voucherifyio/voucherify-ruby-sdk

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lib/VoucherifySdk/models/loyalties_earning_rules_disable_response_body.rb

Summary

Maintainability
F
3 days
Test Coverage

Method initialize has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

    def initialize(attributes = {})
      if (!attributes.is_a?(Hash))
        fail ArgumentError, "The input argument (attributes) must be a hash in `VoucherifySdk::LoyaltiesEarningRulesDisableResponseBody` initialize method"
      end

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File loyalties_earning_rules_disable_response_body.rb has 333 lines of code (exceeds 250 allowed). Consider refactoring.
Open

require 'date'
require 'time'

module VoucherifySdk
  # Response body schema for **POST** `/loyalties/{campaignId}/earning-rules/{earningRuleId}/disable`

    Method initialize has 77 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        def initialize(attributes = {})
          if (!attributes.is_a?(Hash))
            fail ArgumentError, "The input argument (attributes) must be a hash in `VoucherifySdk::LoyaltiesEarningRulesDisableResponseBody` initialize method"
          end
    
    

      Method _deserialize has 34 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          def self._deserialize(type, value)
            case type.to_sym
            when :Time
              Time.parse(value)
            when :Date

        Method build_from_hash has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

            def self.build_from_hash(attributes)
              return nil unless attributes.is_a?(Hash)
              attributes = attributes.transform_keys(&:to_sym)
              transformed_hash = {}
              openapi_types.each_pair do |key, type|

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method _deserialize has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

            def self._deserialize(type, value)
              case type.to_sym
              when :Time
                Time.parse(value)
              when :Date

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method valid? has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
        Open

            def valid?
              warn '[DEPRECATED] the `valid?` method is obsolete'
              return false if @id.nil?
              return false if @created_at.nil?
              return false if @loyalty.nil?

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method list_invalid_properties has 27 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            def list_invalid_properties
              warn '[DEPRECATED] the `list_invalid_properties` method is obsolete'
              invalid_properties = Array.new
              if @id.nil?
                invalid_properties.push('invalid value for "id", id cannot be nil.')

          Method list_invalid_properties has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

              def list_invalid_properties
                warn '[DEPRECATED] the `list_invalid_properties` method is obsolete'
                invalid_properties = Array.new
                if @id.nil?
                  invalid_properties.push('invalid value for "id", id cannot be nil.')

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method to_hash has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

              def to_hash
                hash = {}
                self.class.attribute_map.each_pair do |attr, param|
                  value = self.send(attr)
                  if value.nil?

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Avoid too many return statements within this method.
          Open

                return false if @active.nil?

            Avoid too many return statements within this method.
            Open

                  return false unless object_validator.valid?(@object)

              Avoid too many return statements within this method.
              Open

                    return false if @automation_id.nil?

                Avoid too many return statements within this method.
                Open

                      return false if @metadata.nil?

                  Avoid too many return statements within this method.
                  Open

                        return false if @object.nil?

                    Method _to_hash has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                    Open

                        def _to_hash(value)
                          if value.is_a?(Array)
                            value.compact.map { |v| _to_hash(v) }
                          elsif value.is_a?(Hash)
                            {}.tap do |hash|

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Similar blocks of code found in 6 locations. Consider refactoring.
                    Open

                        def ==(o)
                          return true if self.equal?(o)
                          self.class == o.class &&
                              id == o.id &&
                              created_at == o.created_at &&
                    lib/VoucherifySdk/models/campaigns_create_base.rb on lines 275..294
                    lib/VoucherifySdk/models/campaigns_update_giveaway_campaign.rb on lines 273..292
                    lib/VoucherifySdk/models/loyalties_earning_rules_enable_response_body.rb on lines 315..334
                    lib/VoucherifySdk/models/qualifications_redeemable.rb on lines 257..276
                    lib/VoucherifySdk/models/simple_order.rb on lines 276..295

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 93.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 12 locations. Consider refactoring.
                    Open

                        def self.openapi_types
                          {
                            :'id' => :'String',
                            :'created_at' => :'Time',
                            :'loyalty' => :'EarningRuleBaseLoyalty',
                    lib/VoucherifySdk/models/campaigns_create_base.rb on lines 89..106
                    lib/VoucherifySdk/models/campaigns_create_base.rb on lines 116..133
                    lib/VoucherifySdk/models/campaigns_update_giveaway_campaign.rb on lines 88..105
                    lib/VoucherifySdk/models/campaigns_update_giveaway_campaign.rb on lines 115..132
                    lib/VoucherifySdk/models/loyalties_earning_rules_disable_response_body.rb on lines 84..101
                    lib/VoucherifySdk/models/loyalties_earning_rules_enable_response_body.rb on lines 84..101
                    lib/VoucherifySdk/models/loyalties_earning_rules_enable_response_body.rb on lines 111..128
                    lib/VoucherifySdk/models/qualifications_redeemable.rb on lines 83..100
                    lib/VoucherifySdk/models/qualifications_redeemable.rb on lines 110..127
                    lib/VoucherifySdk/models/simple_order.rb on lines 90..107
                    lib/VoucherifySdk/models/simple_order.rb on lines 117..134

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 36.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 12 locations. Consider refactoring.
                    Open

                        def self.attribute_map
                          {
                            :'id' => :'id',
                            :'created_at' => :'created_at',
                            :'loyalty' => :'loyalty',
                    lib/VoucherifySdk/models/campaigns_create_base.rb on lines 89..106
                    lib/VoucherifySdk/models/campaigns_create_base.rb on lines 116..133
                    lib/VoucherifySdk/models/campaigns_update_giveaway_campaign.rb on lines 88..105
                    lib/VoucherifySdk/models/campaigns_update_giveaway_campaign.rb on lines 115..132
                    lib/VoucherifySdk/models/loyalties_earning_rules_disable_response_body.rb on lines 111..128
                    lib/VoucherifySdk/models/loyalties_earning_rules_enable_response_body.rb on lines 84..101
                    lib/VoucherifySdk/models/loyalties_earning_rules_enable_response_body.rb on lines 111..128
                    lib/VoucherifySdk/models/qualifications_redeemable.rb on lines 83..100
                    lib/VoucherifySdk/models/qualifications_redeemable.rb on lines 110..127
                    lib/VoucherifySdk/models/simple_order.rb on lines 90..107
                    lib/VoucherifySdk/models/simple_order.rb on lines 117..134

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 36.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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