Showing 296 of 296 total issues
Unexpected unnamed function. Open
Object.keys(defaults).forEach(function (key) {
- Read upRead up
- Exclude checks
Require or disallow named function
expressions (func-names)
A pattern that's becoming more common is to give function expressions names to aid in debugging. For example:
Foo.prototype.bar = function bar() {};
Adding the second bar
in the above example is optional. If you leave off the function name then when the function throws an exception you are likely to get something similar to anonymous function
in the stack trace. If you provide the optional name for a function expression then you will get the name of the function expression in the stack trace.
Rule Details
This rule can enforce or disallow the use of named function expressions.
Options
This rule has a string option:
-
"always"
(default) requires function expressions to have a name -
"as-needed"
requires function expressions to have a name, if the name cannot be assigned automatically in an ES6 environment -
"never"
disallows named function expressions, except in recursive functions, where a name is needed
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint func-names: ["error", "always"]*/
Foo.prototype.bar = function() {};
(function() {
// ...
}())
Examples of correct code for this rule with the default "always"
option:
/*eslint func-names: ["error", "always"]*/
Foo.prototype.bar = function bar() {};
(function bar() {
// ...
}())
as-needed
ECMAScript 6 introduced a name
property on all functions. The value of name
is determined by evaluating the code around the function to see if a name can be inferred. For example, a function assigned to a variable will automatically have a name
property equal to the name of the variable. The value of name
is then used in stack traces for easier debugging.
Examples of incorrect code for this rule with the default "as-needed"
option:
/*eslint func-names: ["error", "as-needed"]*/
Foo.prototype.bar = function() {};
(function() {
// ...
}())
Examples of correct code for this rule with the default "as-needed"
option:
/*eslint func-names: ["error", "as-needed"]*/
var bar = function() {};
(function bar() {
// ...
}())
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint func-names: ["error", "never"]*/
Foo.prototype.bar = function bar() {};
(function bar() {
// ...
}())
Examples of correct code for this rule with the "never"
option:
/*eslint func-names: ["error", "never"]*/
Foo.prototype.bar = function() {};
(function() {
// ...
}())
Further Reading
Compatibility
- JSCS: requireAnonymousFunctions
- JSCS: disallowAnonymousFunctions Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.error('Failed to parse Tenon response into CSV format');
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.error(err);
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.error('Error occured, format not found');
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected console statement. Open
console.log('Tenon analysis completed.');
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
All 'var' declarations must be at the top of the function scope. Open
var command = program.commands[0].args[0];
- Read upRead up
- Exclude checks
Require Variable Declarations to be at the top of their scope (vars-on-top)
The vars-on-top
rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program.
By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter.
This rule forces the programmer to represent that behaviour by manually moving the variable declaration to the top of its containing scope.
Rule Details
This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.
Examples of incorrect code for this rule:
/*eslint vars-on-top: "error"*/
// Variable declarations in a block:
function doSomething() {
var first;
if (true) {
first = true;
}
var second;
}
// Variable declaration in for initializer:
function doSomething() {
for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
// Variables after other statements:
f();
var a;
Examples of correct code for this rule:
/*eslint vars-on-top: "error"*/
function doSomething() {
var first;
var second; //multiple declarations are allowed at the top
if (true) {
first = true;
}
}
function doSomething() {
var i;
for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
var a;
f();
/*eslint vars-on-top: "error"*/
// Directives may precede variable declarations.
"use strict";
var a;
f();
// Comments can describe variables.
function doSomething() {
// this is the first var.
var first;
// this is the second var.
var second
}
Further Reading
Unexpected var, use let or const instead. Open
var configuration = {};
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var defaults = {
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var value = tenonOptions[key];
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
All 'var' declarations must be at the top of the function scope. Open
var requiredFields = ['key'];
- Read upRead up
- Exclude checks
Require Variable Declarations to be at the top of their scope (vars-on-top)
The vars-on-top
rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program.
By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter.
This rule forces the programmer to represent that behaviour by manually moving the variable declaration to the top of its containing scope.
Rule Details
This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.
Examples of incorrect code for this rule:
/*eslint vars-on-top: "error"*/
// Variable declarations in a block:
function doSomething() {
var first;
if (true) {
first = true;
}
var second;
}
// Variable declaration in for initializer:
function doSomething() {
for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
// Variables after other statements:
f();
var a;
Examples of correct code for this rule:
/*eslint vars-on-top: "error"*/
function doSomething() {
var first;
var second; //multiple declarations are allowed at the top
if (true) {
first = true;
}
}
function doSomething() {
var i;
for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
var a;
f();
/*eslint vars-on-top: "error"*/
// Directives may precede variable declarations.
"use strict";
var a;
f();
// Comments can describe variables.
function doSomething() {
// this is the first var.
var first;
// this is the second var.
var second
}
Further Reading
Unexpected console statement. Open
console.log('\'' + field + '\' is required');
- Read upRead up
- Exclude checks
disallow the use of console
(no-console)
In JavaScript that is designed to be executed in the browser, it's considered a best practice to avoid using methods on console
. Such messages are considered to be for debugging purposes and therefore not suitable to ship to the client. In general, calls using console
should be stripped before being pushed to production.
console.log("Made it here.");
console.error("That shouldn't have happened.");
Rule Details
This rule disallows calls to methods of the console
object.
