Showing 27 of 27 total issues
Function llDriver
has a Cognitive Complexity of 40 (exceeds 5 allowed). Consider refactoring. Open
private llDriver(tokenList: IToken[], parse: boolean): unknown {
if (tokenList.length === 0) {
throw new ParserException('Token list is empty');
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File lr0-parser.ts
has 405 lines of code (exceeds 250 allowed). Consider refactoring. Open
// tom-weatherhead/thaw-parser/src/lr0-parser.ts
import {
createSet,
IEqualityComparable,
Function shift_reduce_driver
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
private shift_reduce_driver(tokenList: IToken[], parse: boolean): unknown {
if (tokenList.length === 0) {
throw new SyntaxException('Token list is empty');
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fillFollowSet
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
protected fillFollowSet(): void {
// this.grammar.nonTerminals.for Each((A: GrammarSymbol) => {
for (const A of this.grammar.nonTerminals) {
this.followSet.set(A, createSet<GrammarSymbol>());
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 5 locations. Consider refactoring. Open
export class SyntaxException {
// extends ExceptionBase
public readonly message: string;
public readonly line: number;
public readonly column: number;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 108.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
export class ParserException {
// extends ExceptionBase
public readonly message: string;
public readonly line: number;
public readonly column: number;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 108.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
export class ShiftReduceConflictException {
// extends ExceptionBase
public readonly message: string;
public readonly line: number;
public readonly column: number;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 108.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
export class ReduceReduceConflictException {
// extends ExceptionBase
public readonly message: string;
public readonly line: number;
public readonly column: number;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 108.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
export class InternalErrorException {
// extends ExceptionBase
public readonly message: string;
public readonly line: number;
public readonly column: number;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 108.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function llDriver
has 85 lines of code (exceeds 25 allowed). Consider refactoring. Open
private llDriver(tokenList: IToken[], parse: boolean): unknown {
if (tokenList.length === 0) {
throw new ParserException('Token list is empty');
}
Function shift_reduce_driver
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
private shift_reduce_driver(tokenList: IToken[], parse: boolean): unknown {
if (tokenList.length === 0) {
throw new SyntaxException('Token list is empty');
}
Function GetAction
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
private GetAction(S: CFSMState): {
reduceProductionNum: number;
action: ShiftReduceAction;
} {
let result = ShiftReduceAction.Error;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function computeFirst
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
protected computeFirst(alpha: GrammarSymbol[]): ISet<GrammarSymbol> {
const k = alpha.length;
const result = createSet<GrammarSymbol>();
if (k === 0 || (k === 1 && alpha[0] === GrammarSymbol.Lambda)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function closure0
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
private closure0(s: IImmutableSet<LR0Configuration>): ISet<LR0Configuration> {
const sPrime = createSet<LR0Configuration>(s);
const additions = createSet<LR0Configuration>();
do {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fillFirstSet
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
protected fillFirstSet(): void {
for (const A of this.grammar.nonTerminals) {
const s = createSet<GrammarSymbol>();
if (this.derivesLambda.contains(A)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fillFollowSet
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected fillFollowSet(): void {
// this.grammar.nonTerminals.for Each((A: GrammarSymbol) => {
for (const A of this.grammar.nonTerminals) {
this.followSet.set(A, createSet<GrammarSymbol>());
}
Function computeFirst
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected computeFirst(alpha: GrammarSymbol[]): ISet<GrammarSymbol> {
const k = alpha.length;
const result = createSet<GrammarSymbol>();
if (k === 0 || (k === 1 && alpha[0] === GrammarSymbol.Lambda)) {
Function GetAction
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
private GetAction(S: CFSMState): {
reduceProductionNum: number;
action: ShiftReduceAction;
} {
let result = ShiftReduceAction.Error;
Function fillFirstSet
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected fillFirstSet(): void {
for (const A of this.grammar.nonTerminals) {
const s = createSet<GrammarSymbol>();
if (this.derivesLambda.contains(A)) {
Function build_CFSM
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
private build_CFSM(): CharacteristicFiniteStateMachine {
const s0 = this.compute_s0();
const startState = new CFSMState(s0);
const cfsm = new CharacteristicFiniteStateMachine(startState);
const S = new Stack<ISet<LR0Configuration>>();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"