src/signature_pad.ts
/**
* The main idea and some parts of the code (e.g. drawing variable width Bézier curve) are taken from:
* http://corner.squareup.com/2012/07/smoother-signatures.html
*
* Implementation of interpolation using cubic Bézier curves is taken from:
* https://web.archive.org/web/20160323213433/http://www.benknowscode.com/2012/09/path-interpolation-using-cubic-bezier_9742.html
*
* Algorithm for approximated length of a Bézier curve is taken from:
* http://www.lemoda.net/maths/bezier-length/index.html
*/
import { Bezier } from './bezier';
import { BasicPoint, Point } from './point';
import { SignatureEventTarget } from './signature_event_target';
import { throttle } from './throttle';
export interface SignatureEvent {
event: MouseEvent | TouchEvent | PointerEvent;
type: string;
x: number;
y: number;
pressure: number;
}
export interface FromDataOptions {
clear?: boolean;
}
export interface ToSVGOptions {
includeBackgroundColor?: boolean;
}
export interface PointGroupOptions {
dotSize: number;
minWidth: number;
maxWidth: number;
penColor: string;
velocityFilterWeight: number;
/**
* This is the globalCompositeOperation for the line.
* *default: 'source-over'*
* @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation
*/
compositeOperation: GlobalCompositeOperation;
}
export interface Options extends Partial<PointGroupOptions> {
minDistance?: number;
backgroundColor?: string;
throttle?: number;
canvasContextOptions?: CanvasRenderingContext2DSettings;
}
export interface PointGroup extends PointGroupOptions {
points: BasicPoint[];
}
export default class SignaturePad extends SignatureEventTarget {
// Public stuff
public dotSize: number;
public minWidth: number;
public maxWidth: number;
public penColor: string;
public minDistance: number;
public velocityFilterWeight: number;
public compositeOperation: GlobalCompositeOperation;
public backgroundColor: string;
public throttle: number;
public canvasContextOptions: CanvasRenderingContext2DSettings;
// Private stuff
/* tslint:disable: variable-name */
private _ctx: CanvasRenderingContext2D;
private _drawingStroke = false;
private _isEmpty = true;
private _lastPoints: Point[] = []; // Stores up to 4 most recent points; used to generate a new curve
private _data: PointGroup[] = []; // Stores all points in groups (one group per line or dot)
private _lastVelocity = 0;
private _lastWidth = 0;
private _strokeMoveUpdate: (event: SignatureEvent) => void;
/* tslint:enable: variable-name */
constructor(
private canvas: HTMLCanvasElement,
options: Options = {},
) {
super();
this.velocityFilterWeight = options.velocityFilterWeight || 0.7;
this.minWidth = options.minWidth || 0.5;
this.maxWidth = options.maxWidth || 2.5;
// We need to handle 0 value, so use `??` instead of `||`
this.throttle = options.throttle ?? 16; // in milliseconds
this.minDistance = options.minDistance ?? 5; // in pixels
this.dotSize = options.dotSize || 0;
this.penColor = options.penColor || 'black';
this.backgroundColor = options.backgroundColor || 'rgba(0,0,0,0)';
this.compositeOperation = options.compositeOperation || 'source-over';
this.canvasContextOptions = options.canvasContextOptions ?? {};
this._strokeMoveUpdate = this.throttle
? throttle(SignaturePad.prototype._strokeUpdate, this.throttle)
: SignaturePad.prototype._strokeUpdate;
this._ctx = canvas.getContext(
'2d',
this.canvasContextOptions,
) as CanvasRenderingContext2D;
this.clear();
// Enable mouse and touch event handlers
this.on();
}
public clear(): void {
const { _ctx: ctx, canvas } = this;
// Clear canvas using background color
ctx.fillStyle = this.backgroundColor;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillRect(0, 0, canvas.width, canvas.height);
this._data = [];
this._reset(this._getPointGroupOptions());
this._isEmpty = true;
}
public fromDataURL(
dataUrl: string,
options: {
ratio?: number;
width?: number;
height?: number;
xOffset?: number;
yOffset?: number;
} = {},
): Promise<void> {
return new Promise((resolve, reject) => {
const image = new Image();
const ratio = options.ratio || window.devicePixelRatio || 1;
const width = options.width || this.canvas.width / ratio;
const height = options.height || this.canvas.height / ratio;
const xOffset = options.xOffset || 0;
const yOffset = options.yOffset || 0;
this._reset(this._getPointGroupOptions());
image.onload = (): void => {
this._ctx.drawImage(image, xOffset, yOffset, width, height);
resolve();
};
image.onerror = (error): void => {
reject(error);
};
image.crossOrigin = 'anonymous';
image.src = dataUrl;
this._isEmpty = false;
});
}