Examples of incorrect code for this rule:
/*eslint no-console: "error"*/
console.log("Log a debug level message.");
console.warn("Log a warn level message.");
console.error("Log an error level message.");
Examples of correct code for this rule:
/*eslint no-console: "error"*/
// custom console
Console.log("Hello world!");
Options
This rule has an object option for exceptions:
-
"allow"
has an array of strings which are allowed methods of theconsole
object
Examples of additional correct code for this rule with a sample { "allow": ["warn", "error"] }
option:
/*eslint no-console: ["error", { allow: ["warn", "error"] }] */
console.warn("Log a warn level message.");
console.error("Log an error level message.");
When Not To Use It
If you're using Node.js, however, console
is used to output information to the user and so is not strictly used for debugging purposes. If you are developing for Node.js then you most likely do not want this rule enabled.
Related Rules
- [no-alert](no-alert.md)
- [no-debugger](no-debugger.md) Source: http://eslint.org/docs/rules/
Unexpected string concatenation. Open
console.error('Failed to read input file, ' + allOptions.in);
- Read upRead up
- Exclude checks
Suggest using template literals instead of string concatenation. (prefer-template)
In ES2015 (ES6), we can use template literals instead of string concatenation.
var str = "Hello, " + name + "!";
/*eslint-env es6*/
var str = `Hello, ${name}!`;
Rule Details
This rule is aimed to flag usage of +
operators with strings.
Examples
Examples of incorrect code for this rule:
/*eslint prefer-template: "error"*/
var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);
Examples of correct code for this rule:
/*eslint prefer-template: "error"*/
/*eslint-env es6*/
var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;
// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";
When Not To Use It
This rule should not be used in ES3/5 environments.
In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.
Related Rules
- [no-useless-concat](no-useless-concat.md)
- [quotes](quotes.md) Source: http://eslint.org/docs/rules/
Expected line break before .option
. Open
).option(
- Read upRead up
- Exclude checks
require a newline after each call in a method chain (newline-per-chained-call)
Chained method calls on a single line without line breaks are harder to read, so some developers place a newline character after each method call in the chain to make it more readable and easy to maintain.
Let's look at the following perfectly valid (but single line) code.
d3.select("body").selectAll("p").data([4, 8, 15, 16, 23, 42 ]).enter().append("p").text(function(d) { return "I'm number " + d + "!"; });
However, with appropriate new lines, it becomes easy to read and understand. Look at the same code written below with line breaks after each call.
d3
.select("body")
.selectAll("p")
.data([
4,
8,
15,
16,
23,
42
])
.enter()
.append("p")
.text(function (d) {
return "I'm number " + d + "!";
});
Another argument in favor of this style is that it improves the clarity of diffs when something in the method chain is changed:
Less clear:
-d3.select("body").selectAll("p").style("color", "white");
+d3.select("body").selectAll("p").style("color", "blue");
More clear:
d3
.select("body")
.selectAll("p")
- .style("color", "white");
+ .style("color", "blue");
Rule Details
This rule requires a newline after each call in a method chain or deep member access. Computed property accesses such as instance[something]
are excluded.
Options
This rule has an object option:
-
"ignoreChainWithDepth"
(default:2
) allows chains up to a specified depth.
ignoreChainWithDepth
Examples of incorrect code for this rule with the default { "ignoreChainWithDepth": 2 }
option:
/*eslint newline-per-chained-call: ["error", { "ignoreChainWithDepth": 2 }]*/
_.chain({}).map(foo).filter(bar).value();
// Or
_.chain({}).map(foo).filter(bar);
// Or
_
.chain({}).map(foo)
.filter(bar);
// Or
obj.method().method2().method3();
Examples of correct code for this rule with the default { "ignoreChainWithDepth": 2 }
option:
/*eslint newline-per-chained-call: ["error", { "ignoreChainWithDepth": 2 }]*/
_
.chain({})
.map(foo)
.filter(bar)
.value();
// Or
_
.chain({})
.map(foo)
.filter(bar);
// Or
_.chain({})
.map(foo)
.filter(bar);
// Or
obj
.prop
.method().prop;
// Or
obj
.prop.method()
.method2()
.method3().prop;
When Not To Use It
If you have conflicting rules or when you are fine with chained calls on one line, you can safely turn this rule off. Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var _fs2 = _interopRequireDefault(_fs);
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var _tenonNode = require('tenon-node');
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var _tenonReporters = require('tenon-reporters');
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
'_interopRequireDefault' was used before it was defined. Open
var _getStdin2 = _interopRequireDefault(_getStdin);
- Read upRead up
- Exclude checks
Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var tenonOptions = {
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Unexpected string concatenation. Open
console.log('\'' + field + '\' is required');
- Read upRead up
- Exclude checks
Suggest using template literals instead of string concatenation. (prefer-template)
In ES2015 (ES6), we can use template literals instead of string concatenation.
var str = "Hello, " + name + "!";
/*eslint-env es6*/
var str = `Hello, ${name}!`;
Rule Details
This rule is aimed to flag usage of +
operators with strings.
Examples
Examples of incorrect code for this rule:
/*eslint prefer-template: "error"*/
var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);
Examples of correct code for this rule:
/*eslint prefer-template: "error"*/
/*eslint-env es6*/
var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;
// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";
When Not To Use It
This rule should not be used in ES3/5 environments.
In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.
Related Rules
- [no-useless-concat](no-useless-concat.md)
- [quotes](quotes.md) Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var source = void 0;
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/