Showing 1,243 of 1,243 total issues
Method has too many lines. [18/10] Open
def check_custom_role(role_string)
self.with_lock(wait: true) do
custom = nil
return nil unless role_string
role_string = role_string.gsub(/[^A-Za-z]/, '').downcase
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for valid_action? is too high. [23.85/15] Open
def valid_action?(actor_id, actee_name, role)
self.with_lock(wait: true) do
return false if role == 'super_necromancer' && self.super_necromancer_done[actor_id.to_s]
actor = self.send("living_#{role.pluralize}").with_id(actor_id)
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method kill_victim
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
def kill_victim
self.with_lock(wait: true) do
vc = self.sort(victim)
hhost = self.homeless_host
LycantululBot.log(vc.to_s)
Method has too many lines. [17/10] Open
def add_votee(voter_id, votee)
self.with_lock(wait: true) do
return RESPONSE_DOUBLE if self.votee.any?{ |vo| vo[:voter_id] == voter_id }
return RESPONSE_INVALID unless valid_action?(voter_id, votee, 'player')
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [17/10] Open
def protect_players
self.with_lock(wait: true) do
ss = self.protectee
LycantululBot.log(ss.to_s)
self.update_attribute(:protectee, [])
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for send_faux_seer is too high. [21.59/15] Open
def send_faux_seer(game, seer)
log("sending seer instruction to #{seer.full_name}")
chosen = seer
while chosen.user_id == seer.user_id
chosen = game.living_players.sample
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Perceived complexity for send is too high. [13/7] Open
def send(message, text, reply: nil, html: nil, keyboard: nil, async: true)
options = {
chat_id: message.chat.id,
text: text[0...4000],
}
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method has too many lines. [16/10] Open
def add_victim(killer_id, victim)
self.with_lock(wait: true) do
return RESPONSE_DOUBLE if self.victim.any?{ |vi| vi[:killer_id] == killer_id }
return RESPONSE_INVALID unless valid_action?(killer_id, victim, 'werewolf') || valid_action?(killer_id, victim, 'super_werewolf')
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for roles_statistics is too high. [21.28/15] Open
def roles_statistics
sum = self.game
tot = {}
Lycantulul::Game::ROLES.each do |role|
tot[role] ||= 0
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for send is too high. [11/6] Open
def send(message, text, reply: nil, html: nil, keyboard: nil, async: true)
options = {
chat_id: message.chat.id,
text: text[0...4000],
}
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [15/10] Open
def check_voting_finished(game, round, force = false)
log("checking voting finished: #{round}")
game.reload
return unless round == game.round && !game.night? && !game.waiting? && !game.discussion? && !game.finished?
log('continuing')
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [15/10] Open
def list_voting
res = ''
self.sort(votee).each do |votee|
res += "#{votee[0]} - <b>#{votee[1]} suara</b>\n"
end
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for add_votee is too high. [20.05/15] Open
def add_votee(voter_id, votee)
self.with_lock(wait: true) do
return RESPONSE_DOUBLE if self.votee.any?{ |vo| vo[:voter_id] == voter_id }
return RESPONSE_INVALID unless valid_action?(voter_id, votee, 'player')
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for check_voting_finished is too high. [10/6] Open
def check_voting_finished(game, round, force = false)
log("checking voting finished: #{round}")
game.reload
return unless round == game.round && !game.night? && !game.waiting? && !game.discussion? && !game.finished?
log('continuing')
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Method has too many lines. [14/10] Open
def send_welcome_message(game)
game.reload
welcomed = game.clear_unwelcomed
if !welcomed.empty? && game.waiting?
additional_text =
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Perceived complexity for check_voting_finished is too high. [11/7] Open
def check_voting_finished(game, round, force = false)
log("checking voting finished: #{round}")
game.reload
return unless round == game.round && !game.night? && !game.waiting? && !game.discussion? && !game.finished?
log('continuing')
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Assignment Branch Condition size for role_setting_keyboard is too high. [19.92/15] Open
def role_setting_keyboard
keyboard = []
max = IMPORTANT_ROLES.count
sorted_roles = IMPORTANT_ROLES.sort_by{ |role| self.get_role(self.class.const_get(role.upcase)) }
count = -1
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [14/10] Open
def role_valid?
ww_count_valid =
if self.custom_roles && ((ww = self.custom_roles[WEREWOLF]) || (sww = self.custom_roles[SUPER_WEREWOLF]))
val = true
wwc = ww > 0 rescue true
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [14/10] Open
def valid_action?(actor_id, actee_name, role)
self.with_lock(wait: true) do
return false if role == 'super_necromancer' && self.super_necromancer_done[actor_id.to_s]
actor = self.send("living_#{role.pluralize}").with_id(actor_id)
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for valid_action? is too high. [10/6] Open
def valid_action?(actor_id, actee_name, role)
self.with_lock(wait: true) do
return false if role == 'super_necromancer' && self.super_necromancer_done[actor_id.to_s]
actor = self.send("living_#{role.pluralize}").with_id(actor_id)
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.