public toDataURL(
type: 'image/svg+xml',
encoderOptions?: ToSVGOptions,
): string;
public toDataURL(type?: string, encoderOptions?: number): string;
public toDataURL(
type = 'image/png',
encoderOptions?: number | ToSVGOptions | undefined,
): string {
switch (type) {
case 'image/svg+xml':
if (typeof encoderOptions !== 'object') {
encoderOptions = undefined;
}
return `data:image/svg+xml;base64,${btoa(
this.toSVG(encoderOptions as ToSVGOptions),
)}`;
default:
if (typeof encoderOptions !== 'number') {
encoderOptions = undefined;
}
return this.canvas.toDataURL(type, encoderOptions);
}
}
public on(): void {
// Disable panning/zooming when touching canvas element
this.canvas.style.touchAction = 'none';
(this.canvas.style as CSSStyleDeclaration & { msTouchAction: string | null }).msTouchAction = 'none';
this.canvas.style.userSelect = 'none';
const isIOS =
/Macintosh/.test(navigator.userAgent) && 'ontouchstart' in document;
// The "Scribble" feature of iOS intercepts point events. So that we can
// lose some of them when tapping rapidly. Use touch events for iOS
// platforms to prevent it. See
// https://developer.apple.com/forums/thread/664108 for more information.
if (window.PointerEvent && !isIOS) {
this._handlePointerEvents();
} else {
this._handleMouseEvents();
if ('ontouchstart' in window) {
this._handleTouchEvents();
}
}
}
public off(): void {
// Enable panning/zooming when touching canvas element
this.canvas.style.touchAction = 'auto';
(this.canvas.style as CSSStyleDeclaration & { msTouchAction: string | null }).msTouchAction = 'auto';
this.canvas.style.userSelect = 'auto';
this.canvas.removeEventListener('pointerdown', this._handlePointerDown);
this.canvas.removeEventListener('mousedown', this._handleMouseDown);
this.canvas.removeEventListener('touchstart', this._handleTouchStart);
this._removeMoveUpEventListeners();
}
private _getListenerFunctions() {
const canvasWindow =
window.document === this.canvas.ownerDocument
? window
: this.canvas.ownerDocument.defaultView ?? this.canvas.ownerDocument;
return {
addEventListener: canvasWindow.addEventListener.bind(
canvasWindow,
) as typeof window.addEventListener,
removeEventListener: canvasWindow.removeEventListener.bind(
canvasWindow,
) as typeof window.removeEventListener,
};
}
private _removeMoveUpEventListeners(): void {
const { removeEventListener } = this._getListenerFunctions();
removeEventListener('pointermove', this._handlePointerMove);
removeEventListener('pointerup', this._handlePointerUp);
removeEventListener('mousemove', this._handleMouseMove);
removeEventListener('mouseup', this._handleMouseUp);
removeEventListener('touchmove', this._handleTouchMove);
removeEventListener('touchend', this._handleTouchEnd);
}
public isEmpty(): boolean {
return this._isEmpty;
}
public fromData(
pointGroups: PointGroup[],
{ clear = true }: FromDataOptions = {},
): void {
if (clear) {
this.clear();
}
this._fromData(
pointGroups,
this._drawCurve.bind(this),
this._drawDot.bind(this),
);
this._data = this._data.concat(pointGroups);
}
public toData(): PointGroup[] {
return this._data;
}
public _isLeftButtonPressed(event: MouseEvent, only?: boolean): boolean {
if (only) {
return event.buttons === 1;
}
return (event.buttons & 1) === 1;
}
private _pointerEventToSignatureEvent(
event: MouseEvent | PointerEvent,
): SignatureEvent {
return {
event: event,
type: event.type,
x: event.clientX,
y: event.clientY,
pressure: 'pressure' in event ? event.pressure : 0,
};
}
private _touchEventToSignatureEvent(event: TouchEvent): SignatureEvent {
const touch = event.changedTouches[0];
return {
event: event,
type: event.type,
x: touch.clientX,
y: touch.clientY,
pressure: touch.force,
};
}
// Event handlers
private _handleMouseDown = (event: MouseEvent): void => {
if (!this._isLeftButtonPressed(event, true) || this._drawingStroke) {
return;
}
this._strokeBegin(this._pointerEventToSignatureEvent(event));
};
private _handleMouseMove = (event: MouseEvent): void => {
if (!this._isLeftButtonPressed(event, true) || !this._drawingStroke) {
// Stop when not pressing primary button or pressing multiple buttons
this._strokeEnd(this._pointerEventToSignatureEvent(event), false);
return;
}
this._strokeMoveUpdate(this._pointerEventToSignatureEvent(event));
};
private _handleMouseUp = (event: MouseEvent): void => {
if (this._isLeftButtonPressed(event)) {
return;
}
this._strokeEnd(this._pointerEventToSignatureEvent(event));
};
private _handleTouchStart = (event: TouchEvent): void => {
if (event.targetTouches.length !== 1 || this._drawingStroke) {
return;
}
// Prevent scrolling.
