Showing 915 of 915 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
package secret
import (
"context"
"fmt"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 615.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Conveyor
has 59 methods (exceeds 20 allowed). Consider refactoring. Open
type Conveyor struct {
werfConfig *config.WerfConfig
projectDir string
containerWerfDir string
Function runPublish
has 226 lines of code (exceeds 50 allowed). Consider refactoring. Open
func runPublish(ctx context.Context, imagesToProcess build.ImagesToProcess) error {
global_warnings.PostponeMultiwerfNotUpToDateWarning()
if err := werf.Init(*commonCmdData.TmpDir, *commonCmdData.HomeDir); err != nil {
return fmt.Errorf("initialization error: %w", err)
Method FullDockerfileStage.dockerfileInstructionDependencies
has a Cognitive Complexity of 64 (exceeds 20 allowed). Consider refactoring. Open
func (s *FullDockerfileStage) dockerfileInstructionDependencies(ctx context.Context, giterminismManager giterminism_manager.Interface, resolvedDockerMetaArgsHash, resolvedDependenciesArgsHash map[string]string, dockerStageID int, cmd interface{}, isOnbuildInstruction, isBaseImageOnbuildInstruction bool) ([]string, []string, error) {
var dependencies []string
var onBuildDependencies []string
resolveValueFunc := func(value string) (string, error) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method WerfChart.CreateNewBundle
has a Cognitive Complexity of 63 (exceeds 20 allowed). Consider refactoring. Open
func (wc *WerfChart) CreateNewBundle(ctx context.Context, destDir, chartVersion string, vals *values.Options) (*Bundle, error) {
chartPath := filepath.Join(wc.GiterminismManager.ProjectDir(), wc.ChartDir)
chrt, err := loader.LoadDir(chartPath)
if err != nil {
return nil, fmt.Errorf("error loading chart %q: %w", chartPath, err)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getCommitMessages
has a Cognitive Complexity of 48 (exceeds 5 allowed). Consider refactoring. Open
async function getCommitMessages() {
const { context } = github;
const ignoreTitle = core.getInput('ignoreTitle').trim();
const ignoreDescription = core.getInput('ignoreDescription').trim();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method diffParser.handleDiffLine
has a Cognitive Complexity of 62 (exceeds 20 allowed). Consider refactoring. Open
func (p *diffParser) handleDiffLine(line string) error {
if debugPatchParser() {
oldState := p.state
fmt.Printf("TRUE_GIT parse diff line: state=%#v line=%#v\n", oldState, line)
defer func() {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File conveyor.go
has 707 lines of code (exceeds 500 allowed). Consider refactoring. Open
package build
import (
"bytes"
"context"
File repo_stages_storage.go
has 706 lines of code (exceeds 500 allowed). Consider refactoring. Open
package storage
import (
"context"
"fmt"
Similar blocks of code found in 3 locations. Consider refactoring. Open
package stage
import (
"context"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 479.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
package stage
import (
"context"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 479.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
package stage
import (
"context"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 479.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function runExport
has 195 lines of code (exceeds 50 allowed). Consider refactoring. Open
func runExport(ctx context.Context, imagesToProcess build.ImagesToProcess) error {
if err := werf.Init(*commonCmdData.TmpDir, *commonCmdData.HomeDir); err != nil {
return fmt.Errorf("initialization error: %w", err)
}
Method api.mutateImageOrIndex
has a Cognitive Complexity of 58 (exceeds 20 allowed). Consider refactoring. Open
func (api *api) mutateImageOrIndex(ctx context.Context, imageOrIndex interface{}, mutateManifestConfigFunc func(cfg v1.Config) (v1.Config, error), ref name.Reference, isRefByDigest bool) (interface{}, error) {
switch i := imageOrIndex.(type) {
case v1.Image:
cf, err := i.ConfigFile()
if err != nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GetExistingGitPatches
has a Cognitive Complexity of 58 (exceeds 20 allowed). Consider refactoring. Open
func GetExistingGitPatches(cacheVersionRoot string) ([]*GitPatchDesc, error) {
var res []*GitPatchDesc
if _, err := os.Stat(cacheVersionRoot); os.IsNotExist(err) {
return nil, nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GetExistingGitArchives
has a Cognitive Complexity of 58 (exceeds 20 allowed). Consider refactoring. Open
func GetExistingGitArchives(cacheVersionRoot string) ([]*GitArchiveDesc, error) {
var res []*GitArchiveDesc
if _, err := os.Stat(cacheVersionRoot); os.IsNotExist(err) {
return nil, nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File plan.go
has 677 lines of code (exceeds 500 allowed). Consider refactoring. Open
package plan
import (
"context"
"fmt"
Method StorageManager.FetchStage
has a Cognitive Complexity of 55 (exceeds 20 allowed). Consider refactoring. Open
func (m *StorageManager) FetchStage(ctx context.Context, containerBackend container_backend.ContainerBackend, stg stage.Interface) error {
logboek.Context(ctx).Debug().LogF("-- StagesManager.FetchStage %s\n", stg.LogDetailedName())
if err := m.LockStageImage(ctx, stg.GetStageImage().Image.Name()); err != nil {
return fmt.Errorf("error locking stage image %q: %w", stg.GetStageImage().Image.Name(), err)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
//go:build linux && s390x
// +build linux,s390x
// Copyright (c) 2015-2021 MinIO, Inc.
//
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 429.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
//go:build (linux && arm) || (linux && 386)
// +build linux,arm linux,386
// Copyright (c) 2015-2021 MinIO, Inc.
//
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 429.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76