vorteil/direktiv

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pkg/flow/states/eventsAnd.go

Summary

Maintainability
B
4 hrs
Test Coverage

Method eventsAndLogic.Run has 52 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (logic *eventsAndLogic) Run(ctx context.Context, wakedata []byte) (*Transition, error) {
    first, err := scheduleTwice(logic, wakedata)
    if err != nil {
        return nil, err
    }
Severity: Minor
Found in pkg/flow/states/eventsAnd.go - About 1 hr to fix

    Method eventsAndLogic.Run has 8 return statements (exceeds 4 allowed).
    Open

    func (logic *eventsAndLogic) Run(ctx context.Context, wakedata []byte) (*Transition, error) {
        first, err := scheduleTwice(logic, wakedata)
        if err != nil {
            return nil, err
        }
    Severity: Major
    Found in pkg/flow/states/eventsAnd.go - About 50 mins to fix

      Method eventsAndLogic.Run has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring.
      Open

      func (logic *eventsAndLogic) Run(ctx context.Context, wakedata []byte) (*Transition, error) {
          first, err := scheduleTwice(logic, wakedata)
          if err != nil {
              return nil, err
          }
      Severity: Minor
      Found in pkg/flow/states/eventsAnd.go - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

      func (logic *eventsAndLogic) Deadline(ctx context.Context) time.Time {
          d, err := duration.ParseISO8601(logic.Timeout)
          if err != nil {
              logic.Log(ctx, log.Error, "failed to parse duration: %v", err)
              return time.Now().UTC().Add(DefaultLongDeadline)
      Severity: Major
      Found in pkg/flow/states/eventsAnd.go and 2 other locations - About 1 hr to fix
      pkg/flow/states/consumeEvent.go on lines 39..49
      pkg/flow/states/eventsXor.go on lines 39..49

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 145.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 7 locations. Consider refactoring.
      Open

      func EventsAnd(instance Instance, state model.State) (Logic, error) {
          eventsAnd, ok := state.(*model.EventsAndState)
          if !ok {
              return nil, derrors.NewInternalError(errors.New("bad state object"))
          }
      Severity: Major
      Found in pkg/flow/states/eventsAnd.go and 6 other locations - About 40 mins to fix
      pkg/flow/states/consumeEvent.go on lines 26..37
      pkg/flow/states/eventsXor.go on lines 26..37
      pkg/flow/states/generateEvent.go on lines 27..38
      pkg/flow/states/getter.go on lines 26..37
      pkg/flow/states/setter.go on lines 26..37
      pkg/flow/states/validate.go on lines 25..36

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 109.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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