if (event.cancelable) {
event.preventDefault();
}
this._strokeBegin(this._touchEventToSignatureEvent(event));
};
private _handleTouchMove = (event: TouchEvent): void => {
if (event.targetTouches.length !== 1) {
return;
}
// Prevent scrolling.
if (event.cancelable) {
event.preventDefault();
}
if (!this._drawingStroke) {
this._strokeEnd(this._touchEventToSignatureEvent(event), false);
return;
}
this._strokeMoveUpdate(this._touchEventToSignatureEvent(event));
};
private _handleTouchEnd = (event: TouchEvent): void => {
if (event.targetTouches.length !== 0) {
return;
}
if (event.cancelable) {
event.preventDefault();
}
this.canvas.removeEventListener('touchmove', this._handleTouchMove);
this._strokeEnd(this._touchEventToSignatureEvent(event));
};
private _handlePointerDown = (event: PointerEvent): void => {
if (!event.isPrimary || !this._isLeftButtonPressed(event) || this._drawingStroke) {
return;
}
event.preventDefault();
this._strokeBegin(this._pointerEventToSignatureEvent(event));
};
private _handlePointerMove = (event: PointerEvent): void => {
if (!event.isPrimary) {
return;
}
if (!this._isLeftButtonPressed(event, true) || !this._drawingStroke) {
// Stop when primary button not pressed or multiple buttons pressed
this._strokeEnd(this._pointerEventToSignatureEvent(event), false);
return;
}
event.preventDefault();
this._strokeMoveUpdate(this._pointerEventToSignatureEvent(event));
};
private _handlePointerUp = (event: PointerEvent): void => {
if (!event.isPrimary || this._isLeftButtonPressed(event)) {
return;
}
event.preventDefault();
this._strokeEnd(this._pointerEventToSignatureEvent(event));
};
private _getPointGroupOptions(group?: PointGroup): PointGroupOptions {
return {
penColor: group && 'penColor' in group ? group.penColor : this.penColor,
dotSize: group && 'dotSize' in group ? group.dotSize : this.dotSize,
minWidth: group && 'minWidth' in group ? group.minWidth : this.minWidth,
maxWidth: group && 'maxWidth' in group ? group.maxWidth : this.maxWidth,
velocityFilterWeight:
group && 'velocityFilterWeight' in group
? group.velocityFilterWeight
: this.velocityFilterWeight,
compositeOperation:
group && 'compositeOperation' in group
? group.compositeOperation
: this.compositeOperation,
};
}
// Private methods
private _strokeBegin(event: SignatureEvent): void {
const cancelled = !this.dispatchEvent(
new CustomEvent('beginStroke', { detail: event, cancelable: true }),
);
if (cancelled) {
return;
}
const { addEventListener } = this._getListenerFunctions();
switch (event.event.type) {
case 'mousedown':
addEventListener('mousemove', this._handleMouseMove);
addEventListener('mouseup', this._handleMouseUp);
break;
case 'touchstart':
addEventListener('touchmove', this._handleTouchMove);
addEventListener('touchend', this._handleTouchEnd);
break;
case 'pointerdown':
addEventListener('pointermove', this._handlePointerMove);
addEventListener('pointerup', this._handlePointerUp);
break;
default:
// do nothing
}
this._drawingStroke = true;
const pointGroupOptions = this._getPointGroupOptions();
const newPointGroup: PointGroup = {
...pointGroupOptions,
points: [],
};
this._data.push(newPointGroup);
this._reset(pointGroupOptions);
this._strokeUpdate(event);
}
private _strokeUpdate(event: SignatureEvent): void {
if (!this._drawingStroke) {
return;
}
if (this._data.length === 0) {
// This can happen if clear() was called while a signature is still in progress,
// or if there is a race condition between start/update events.
