rpcore/gui/render_mode_selector.py
"""
RenderPipeline
Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
"""
from __future__ import division
from functools import partial
from panda3d.core import Vec3
from rplibs.yaml import load_yaml_file
from rpcore.native import NATIVE_CXX_LOADED
from rpcore.gui.draggable_window import DraggableWindow
from rpcore.gui.labeled_checkbox import LabeledCheckbox
from rpcore.gui.checkbox_collection import CheckboxCollection
class RenderModeSelector(DraggableWindow):
""" Window which offers the user to select a render mode to apply """
def __init__(self, pipeline, parent):
DraggableWindow.__init__(self, width=690, height=340, parent=parent,
title="Select render mode")
self._pipeline = pipeline
self._selected_mode = ""
self._create_components()
self.hide()
def _create_components(self):
""" Internal method to init the components """
DraggableWindow._create_components(self)
self._content_node = self._node.attach_new_node("content")
self._populate_content()
def _populate_content(self):
""" Populates the windows content """
self._content_node.node().remove_all_children()
# Reload config each time the window is opened so its easy to add new
# render modes
config = load_yaml_file("/$$rpconfig/debugging.yaml")
debugger_content = self._content_node.attach_new_node("RenderModes")
debugger_content.set_z(-20)
debugger_content.set_x(20)
render_modes = [("Default", "", False, "", False)]
# Read modes from configuration
for mode in config["render_modes"]:
data = [mode["name"], mode["key"]]
data.append(mode.get("cxx_only", False))
data.append(mode.get("requires", ""))
data.append(mode.get("special", False))
render_modes.append(data)
collection = CheckboxCollection()
max_column_height = 9
for idx, (mode, mode_id, requires_cxx, requires_plugin, special) in enumerate(render_modes):
offs_y = (idx % max_column_height) * 24 + 35
offs_x = (idx // max_column_height) * 220
enabled = True
if requires_cxx and not NATIVE_CXX_LOADED:
enabled = False
if requires_plugin:
if not self._pipeline.plugin_mgr.is_plugin_enabled(requires_plugin):
enabled = False
box = LabeledCheckbox(
parent=debugger_content, x=offs_x, y=offs_y, text=mode.upper(),
text_color=Vec3(0.4), radio=True, chb_checked=(mode_id == self._selected_mode),
chb_callback=partial(self._set_render_mode, mode_id, special),
text_size=14, expand_width=230, enabled=enabled)
collection.add(box.checkbox)
def _set_render_mode(self, mode_id, special, value):
""" Callback which gets called when a render mode got selected """
if not value:
return
to_remove = []
for define in self._pipeline.stage_mgr.defines:
if define.startswith("_RM_"):
to_remove.append(define)
for define in to_remove:
del self._pipeline.stage_mgr.defines[define]
if mode_id == "":
self._pipeline.stage_mgr.defines["ANY_DEBUG_MODE"] = 0
else:
# Don't activate the generic debugging mode for special modes. This
# is for modes like luminance which expect the scene to be rendered
# unaltered.
self._pipeline.stage_mgr.defines["ANY_DEBUG_MODE"] = 0 if special else 1
self._pipeline.stage_mgr.defines["_RM_" + mode_id] = 1
self._selected_mode = mode_id
self._pipeline.reload_shaders()
def toggle(self):
""" Toggles the visibility of this windows """
if self._visible:
self.hide()
else:
self._populate_content()
self.show()