    endPoint: Point,
    options: PointGroupOptions,
  ): { start: number; end: number } {
    const velocity =
      options.velocityFilterWeight * endPoint.velocityFrom(startPoint) +
      (1 - options.velocityFilterWeight) * this._lastVelocity;

    const newWidth = this._strokeWidth(velocity, options);

    const widths = {
      end: newWidth,
      start: this._lastWidth,
    };

    this._lastVelocity = velocity;
    this._lastWidth = newWidth;

    return widths;
  }

  private _strokeWidth(velocity: number, options: PointGroupOptions): number {
    return Math.max(options.maxWidth / (velocity + 1), options.minWidth);
  }

  private _drawCurveSegment(x: number, y: number, width: number): void {
    const ctx = this._ctx;

    ctx.moveTo(x, y);
    ctx.arc(x, y, width, 0, 2 * Math.PI, false);
    this._isEmpty = false;
  }

  private _drawCurve(curve: Bezier, options: PointGroupOptions): void {
    const ctx = this._ctx;
    const widthDelta = curve.endWidth - curve.startWidth;
    // '2' is just an arbitrary number here. If only length is used, then
    // there are gaps between curve segments :/
    const drawSteps = Math.ceil(curve.length()) * 2;

    ctx.beginPath();
    ctx.fillStyle = options.penColor;

    for (let i = 0; i < drawSteps; i += 1) {
      // Calculate the Bezier (x, y) coordinate for this step.
      const t = i / drawSteps;
      const tt = t * t;
      const ttt = tt * t;
      const u = 1 - t;
      const uu = u * u;
      const uuu = uu * u;

      let x = uuu * curve.startPoint.x;
      x += 3 * uu * t * curve.control1.x;
      x += 3 * u * tt * curve.control2.x;
      x += ttt * curve.endPoint.x;

      let y = uuu * curve.startPoint.y;
      y += 3 * uu * t * curve.control1.y;
      y += 3 * u * tt * curve.control2.y;
      y += ttt * curve.endPoint.y;

      const width = Math.min(
        curve.startWidth + ttt * widthDelta,
        options.maxWidth,
      );
      this._drawCurveSegment(x, y, width);
    }

    ctx.closePath();
    ctx.fill();
  }

  private _drawDot(point: BasicPoint, options: PointGroupOptions): void {
    const ctx = this._ctx;
    const width =
      options.dotSize > 0
        ? options.dotSize
        : (options.minWidth + options.maxWidth) / 2;

    ctx.beginPath();
    this._drawCurveSegment(point.x, point.y, width);
    ctx.closePath();
    ctx.fillStyle = options.penColor;
    ctx.fill();
  }

  private _fromData(
    pointGroups: PointGroup[],
    drawCurve: SignaturePad['_drawCurve'],
    drawDot: SignaturePad['_drawDot'],
  ): void {
    for (const group of pointGroups) {
      const { points } = group;
      const pointGroupOptions = this._getPointGroupOptions(group);

      if (points.length > 1) {
        for (let j = 0; j < points.length; j += 1) {
          const basicPoint = points[j];
          const point = new Point(
            basicPoint.x,
            basicPoint.y,
            basicPoint.pressure,
            basicPoint.time,
          );

          if (j === 0) {
            this._reset(pointGroupOptions);
          }

          const curve = this._addPoint(point, pointGroupOptions);

          if (curve) {
            drawCurve(curve, pointGroupOptions);
          }
        }
      } else {
        this._reset(pointGroupOptions);

        drawDot(points[0], pointGroupOptions);
      }
    }
  }

  public toSVG({ includeBackgroundColor = false }: ToSVGOptions = {}): string {
    const pointGroups = this._data;
    const ratio = Math.max(window.devicePixelRatio || 1, 1);
    const minX = 0;
    const minY = 0;
    const maxX = this.canvas.width / ratio;
    const maxY = this.canvas.height / ratio;
    const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');

    svg.setAttribute('xmlns', 'http://www.w3.org/2000/svg');
    svg.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');
    svg.setAttribute('viewBox', `${minX} ${minY} ${maxX} ${maxY}`);
    svg.setAttribute('width', maxX.toString());
    svg.setAttribute('height', maxY.toString());

    if (includeBackgroundColor && this.backgroundColor) {
      const rect = document.createElement('rect');
      rect.setAttribute('width', '100%');
      rect.setAttribute('height', '100%');
      rect.setAttribute('fill', this.backgroundColor);

      svg.appendChild(rect);
    }

    this._fromData(
      pointGroups,

      (curve, { penColor }) => {
        const path = document.createElement('path');

        // Need to check curve for NaN values, these pop up when drawing
        // lines on the canvas that are not continuous. E.g. Sharp corners
        // or stopping mid-stroke and than continuing without lifting mouse.
        if (
          !isNaN(curve.control1.x) &&
          !isNaN(curve.control1.y) &&
          !isNaN(curve.control2.x) &&
          !isNaN(curve.control2.y)
        ) {
          const attr =
            `M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed(
              3,
            )} ` +
            `C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} ` +
            `${curve.control2.x.toFixed(3)},${curve.control2.y.toFixed(3)} ` +
            `${curve.endPoint.x.toFixed(3)},${curve.endPoint.y.toFixed(3)}`;
          path.setAttribute('d', attr);
          path.setAttribute('stroke-width', (curve.endWidth * 2.25).toFixed(3));
          path.setAttribute('stroke', penColor);
          path.setAttribute('fill', 'none');
          path.setAttribute('stroke-linecap', 'round');

          svg.appendChild(path);
        }
      },

      (point, { penColor, dotSize, minWidth, maxWidth }) => {
        const circle = document.createElement('circle');
        const size = dotSize > 0 ? dotSize : (minWidth + maxWidth) / 2;
        circle.setAttribute('r', size.toString());
        circle.setAttribute('cx', point.x.toString());
        circle.setAttribute('cy', point.y.toString());
        circle.setAttribute('fill', penColor);

        svg.appendChild(circle);
      },
    );

    return svg.outerHTML;
  }
}