vorteil/direktiv

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pkg/flow/states/action.go

Summary

Maintainability
B
4 hrs
Test Coverage

Method actionLogic.scheduleAction has 56 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (logic *actionLogic) scheduleAction(ctx context.Context, attempt int) error {
    input, files, err := generateActionInput(ctx, &generateActionInputArgs{
        Instance: logic.Instance,
        Source:   logic.GetInstanceData(),
        Action:   logic.Action,
Severity: Minor
Found in pkg/flow/states/action.go - About 1 hr to fix

    Method actionLogic.scheduleAction has 8 return statements (exceeds 4 allowed).
    Open

    func (logic *actionLogic) scheduleAction(ctx context.Context, attempt int) error {
        input, files, err := generateActionInput(ctx, &generateActionInputArgs{
            Instance: logic.Instance,
            Source:   logic.GetInstanceData(),
            Action:   logic.Action,
    Severity: Major
    Found in pkg/flow/states/action.go - About 50 mins to fix

      Method actionLogic.Run has 8 return statements (exceeds 4 allowed).
      Open

      func (logic *actionLogic) Run(ctx context.Context, wakedata []byte) (*Transition, error) {
          // first schedule
          if len(wakedata) == 0 {
              err := noMemory(logic)
              if err != nil {
      Severity: Major
      Found in pkg/flow/states/action.go - About 50 mins to fix

        Method actionLogic.processActionResults has 6 return statements (exceeds 4 allowed).
        Open

        func (logic *actionLogic) processActionResults(ctx context.Context, children []*ChildInfo, results *actionResultPayload) (*Transition, error) {
            var err error
        
            sd := children[0]
        
        
        Severity: Major
        Found in pkg/flow/states/action.go - About 40 mins to fix

          Similar blocks of code found in 7 locations. Consider refactoring.
          Open

          func Action(instance Instance, state model.State) (Logic, error) {
              action, ok := state.(*model.ActionState)
              if !ok {
                  return nil, derrors.NewInternalError(errors.New("bad state object"))
              }
          Severity: Major
          Found in pkg/flow/states/action.go and 6 other locations - About 45 mins to fix
          pkg/flow/states/delay.go on lines 26..37
          pkg/flow/states/error.go on lines 23..34
          pkg/flow/states/foreach.go on lines 35..46
          pkg/flow/states/noop.go on lines 22..33
          pkg/flow/states/parallel.go on lines 29..40
          pkg/flow/states/switch.go on lines 24..35

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 113.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

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