this._strokeBegin(event);
return;
}
this.dispatchEvent(
new CustomEvent('beforeUpdateStroke', { detail: event }),
);
const point = this._createPoint(event.x, event.y, event.pressure);
const lastPointGroup = this._data[this._data.length - 1];
const lastPoints = lastPointGroup.points;
const lastPoint =
lastPoints.length > 0 && lastPoints[lastPoints.length - 1];
const isLastPointTooClose = lastPoint
? point.distanceTo(lastPoint) <= this.minDistance
: false;
const pointGroupOptions = this._getPointGroupOptions(lastPointGroup);
// Skip this point if it's too close to the previous one
if (!lastPoint || !(lastPoint && isLastPointTooClose)) {
const curve = this._addPoint(point, pointGroupOptions);
if (!lastPoint) {
this._drawDot(point, pointGroupOptions);
} else if (curve) {
this._drawCurve(curve, pointGroupOptions);
}
lastPoints.push({
time: point.time,
x: point.x,
y: point.y,
pressure: point.pressure,
});
}
this.dispatchEvent(new CustomEvent('afterUpdateStroke', { detail: event }));
}
private _strokeEnd(event: SignatureEvent, shouldUpdate = true): void {
this._removeMoveUpEventListeners();
if (!this._drawingStroke) {
return;
}
if (shouldUpdate) {
this._strokeUpdate(event);
}
this._drawingStroke = false;
this.dispatchEvent(new CustomEvent('endStroke', { detail: event }));
}
private _handlePointerEvents(): void {
this._drawingStroke = false;
this.canvas.addEventListener('pointerdown', this._handlePointerDown);
}
private _handleMouseEvents(): void {
this._drawingStroke = false;
this.canvas.addEventListener('mousedown', this._handleMouseDown);
}
private _handleTouchEvents(): void {
this.canvas.addEventListener('touchstart', this._handleTouchStart);
}
// Called when a new line is started
private _reset(options: PointGroupOptions): void {
this._lastPoints = [];
this._lastVelocity = 0;
this._lastWidth = (options.minWidth + options.maxWidth) / 2;
this._ctx.fillStyle = options.penColor;
this._ctx.globalCompositeOperation = options.compositeOperation;
}
private _createPoint(x: number, y: number, pressure: number): Point {
const rect = this.canvas.getBoundingClientRect();
return new Point(
x - rect.left,
y - rect.top,
pressure,
new Date().getTime(),
);
}
// Add point to _lastPoints array and generate a new curve if there are enough points (i.e. 3)
private _addPoint(point: Point, options: PointGroupOptions): Bezier | null {
const { _lastPoints } = this;
_lastPoints.push(point);
if (_lastPoints.length > 2) {
// To reduce the initial lag make it work with 3 points
// by copying the first point to the beginning.
if (_lastPoints.length === 3) {
_lastPoints.unshift(_lastPoints[0]);
}
// _points array will always have 4 points here.
const widths = this._calculateCurveWidths(
_lastPoints[1],
_lastPoints[2],
options,
);
const curve = Bezier.fromPoints(_lastPoints, widths);
// Remove the first element from the list, so that there are no more than 4 points at any time.
_lastPoints.shift();
return curve;
}
return null;
}
private _calculateCurveWidths(
startPoint: Point,
endPoint: Point,
options: PointGroupOptions,
): { start: number; end: number } {
const velocity =
options.velocityFilterWeight * endPoint.velocityFrom(startPoint) +
(1 - options.velocityFilterWeight) * this._lastVelocity;
const newWidth = this._strokeWidth(velocity, options);
const widths = {
end: newWidth,
start: this._lastWidth,
};
this._lastVelocity = velocity;
this._lastWidth = newWidth;
return widths;
}
private _strokeWidth(velocity: number, options: PointGroupOptions): number {
return Math.max(options.maxWidth / (velocity + 1), options.minWidth);
}
private _drawCurveSegment(x: number, y: number, width: number): void {
const ctx = this._ctx;
ctx.moveTo(x, y);
ctx.arc(x, y, width, 0, 2 * Math.PI, false);
this._isEmpty = false;
}
private _drawCurve(curve: Bezier, options: PointGroupOptions): void {
const ctx = this._ctx;
const widthDelta = curve.endWidth - curve.startWidth;
// '2' is just an arbitrary number here. If only length is used, then
// there are gaps between curve segments :/
const drawSteps = Math.ceil(curve.length()) * 2;
ctx.beginPath();
ctx.fillStyle = options.penColor;
for (let i = 0; i < drawSteps; i += 1) {
// Calculate the Bezier (x, y) coordinate for this step.
