vorteil/direktiv

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pkg/flow/states/foreach.go

Summary

Maintainability
C
1 day
Test Coverage

Method forEachLogic.processActionResults has a Cognitive Complexity of 37 (exceeds 20 allowed). Consider refactoring.
Open

func (logic *forEachLogic) processActionResults(ctx context.Context, children []*ChildInfo, results *actionResultPayload) (*Transition, error) {
    var err error

    var found bool
    var idx int
Severity: Minor
Found in pkg/flow/states/foreach.go - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method forEachLogic.processActionResults has 99 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (logic *forEachLogic) processActionResults(ctx context.Context, children []*ChildInfo, results *actionResultPayload) (*Transition, error) {
    var err error

    var found bool
    var idx int
Severity: Major
Found in pkg/flow/states/foreach.go - About 2 hrs to fix

    Method forEachLogic.processActionResults has 13 return statements (exceeds 4 allowed).
    Open

    func (logic *forEachLogic) processActionResults(ctx context.Context, children []*ChildInfo, results *actionResultPayload) (*Transition, error) {
        var err error
    
        var found bool
        var idx int
    Severity: Major
    Found in pkg/flow/states/foreach.go - About 1 hr to fix

      Method forEachLogic.Run has 7 return statements (exceeds 4 allowed).
      Open

      func (logic *forEachLogic) Run(ctx context.Context, wakedata []byte) (*Transition, error) {
          // first schedule
          if len(wakedata) == 0 {
              err := noMemory(logic)
              if err != nil {
      Severity: Major
      Found in pkg/flow/states/foreach.go - About 45 mins to fix

        Method forEachLogic.scheduleAction has 6 return statements (exceeds 4 allowed).
        Open

        func (logic *forEachLogic) scheduleAction(ctx context.Context, inputSource interface{}, attempt, iterator int) (*ChildInfo, error) {
            action := logic.Action
        
            input, files, err := generateActionInput(ctx, &generateActionInputArgs{
                Instance: logic.Instance,
        Severity: Major
        Found in pkg/flow/states/foreach.go - About 40 mins to fix

          Method forEachLogic.scheduleRetryAction has 6 return statements (exceeds 4 allowed).
          Open

          func (logic *forEachLogic) scheduleRetryAction(ctx context.Context, retry *actionRetryInfo) error {
              logic.Log(ctx, log.Info, "Retrying...")
          
              x, err := jqOne(logic.GetInstanceData(), logic.Array) //nolint:contextcheck
              if err != nil {
          Severity: Major
          Found in pkg/flow/states/foreach.go - About 40 mins to fix

            Method forEachLogic.scheduleFirstActions has 6 return statements (exceeds 4 allowed).
            Open

            func (logic *forEachLogic) scheduleFirstActions(ctx context.Context) (*Transition, error) {
                x, err := jqOne(logic.GetInstanceData(), logic.Array) //nolint:contextcheck
                if err != nil {
                    return nil, err
                }
            Severity: Major
            Found in pkg/flow/states/foreach.go - About 40 mins to fix

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

              func (logic *forEachLogic) Deadline(ctx context.Context) time.Time {
                  d, err := duration.ParseISO8601(logic.Timeout)
                  if err != nil {
                      if logic.Timeout != "" {
                          logic.Log(ctx, log.Error, "failed to parse timeout: %v", err)
              Severity: Major
              Found in pkg/flow/states/foreach.go and 1 other location - About 1 hr to fix
              pkg/flow/states/parallel.go on lines 44..57

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 164.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 7 locations. Consider refactoring.
              Open

              func ForEach(instance Instance, state model.State) (Logic, error) {
                  forEach, ok := state.(*model.ForEachState)
                  if !ok {
                      return nil, derrors.NewInternalError(errors.New("bad state object"))
                  }
              Severity: Major
              Found in pkg/flow/states/foreach.go and 6 other locations - About 45 mins to fix
              pkg/flow/states/action.go on lines 29..40
              pkg/flow/states/delay.go on lines 26..37
              pkg/flow/states/error.go on lines 23..34
              pkg/flow/states/noop.go on lines 22..33
              pkg/flow/states/parallel.go on lines 29..40
              pkg/flow/states/switch.go on lines 24..35

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 113.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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