rpcore/gui/render_mode_selector.py
Function _populate_content
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Open
def _populate_content(self):
""" Populates the windows content """
self._content_node.node().remove_all_children()
# Reload config each time the window is opened so its easy to add new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _set_render_mode
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Open
def _set_render_mode(self, mode_id, special, value):
""" Callback which gets called when a render mode got selected """
if not value:
return
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"