const t = i / drawSteps;
const tt = t * t;
const ttt = tt * t;
const u = 1 - t;
const uu = u * u;
const uuu = uu * u;
let x = uuu * curve.startPoint.x;
x += 3 * uu * t * curve.control1.x;
x += 3 * u * tt * curve.control2.x;
x += ttt * curve.endPoint.x;
let y = uuu * curve.startPoint.y;
y += 3 * uu * t * curve.control1.y;
y += 3 * u * tt * curve.control2.y;
y += ttt * curve.endPoint.y;
const width = Math.min(
curve.startWidth + ttt * widthDelta,
options.maxWidth,
);
this._drawCurveSegment(x, y, width);
}
ctx.closePath();
ctx.fill();
}
private _drawDot(point: BasicPoint, options: PointGroupOptions): void {
const ctx = this._ctx;
const width =
options.dotSize > 0
? options.dotSize
: (options.minWidth + options.maxWidth) / 2;
ctx.beginPath();
this._drawCurveSegment(point.x, point.y, width);
ctx.closePath();
ctx.fillStyle = options.penColor;
ctx.fill();
}
private _fromData(
pointGroups: PointGroup[],
drawCurve: SignaturePad['_drawCurve'],
drawDot: SignaturePad['_drawDot'],
): void {
for (const group of pointGroups) {
const { points } = group;
const pointGroupOptions = this._getPointGroupOptions(group);
if (points.length > 1) {
for (let j = 0; j < points.length; j += 1) {
const basicPoint = points[j];
const point = new Point(
basicPoint.x,
basicPoint.y,
basicPoint.pressure,
basicPoint.time,
);
if (j === 0) {
this._reset(pointGroupOptions);
}
const curve = this._addPoint(point, pointGroupOptions);
if (curve) {
drawCurve(curve, pointGroupOptions);
}
}
} else {
this._reset(pointGroupOptions);
drawDot(points[0], pointGroupOptions);
}
}
}
public toSVG({ includeBackgroundColor = false }: ToSVGOptions = {}): string {
const pointGroups = this._data;
const ratio = Math.max(window.devicePixelRatio || 1, 1);
const minX = 0;
const minY = 0;
const maxX = this.canvas.width / ratio;
const maxY = this.canvas.height / ratio;
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
svg.setAttribute('xmlns', 'http://www.w3.org/2000/svg');
svg.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');
svg.setAttribute('viewBox', `${minX} ${minY} ${maxX} ${maxY}`);
svg.setAttribute('width', maxX.toString());
svg.setAttribute('height', maxY.toString());
if (includeBackgroundColor && this.backgroundColor) {
const rect = document.createElement('rect');
rect.setAttribute('width', '100%');
rect.setAttribute('height', '100%');
rect.setAttribute('fill', this.backgroundColor);
svg.appendChild(rect);
}
this._fromData(
pointGroups,
(curve, { penColor }) => {
const path = document.createElement('path');
// Need to check curve for NaN values, these pop up when drawing
// lines on the canvas that are not continuous. E.g. Sharp corners
// or stopping mid-stroke and than continuing without lifting mouse.
if (
!isNaN(curve.control1.x) &&
!isNaN(curve.control1.y) &&
!isNaN(curve.control2.x) &&
!isNaN(curve.control2.y)
) {
const attr =
`M ${curve.startPoint.x.toFixed(3)},${curve.startPoint.y.toFixed(
3,
)} ` +
`C ${curve.control1.x.toFixed(3)},${curve.control1.y.toFixed(3)} ` +
`${curve.control2.x.toFixed(3)},${curve.control2.y.toFixed(3)} ` +
`${curve.endPoint.x.toFixed(3)},${curve.endPoint.y.toFixed(3)}`;
path.setAttribute('d', attr);
path.setAttribute('stroke-width', (curve.endWidth * 2.25).toFixed(3));
path.setAttribute('stroke', penColor);
path.setAttribute('fill', 'none');
path.setAttribute('stroke-linecap', 'round');
svg.appendChild(path);
}
},
(point, { penColor, dotSize, minWidth, maxWidth }) => {
const circle = document.createElement('circle');
const size = dotSize > 0 ? dotSize : (minWidth + maxWidth) / 2;
circle.setAttribute('r', size.toString());
circle.setAttribute('cx', point.x.toString());
circle.setAttribute('cy', point.y.toString());
circle.setAttribute('fill', penColor);
svg.appendChild(circle);
},
);
return svg.outerHTML;
}
}