File temporary.go
has 550 lines of code (exceeds 500 allowed). Consider refactoring. Open
package flow
import (
"context"
"encoding/json"
Method instanceMemory.GetVariables
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
func (im *instanceMemory) GetVariables(ctx context.Context, vars []states.VariableSelector) ([]states.Variable, error) {
x := make([]states.Variable, 0)
tx, err := im.engine.flow.beginSQLTx(ctx)
if err != nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method instanceMemory.SetVariables
has a Cognitive Complexity of 34 (exceeds 20 allowed). Consider refactoring. Open
func (im *instanceMemory) SetVariables(ctx context.Context, vars []states.VariableSetter) error {
tx, err := im.engine.flow.beginSQLTx(ctx)
if err != nil {
return err
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method engine.doKnativeHTTPRequest
has 88 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (engine *engine) doKnativeHTTPRequest(ctx context.Context,
ar *functionRequest, arReq *enginerefactor.ActionRequest,
) {
ctx, spanEnd, err := tracing.NewSpan(ctx, "executing knative request to action")
if err != nil {
Method engine.newIsolateRequest
has 75 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (engine *engine) newIsolateRequest(im *instanceMemory, stateID string, timeout int,
fn model.FunctionDefinition, inputData []byte,
uid uuid.UUID, async bool, files []model.FunctionFileDefinition, iterator int,
) (*functionRequest, *enginerefactor.ActionRequest, error) {
ar := new(functionRequest)
Method instanceMemory.GetVariables
has 71 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (im *instanceMemory) GetVariables(ctx context.Context, vars []states.VariableSelector) ([]states.Variable, error) {
x := make([]states.Variable, 0)
tx, err := im.engine.flow.beginSQLTx(ctx)
if err != nil {
Method engine.doKnativeHTTPRequest
has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring. Open
func (engine *engine) doKnativeHTTPRequest(ctx context.Context,
ar *functionRequest, arReq *enginerefactor.ActionRequest,
) {
ctx, spanEnd, err := tracing.NewSpan(ctx, "executing knative request to action")
if err != nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method instanceMemory.SetVariables
has 60 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (im *instanceMemory) SetVariables(ctx context.Context, vars []states.VariableSetter) error {
tx, err := im.engine.flow.beginSQLTx(ctx)
if err != nil {
return err
}
Consider simplifying this complex logical expression. Open
if !(v.MIMEType == "text/plain; charset=utf-8" || v.MIMEType == "text/plain" || v.MIMEType == "application/octet-stream") && (d == "{}" || d == "[]" || d == "0" || d == `""` || d == "null") {
Method engine.newIsolateRequest
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
func (engine *engine) newIsolateRequest(im *instanceMemory, stateID string, timeout int,
fn model.FunctionDefinition, inputData []byte,
uid uuid.UUID, async bool, files []model.FunctionFileDefinition, iterator int,
Method engine.doKnativeHTTPRequest
has 8 return statements (exceeds 4 allowed). Open
func (engine *engine) doKnativeHTTPRequest(ctx context.Context,
ar *functionRequest, arReq *enginerefactor.ActionRequest,
) {
ctx, spanEnd, err := tracing.NewSpan(ctx, "executing knative request to action")
if err != nil {
Method instanceMemory.SetVariables
has 7 return statements (exceeds 4 allowed). Open
func (im *instanceMemory) SetVariables(ctx context.Context, vars []states.VariableSetter) error {
tx, err := im.engine.flow.beginSQLTx(ctx)
if err != nil {
return err
}
Method instanceMemory.GetVariables
has 7 return statements (exceeds 4 allowed). Open
func (im *instanceMemory) GetVariables(ctx context.Context, vars []states.VariableSelector) ([]states.Variable, error) {
x := make([]states.Variable, 0)
tx, err := im.engine.flow.beginSQLTx(ctx)
if err != nil {
Similar blocks of code found in 9 locations. Consider refactoring. Open
ctx = tracing.AddInstanceMemoryAttr(ctx, tracing.InstanceAttributes{
Namespace: im.Namespace().Name,
InstanceID: im.GetInstanceID().String(),
Invoker: im.instance.Instance.Invoker,
Callpath: tracing.CreateCallpath(im.instance),
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76