Showing 185 of 185 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  default: selector({
    key: 'savedTrackingStateList',
    get: async () => {
      const trackings = (await Storage.get(
        STORAGE_KEY.TRACKING_STATE,
Severity: Major
Found in src/hooks/useTrackingState.ts and 1 other location - About 1 hr to fix
src/hooks/useTagHistory.ts on lines 14..21

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  default: selector({
    key: 'tagRecordStateSelector',
    get: async () => {
      const records = (await Storage.get(STORAGE_KEY.TASK_TAGS)) as TagRecord[]
      if (!records) return []
Severity: Major
Found in src/hooks/useTagHistory.ts and 1 other location - About 1 hr to fix
src/hooks/useTrackingState.ts on lines 85..94

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 67.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function Submenu has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

export const Submenu: React.FC<SubMenuProps> = ({
  arrow,
  children,
  disabled = false,
  hidden = false,
Severity: Minor
Found in src/lib/react-contexify/components/Submenu.tsx - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      chrome.storage.local.set({ [key]: value }, function () {
        Log.d('storage set: ' + key)
        if (chrome.runtime.lastError != null) {
          reject(chrome.runtime.lastError)
        } else {
Severity: Major
Found in src/services/storage.ts and 1 other location - About 1 hr to fix
src/services/storage.ts on lines 102..109

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      chrome.storage.local.remove(key, function () {
        Log.d('storage remove: ' + key)
        if (chrome.runtime.lastError != null) {
          reject(chrome.runtime.lastError)
        } else {
Severity: Major
Found in src/services/storage.ts and 1 other location - About 1 hr to fix
src/services/storage.ts on lines 84..91

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 66.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function PieChart has 37 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function PieChart(props: Props): JSX.Element {
  const options = {
    animation: {
      duration: 0,
    },
Severity: Minor
Found in src/components/Menu/ReportSummary.tsx - About 1 hr to fix

    Function taskToAlarms has 37 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      taskToAlarms: (task: Task, alarmRules: AlarmRule[]): Alarm[] => {
        return alarmRules
          .map((rule) => {
            let minutes = 0
            let message: string
    Severity: Minor
    Found in src/services/alarmService.ts - About 1 hr to fix

      Function fetchWrapper has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

      export async function fetchWrapper(
        url,
        option?: FetchOption,
        retryCount = 0,
      ): Promise<any> {
      Severity: Minor
      Found in src/services/google/util.ts - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function getProjection has 35 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      export function getProjection(
        items: FlattenedItem[],
        activeId: UniqueIdentifier,
        overId: UniqueIdentifier,
        dragOffset: number,
      Severity: Minor
      Found in src/components/Tree/utilities.ts - About 1 hr to fix

        Function ColorPicker has 35 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        const ColorPicker = (props: ColorPickerProps): JSX.Element => {
          const colors = props.colors
        
          const click = (e) => {
            const id = e.target.value
        Severity: Minor
        Found in src/components/Sync/CalendarColorPicker.tsx - About 1 hr to fix

          Function useTagHistory has 34 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          export function useTagHistory(): useTagHistoryReturn {
            const [tags, setTags] = useRecoilState(tagRecordState)
          
            const upsertTag = useCallback(
              (record: TagRecord) => {
          Severity: Minor
          Found in src/hooks/useTagHistory.ts - About 1 hr to fix

            Function startTrackingForCalendarEvent has 34 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            const startTrackingForCalendarEvent = async (eventId: string) => {
              const trackings = (await Storage.get(
                STORAGE_KEY.TRACKING_STATE,
              )) as TrackingState[]
              const eventLines = (await Storage.get(
            Severity: Minor
            Found in src/eventPage.ts - About 1 hr to fix

              Function ReportSummary has 33 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              export function ReportSummary(props: ReportSummaryProps): JSX.Element {
                const [mode, setMode] = useMode()
                const manager = useTaskManager()
                const root = manager.getRoot()
                const analytics = useAnalytics()
              Severity: Minor
              Found in src/components/Menu/ReportSummary.tsx - About 1 hr to fix

                Function Tooltip has 33 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                export function Tooltip(props: TooltipProp): JSX.Element {
                  const [popperElement, setPopperElement] = useState(null)
                  const [arrowElement, setArrowElement] = useState(null)
                  const { styles, attributes } = usePopper(props.refElm, popperElement, {
                    placement: props.location,
                Severity: Minor
                Found in src/components/Tooltip.tsx - About 1 hr to fix

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                      if (this._seconds >= MINUTE) {
                        this._minutes += Math.floor(this._seconds / MINUTE)
                        this._seconds = this._seconds % MINUTE
                      }
                  Severity: Major
                  Found in src/models/time.ts and 2 other locations - About 1 hr to fix
                  src/models/time.ts on lines 261..264
                  src/models/time.ts on lines 265..268

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 61.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                      if (this._hours >= DAY) {
                        this._days += Math.floor(this._hours / DAY)
                        this._hours = this._hours % DAY
                      }
                  Severity: Major
                  Found in src/models/time.ts and 2 other locations - About 1 hr to fix
                  src/models/time.ts on lines 257..260
                  src/models/time.ts on lines 261..264

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 61.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Similar blocks of code found in 3 locations. Consider refactoring.
                  Open

                      if (this._minutes >= HOUR) {
                        this._hours += Math.floor(this._minutes / HOUR)
                        this._minutes = this._minutes % HOUR
                      }
                  Severity: Major
                  Found in src/models/time.ts and 2 other locations - About 1 hr to fix
                  src/models/time.ts on lines 257..260
                  src/models/time.ts on lines 265..268

                  Duplicated Code

                  Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                  Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                  When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                  Tuning

                  This issue has a mass of 61.

                  We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                  The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                  If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                  See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                  Refactorings

                  Further Reading

                  Function gdTable has 32 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      ...groups.reduce<string[][]>((acc, group) => {
                        const tasks = nodeToTasks(group, onlyCompleted)
                        const gt = aggregate(tasks)
                        const g = group.data as Group
                  
                  
                  Severity: Minor
                  Found in src/components/Report.tsx - About 1 hr to fix

                    Function useEventAlarm has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                    Open

                    export function useEventAlarm(): useEventAlarmReturn {
                      const [eventLines, setEventLines] = useStorage<EventLine[]>(
                        STORAGE_KEY.CALENDAR_EVENT,
                      )
                      const { stopAlarms } = useAlarms()
                    Severity: Minor
                    Found in src/hooks/useEventAlarm.ts - About 1 hr to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function selectRecord has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                    Open

                    export function selectRecord(
                      key: TaskRecordKey,
                      records: TaskRecordArray,
                    ): Node {
                      if (key.keyType === KEY_TYPE.SINGLE) {
                    Severity: Minor
                    Found in src/hooks/useTaskManager.ts - About 1 hr to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

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